300,142 research outputs found

    CAD Model-based 3D Object Pose Estimation using an Edge-Based Nonlinear Model Fitting Algorithm

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    [[abstract]]This paper addresses the design of a model-based 3D object pose estimation algorithm, which is one of the major techniques to develop a robust robotic vision system using a monocular camera. The proposed system first extracts line features of a captured image by using edge detection and Hough transform techniques. Given a CAD model of the object-of-interest, the 6-DOF pose of the object can then be estimated via a novel edge-based nonlinear model fitting algorithm, which is a nonlinear optimization process for estimating the optimal object pose based on an edge-based distance metric. Experimental results validate the performance of the proposed system.[[notice]]補正完

    Simultaneous Facial Landmark Detection, Pose and Deformation Estimation under Facial Occlusion

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    Facial landmark detection, head pose estimation, and facial deformation analysis are typical facial behavior analysis tasks in computer vision. The existing methods usually perform each task independently and sequentially, ignoring their interactions. To tackle this problem, we propose a unified framework for simultaneous facial landmark detection, head pose estimation, and facial deformation analysis, and the proposed model is robust to facial occlusion. Following a cascade procedure augmented with model-based head pose estimation, we iteratively update the facial landmark locations, facial occlusion, head pose and facial de- formation until convergence. The experimental results on benchmark databases demonstrate the effectiveness of the proposed method for simultaneous facial landmark detection, head pose and facial deformation estimation, even if the images are under facial occlusion.Comment: International Conference on Computer Vision and Pattern Recognition, 201

    Understanding the Limitations of CNN-based Absolute Camera Pose Regression

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    Visual localization is the task of accurate camera pose estimation in a known scene. It is a key problem in computer vision and robotics, with applications including self-driving cars, Structure-from-Motion, SLAM, and Mixed Reality. Traditionally, the localization problem has been tackled using 3D geometry. Recently, end-to-end approaches based on convolutional neural networks have become popular. These methods learn to directly regress the camera pose from an input image. However, they do not achieve the same level of pose accuracy as 3D structure-based methods. To understand this behavior, we develop a theoretical model for camera pose regression. We use our model to predict failure cases for pose regression techniques and verify our predictions through experiments. We furthermore use our model to show that pose regression is more closely related to pose approximation via image retrieval than to accurate pose estimation via 3D structure. A key result is that current approaches do not consistently outperform a handcrafted image retrieval baseline. This clearly shows that additional research is needed before pose regression algorithms are ready to compete with structure-based methods.Comment: Initial version of a paper accepted to CVPR 201

    Cascaded 3D Full-body Pose Regression from Single Depth Image at 100 FPS

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    There are increasing real-time live applications in virtual reality, where it plays an important role in capturing and retargetting 3D human pose. But it is still challenging to estimate accurate 3D pose from consumer imaging devices such as depth camera. This paper presents a novel cascaded 3D full-body pose regression method to estimate accurate pose from a single depth image at 100 fps. The key idea is to train cascaded regressors based on Gradient Boosting algorithm from pre-recorded human motion capture database. By incorporating hierarchical kinematics model of human pose into the learning procedure, we can directly estimate accurate 3D joint angles instead of joint positions. The biggest advantage of this model is that the bone length can be preserved during the whole 3D pose estimation procedure, which leads to more effective features and higher pose estimation accuracy. Our method can be used as an initialization procedure when combining with tracking methods. We demonstrate the power of our method on a wide range of synthesized human motion data from CMU mocap database, Human3.6M dataset and real human movements data captured in real time. In our comparison against previous 3D pose estimation methods and commercial system such as Kinect 2017, we achieve the state-of-the-art accuracy
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