14,816 research outputs found
Generating collaborative systems for digital libraries: A model-driven approach
This is an open access article shared under a Creative Commons Attribution 3.0 Licence (http://creativecommons.org/licenses/by/3.0/). Copyright @ 2010 The Authors.The design and development of a digital library involves different stakeholders, such as: information architects, librarians, and domain experts, who need to agree on a common language to describe, discuss, and negotiate the services the library has to offer. To this end, high-level, language-neutral models have to be devised. Metamodeling techniques favor the definition of domainspecific visual languages through which stakeholders can share their views and directly manipulate representations of the domain entities. This paper describes CRADLE (Cooperative-Relational Approach to Digital Library Environments), a metamodel-based framework and visual language for the definition of notions and services related to the development of digital libraries. A collection of tools allows the automatic generation of several services, defined with the CRADLE visual language, and of the graphical user interfaces providing access to them for the final user. The effectiveness of the approach is illustrated by presenting digital libraries generated with CRADLE, while the CRADLE environment has been evaluated by using the cognitive dimensions framework
Interactive Search and Exploration in Online Discussion Forums Using Multimodal Embeddings
In this paper we present a novel interactive multimodal learning system,
which facilitates search and exploration in large networks of social multimedia
users. It allows the analyst to identify and select users of interest, and to
find similar users in an interactive learning setting. Our approach is based on
novel multimodal representations of users, words and concepts, which we
simultaneously learn by deploying a general-purpose neural embedding model. We
show these representations to be useful not only for categorizing users, but
also for automatically generating user and community profiles. Inspired by
traditional summarization approaches, we create the profiles by selecting
diverse and representative content from all available modalities, i.e. the
text, image and user modality. The usefulness of the approach is evaluated
using artificial actors, which simulate user behavior in a relevance feedback
scenario. Multiple experiments were conducted in order to evaluate the quality
of our multimodal representations, to compare different embedding strategies,
and to determine the importance of different modalities. We demonstrate the
capabilities of the proposed approach on two different multimedia collections
originating from the violent online extremism forum Stormfront and the
microblogging platform Twitter, which are particularly interesting due to the
high semantic level of the discussions they feature
A cooperative-relational approach to digital libraries
Copyright @ 2007 Springer-Verlag, Berlin HeidelbergThis paper presents a novel approach to model-driven development of Digital Library (DL) systems. The overall idea is to allow Digital Library systems designers (e.g. information architects, librarians, domain experts) to easily design such systems by using a visual language. We designed a Domain Specific Visual Language for such a purpose and developed a framework supporting it; this framework helps designers by automatically generating code for the defined Digital Library system, so that they do not have to get involved into technical issues concerning its deployment. In our approach, both Human-Computer Interaction and Computer Supported Collaborative Work techniques are exploited when generating interfaces and services for the specific Digital Library domain
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Healthcare Event and Activity Logging.
The health of patients in the intensive care unit (ICU) can change frequently and inexplicably. Crucial events and activities responsible for these changes often go unnoticed. This paper introduces healthcare event and action logging (HEAL) which automatically and unobtrusively monitors and reports on events and activities that occur in a medical ICU room. HEAL uses a multimodal distributed camera network to monitor and identify ICU activities and estimate sanitation-event qualifiers. At the core is a novel approach to infer person roles based on semantic interactions, a critical requirement in many healthcare settings where individuals' identities must not be identified. The proposed approach for activity representation identifies contextual aspects basis and estimates aspect weights for proper action representation and reconstruction. The flexibility of the proposed algorithms enables the identification of people roles by associating them with inferred interactions and detected activities. A fully working prototype system is developed, tested in a mock ICU room and then deployed in two ICU rooms at a community hospital, thus offering unique capabilities for data gathering and analytics. The proposed method achieves a role identification accuracy of 84% and a backtracking role identification of 79% for obscured roles using interaction and appearance features on real ICU data. Detailed experimental results are provided in the context of four event-sanitation qualifiers: clean, transmission, contamination, and unclean
A neural network approach to audio-assisted movie dialogue detection
A novel framework for audio-assisted dialogue detection based on indicator functions and neural networks is investigated. An indicator function defines that an actor is present at a particular time instant. The cross-correlation function of a pair of indicator functions and the magnitude of the corresponding cross-power spectral density are fed as input to neural networks for dialogue detection. Several types of artificial neural networks, including multilayer perceptrons, voted perceptrons, radial basis function networks, support vector machines, and particle swarm optimization-based multilayer perceptrons are tested. Experiments are carried out to validate the feasibility of the aforementioned approach by using ground-truth indicator functions determined by human observers on 6 different movies. A total of 41 dialogue instances and another 20 non-dialogue instances is employed. The average detection accuracy achieved is high, ranging between 84.78%±5.499% and 91.43%±4.239%
A semantic web approach for built heritage representation
In a built heritage process, meant as a structured system of activities
aimed at the investigation, preservation, and management of architectural
heritage, any task accomplished by the several actors involved in it is deeply
influenced by the way the knowledge is represented and shared. In the current
heritage practice, knowledge representation and management have shown several
limitations due to the difficulty of dealing with large amount of extremely heterogeneous
data. On this basis, this research aims at extending semantic web
approaches and technologies to architectural heritage knowledge management in
order to provide an integrated and multidisciplinary representation of the artifact
and of the knowledge necessary to support any decision or any intervention and
management activity. To this purpose, an ontology-based system, representing
the knowledge related to the artifact and its contexts, has been developed through
the formalization of domain-specific entities and relationships between them
Extensible Detection and Indexing of Highlight Events in Broadcasted Sports Video
Content-based indexing is fundamental to support and sustain the ongoing growth of broadcasted sports video. The main challenge is to design extensible frameworks to detect and index highlight events. This paper presents: 1) A statistical-driven event detection approach that utilizes a minimum amount of manual knowledge and is based on a universal scope-of-detection and audio-visual features; 2) A semi-schema-based indexing that combines the benefits of schema-based modeling to ensure that the video indexes are valid at all time without manual checking, and schema-less modeling to allow several passes of instantiation in which additional elements can be declared. To demonstrate the performance of the events detection, a large dataset of sport videos with a total of around 15 hours including soccer, basketball and Australian football is used
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