1,932 research outputs found
Model-checking branching-time properties of probabilistic automata and probabilistic one-counter automata
This paper studies the problem of model-checking of probabilistic automaton
and probabilistic one-counter automata against probabilistic branching-time
temporal logics (PCTL and PCTL). We show that it is undecidable for these
problems.
We first show, by reducing to emptiness problem of probabilistic automata,
that the model-checking of probabilistic finite automata against branching-time
temporal logics are undecidable. And then, for each probabilistic automata, by
constructing a probabilistic one-counter automaton with the same behavior as
questioned probabilistic automata the undecidability of model-checking problems
against branching-time temporal logics are derived, herein.Comment: Comments are welcom
Probabilistic Timed Automata with Clock-Dependent Probabilities
Probabilistic timed automata are classical timed automata extended with
discrete probability distributions over edges. We introduce clock-dependent
probabilistic timed automata, a variant of probabilistic timed automata in
which transition probabilities can depend linearly on clock values.
Clock-dependent probabilistic timed automata allow the modelling of a
continuous relationship between time passage and the likelihood of system
events. We show that the problem of deciding whether the maximum probability of
reaching a certain location is above a threshold is undecidable for
clock-dependent probabilistic timed automata. On the other hand, we show that
the maximum and minimum probability of reaching a certain location in
clock-dependent probabilistic timed automata can be approximated using a
region-graph-based approach.Comment: Full version of a paper published at RP 201
Finite-State Abstractions for Probabilistic Computation Tree Logic
Probabilistic Computation Tree Logic (PCTL) is the established temporal
logic for probabilistic verification of discrete-time Markov chains. Probabilistic
model checking is a technique that verifies or refutes whether a property
specified in this logic holds in a Markov chain. But Markov chains are often
infinite or too large for this technique to apply. A standard solution to
this problem is to convert the Markov chain to an abstract model and to
model check that abstract model. The problem this thesis therefore studies
is whether or when such finite abstractions of Markov chains for model
checking PCTL exist.
This thesis makes the following contributions. We identify a sizeable fragment
of PCTL for which 3-valued Markov chains can serve as finite abstractions;
this fragment is maximal for those abstractions and subsumes many
practically relevant specifications including, e.g., reachability. We also develop
game-theoretic foundations for the semantics of PCTL over Markov
chains by capturing the standard PCTL semantics via a two-player games.
These games, finally, inspire a notion of p-automata, which accept entire
Markov chains. We show that p-automata subsume PCTL and Markov
chains; that their languages of Markov chains have pleasant closure properties;
and that the complexity of deciding acceptance matches that of probabilistic
model checking for p-automata representing PCTL formulae. In addition,
we offer a simulation between p-automata that under-approximates
language containment. These results then allow us to show that p-automata
comprise a solution to the problem studied in this thesis
Confluence versus Ample Sets in Probabilistic Branching Time
To improve the efficiency of model checking in general, and probabilistic model checking in particular, several reduction techniques have been introduced. Two of these, confluence reduction and partial-order reduction by means of ample sets, are based on similar principles, and both preserve branching-time properties for probabilistic models. Confluence reduction has been introduced for probabilistic automata, whereas ample set reduction has been introduced for Markov decision processes. In this presentation we will explore the relationship between confluence and ample sets. To this end, we redefine confluence reduction to handle MDPs. We show that all non-trivial ample sets consist of confluent transitions, but that the converse is not true. We also show that the two notions coincide if the definition of confluence is restricted, and point out the relevant parts where the two theories differ. The results we present also hold for non-probabilistic models, as our theorems can just as well be applied in a context where all transitions are non-probabilistic. To show a practical application of our results, we adapt a state space generation technique based on representative states, already known in combination with confluence reduction, so that it can also be applied with partial-order reduction
Analyzing probabilistic pushdown automata
The paper gives a summary of the existing results about algorithmic analysis of probabilistic pushdown automata and their subclasses.V článku je podán přehled známých výsledků o pravděpodobnostních zásobníkových automatech a některých jejich podtřídách
Solving Stochastic B\"uchi Games on Infinite Arenas with a Finite Attractor
We consider games played on an infinite probabilistic arena where the first
player aims at satisfying generalized B\"uchi objectives almost surely, i.e.,
with probability one. We provide a fixpoint characterization of the winning
sets and associated winning strategies in the case where the arena satisfies
the finite-attractor property. From this we directly deduce the decidability of
these games on probabilistic lossy channel systems.Comment: In Proceedings QAPL 2013, arXiv:1306.241
Decisive Markov Chains
We consider qualitative and quantitative verification problems for
infinite-state Markov chains. We call a Markov chain decisive w.r.t. a given
set of target states F if it almost certainly eventually reaches either F or a
state from which F can no longer be reached. While all finite Markov chains are
trivially decisive (for every set F), this also holds for many classes of
infinite Markov chains. Infinite Markov chains which contain a finite attractor
are decisive w.r.t. every set F. In particular, this holds for probabilistic
lossy channel systems (PLCS). Furthermore, all globally coarse Markov chains
are decisive. This class includes probabilistic vector addition systems (PVASS)
and probabilistic noisy Turing machines (PNTM). We consider both safety and
liveness problems for decisive Markov chains, i.e., the probabilities that a
given set of states F is eventually reached or reached infinitely often,
respectively. 1. We express the qualitative problems in abstract terms for
decisive Markov chains, and show an almost complete picture of its decidability
for PLCS, PVASS and PNTM. 2. We also show that the path enumeration algorithm
of Iyer and Narasimha terminates for decisive Markov chains and can thus be
used to solve the approximate quantitative safety problem. A modified variant
of this algorithm solves the approximate quantitative liveness problem. 3.
Finally, we show that the exact probability of (repeatedly) reaching F cannot
be effectively expressed (in a uniform way) in Tarski-algebra for either PLCS,
PVASS or (P)NTM.Comment: 32 pages, 0 figure
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