336 research outputs found
State-of-the-art on evolution and reactivity
This report starts by, in Chapter 1, outlining aspects of querying and updating resources on
the Web and on the Semantic Web, including the development of query and update languages
to be carried out within the Rewerse project.
From this outline, it becomes clear that several existing research areas and topics are of
interest for this work in Rewerse. In the remainder of this report we further present state of
the art surveys in a selection of such areas and topics. More precisely: in Chapter 2 we give
an overview of logics for reasoning about state change and updates; Chapter 3 is devoted to briefly describing existing update languages for the Web, and also for updating logic programs;
in Chapter 4 event-condition-action rules, both in the context of active database systems and
in the context of semistructured data, are surveyed; in Chapter 5 we give an overview of some relevant rule-based agents frameworks
Fifty years of Hoare's Logic
We present a history of Hoare's logic.Comment: 79 pages. To appear in Formal Aspects of Computin
Explainable Physics-informed Deep Learning for Rainfall-runoff Modeling and Uncertainty Assessment across the Continental United States
Hydrologic models provide a comprehensive tool to calibrate streamflow response to environmental variables. Various hydrologic modeling approaches, ranging from physically based to conceptual to entirely data-driven models, have been widely used for hydrologic simulation. During the recent years, however, Deep Learning (DL), a new generation of Machine Learning (ML), has transformed hydrologic simulation research to a new direction. DL methods have recently proposed for rainfall-runoff modeling that complement both distributed and conceptual hydrologic models, particularly in a catchment where data to support a process-based model is scared and limited.
This dissertation investigated the applicability of two advanced probabilistic physics-informed DL algorithms, i.e., deep autoregressive network (DeepAR) and temporal fusion transformer (TFT), for daily rainfall-runoff modeling across the continental United States (CONUS).
We benchmarked our proposed models against several physics-based hydrologic approaches such as the Sacramento Soil Moisture Accounting Model (SAC-SMA), Variable Infiltration Capacity (VIC), Framework for Understanding Structural Errors (FUSE), Hydrologiska ByrÄns Vattenbalansavdelning (HBV), and the mesoscale hydrologic model (mHM). These benchmark models can be distinguished into two different groups. The first group are the models calibrated for each basin individually (e.g., SAC-SMA, VIC, FUSE2, mHM and HBV) while the second group, including our physics-informed approaches, is made up of the models that were regionally calibrated. Models in this group share one parameter set for all basins in the dataset. All the approaches were implemented and tested using Catchment Attributes and Meteorology for Large-sample Studies (CAMELS)\u27s Maurer datasets.
We developed the TFT and DeepAR with two different configurations i.e., with (physics-informed model) and without (the original model) static attributes. Various catchment static and dynamic physical attributes were incorporated into the pipeline with various spatiotemporal variabilities to simulate how a drainage system responds to rainfall-runoff processes. To demonstrate how the model learned to differentiate between different rainfallârunoff behaviors across different catchments and to identify the dominant process, sensitivity and explainability analysis of modeling outcomes are also performed. Despite recent advancements, deep networks are perceived as being challenging to parameterize; thus, their simulation may propagate error and uncertainty in modeling. To address uncertainty, a quantile likelihood function was incorporated as the TFT loss function. The results suggest that the physics-informed TFT model was superior in predicting high and low flow fluctuations compared to the original TFT and DeepAR models (without static attributes) or even the physics-informed DeepAR. Physics-informed TFT model well recognized which static attributes more contributing to streamflow generation of each specific catchment considering its climate, topography, land cover, soil, and geological conditions. The interpretability and the ability of the physics-informed TFT model to assimilate the multisource of information and parameters make it a strong candidate for regional as well as continental-scale hydrologic simulations. It was noted that both physics-informed TFT and DeepAR were more successful in learning the intermediate flow and high flow regimes rather than the low flow regime. The advantage of the high flow can be attributed to learning a more generalizable mapping between static and dynamic attributes and runoff parameters. It seems both TFT and DeepAR may have enabled the learning of some true processes that are missing from both conceptual and physics-based models, possibly related to deep soil water storage (the layer where soil water is not sensitive to daily evapotranspiration), saturated hydraulic conductivity, and vegetation dynamics
State-of-the-art on evolution and reactivity
This report starts by, in Chapter 1, outlining aspects of querying and updating resources on
the Web and on the Semantic Web, including the development of query and update languages
to be carried out within the Rewerse project.
From this outline, it becomes clear that several existing research areas and topics are of
interest for this work in Rewerse. In the remainder of this report we further present state of
the art surveys in a selection of such areas and topics. More precisely: in Chapter 2 we give
an overview of logics for reasoning about state change and updates; Chapter 3 is devoted to briefly describing existing update languages for the Web, and also for updating logic programs;
in Chapter 4 event-condition-action rules, both in the context of active database systems and
in the context of semistructured data, are surveyed; in Chapter 5 we give an overview of some relevant rule-based agents frameworks
Prolegomena to an operator theory of computation
Defining computation as information processing (information dynamics) with information as a relational property of data structures (the difference in one system that makes a difference in another system) makes it very suitable to use operator formulation, with similarities to category theory. The concept of the operator is exceedingly important in many knowledge areas as a tool of theoretical studies and practical applications. Here we introduce the operator theory of computing, opening new opportunities for the exploration of computing devices, processes, and their networks
Brain-Inspired Computational Intelligence via Predictive Coding
Artificial intelligence (AI) is rapidly becoming one of the key technologies
of this century. The majority of results in AI thus far have been achieved
using deep neural networks trained with the error backpropagation learning
algorithm. However, the ubiquitous adoption of this approach has highlighted
some important limitations such as substantial computational cost, difficulty
in quantifying uncertainty, lack of robustness, unreliability, and biological
implausibility. It is possible that addressing these limitations may require
schemes that are inspired and guided by neuroscience theories. One such theory,
called predictive coding (PC), has shown promising performance in machine
intelligence tasks, exhibiting exciting properties that make it potentially
valuable for the machine learning community: PC can model information
processing in different brain areas, can be used in cognitive control and
robotics, and has a solid mathematical grounding in variational inference,
offering a powerful inversion scheme for a specific class of continuous-state
generative models. With the hope of foregrounding research in this direction,
we survey the literature that has contributed to this perspective, highlighting
the many ways that PC might play a role in the future of machine learning and
computational intelligence at large.Comment: 37 Pages, 9 Figure
Modal logics of sabotage revisited
Sabotage modal logic was proposed in 2003 as a format for analysing games that modify graphs they are played on. We investigate some model-theoretic and proof-theoretic aspects of sabotage modal logic, which has come to be viewed as an early dynamic logic of graph change. Our first result is a characterization theorem for sabotage modal logic as a fragment of first-order logic which is invariant with respect to a natural notion of âsabotage bisimulationâ. Next, we offer a sound and complete tableau method and its associated labelled sequent calculus for analysing reasoning in sabotage modal logic. Finally, we identify and briefly explore a number of open research problems concerning sabotage modal logic that illuminate its complexity, placing it within the current landscape of modal logics that analyse model update, and, returning to the original motivation of sabotage, fixed-point logics for network games
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