60,182 research outputs found
A Personalized System for Conversational Recommendations
Searching for and making decisions about information is becoming increasingly
difficult as the amount of information and number of choices increases.
Recommendation systems help users find items of interest of a particular type,
such as movies or restaurants, but are still somewhat awkward to use. Our
solution is to take advantage of the complementary strengths of personalized
recommendation systems and dialogue systems, creating personalized aides. We
present a system -- the Adaptive Place Advisor -- that treats item selection as
an interactive, conversational process, with the program inquiring about item
attributes and the user responding. Individual, long-term user preferences are
unobtrusively obtained in the course of normal recommendation dialogues and
used to direct future conversations with the same user. We present a novel user
model that influences both item search and the questions asked during a
conversation. We demonstrate the effectiveness of our system in significantly
reducing the time and number of interactions required to find a satisfactory
item, as compared to a control group of users interacting with a non-adaptive
version of the system
Layered evaluation of interactive adaptive systems : framework and formative methods
Peer reviewedPostprin
A Comparison of Two Shallow Water Models with Non-Conforming Adaptive Grids: classical tests
In an effort to study the applicability of adaptive mesh refinement (AMR)
techniques to atmospheric models an interpolation-based spectral element
shallow water model on a cubed-sphere grid is compared to a block-structured
finite volume method in latitude-longitude geometry. Both models utilize a
non-conforming adaptation approach which doubles the resolution at fine-coarse
mesh interfaces. The underlying AMR libraries are quad-tree based and ensure
that neighboring regions can only differ by one refinement level.
The models are compared via selected test cases from a standard test suite
for the shallow water equations. They include the advection of a cosine bell, a
steady-state geostrophic flow, a flow over an idealized mountain and a
Rossby-Haurwitz wave. Both static and dynamics adaptations are evaluated which
reveal the strengths and weaknesses of the AMR techniques. Overall, the AMR
simulations show that both models successfully place static and dynamic
adaptations in local regions without requiring a fine grid in the global
domain. The adaptive grids reliably track features of interests without visible
distortions or noise at mesh interfaces. Simple threshold adaptation criteria
for the geopotential height and the relative vorticity are assessed.Comment: 25 pages, 11 figures, preprin
SymbolDesign: A User-centered Method to Design Pen-based Interfaces and Extend the Functionality of Pointer Input Devices
A method called "SymbolDesign" is proposed that can be used to design user-centered interfaces for pen-based input devices. It can also extend the functionality of pointer input devices such as the traditional computer mouse or the Camera Mouse, a camera-based computer interface. Users can create their own interfaces by choosing single-stroke movement patterns that are convenient to draw with the selected input device and by mapping them to a desired set of commands. A pattern could be the trace of a moving finger detected with the Camera Mouse or a symbol drawn with an optical pen. The core of the SymbolDesign system is a dynamically created classifier, in the current implementation an artificial neural network. The architecture of the neural network automatically adjusts according to the complexity of the classification task. In experiments, subjects used the SymbolDesign method to design and test the interfaces they created, for example, to browse the web. The experiments demonstrated good recognition accuracy and responsiveness of the user interfaces. The method provided an easily-designed and easily-used computer input mechanism for people without physical limitations, and, with some modifications, has the potential to become a computer access tool for people with severe paralysis.National Science Foundation (IIS-0093367, IIS-0308213, IIS-0329009, EIA-0202067
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Towards an aspect weaving BPEL engine
This position paper proposes the use of dynamic aspects and
the visitor design pattern to obtain a highly configurable and
extensible BPEL engine. Using these two techniques, the
core of this infrastructural software can be customised to
meet new requirements and add features such as debugging,
execution monitoring, or changing to another Web Service
selection policy. Additionally, it can easily be extended to
cope with customer-specific BPEL extensions. We propose
the use of dynamic aspects not only on the engine itself
but also on the workflow in order to tackle the problems of
Web Service hot deployment and hot fixes to long running
processes. In this way, composing aWeb Service "on-the-fly"
means weaving its choreography interface into the workflow
On the importance of using appropriate link-to-system interfaces for the study of link adaptation
Link Adaptation is an adaptive radio link technique that selects a transport mode, from a set of predefined modes of varying robustness, depending on the channel quality conditions and dynamics. It is therefore very important, when analysing the performance and operation of Link Adaptation, to properly capture such conditions and dynamics. In this context, this paper investigates the effect that different link-to-system level interfaces have on the study of Link Adaptation, in particular on its throughput performance and associated signalling cost
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