2,010 research outputs found

    Extracting curve-skeletons from digital shapes using occluding contours

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    Curve-skeletons are compact and semantically relevant shape descriptors, able to summarize both topology and pose of a wide range of digital objects. Most of the state-of-the-art algorithms for their computation rely on the type of geometric primitives used and sampling frequency. In this paper we introduce a formally sound and intuitive definition of curve-skeleton, then we propose a novel method for skeleton extraction that rely on the visual appearance of the shapes. To achieve this result we inspect the properties of occluding contours, showing how information about the symmetry axes of a 3D shape can be inferred by a small set of its planar projections. The proposed method is fast, insensitive to noise, capable of working with different shape representations, resolution insensitive and easy to implement

    Towards multiple 3D bone surface identification and reconstruction using few 2D X-ray images for intraoperative applications

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    This article discusses a possible method to use a small number, e.g. 5, of conventional 2D X-ray images to reconstruct multiple 3D bone surfaces intraoperatively. Each bone’s edge contours in X-ray images are automatically identified. Sparse 3D landmark points of each bone are automatically reconstructed by pairing the 2D X-ray images. The reconstructed landmark point distribution on a surface is approximately optimal covering main characteristics of the surface. A statistical shape model, dense point distribution model (DPDM), is then used to fit the reconstructed optimal landmarks vertices to reconstruct a full surface of each bone separately. The reconstructed surfaces can then be visualised and manipulated by surgeons or used by surgical robotic systems

    How Is a Moving Target Continuously Tracked Behind Occluding Cover?

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    Office of Naval Research (N00014-95-1-0657, N00014-95-1-0409

    Vision, Action, and Make-Perceive

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    In this paper, I critically assess the enactive account of visual perception recently defended by Alva Noë (2004). I argue inter alia that the enactive account falsely identifies an object’s apparent shape with its 2D perspectival shape; that it mistakenly assimilates visual shape perception and volumetric object recognition; and that it seriously misrepresents the constitutive role of bodily action in visual awareness. I argue further that noticing an object’s perspectival shape involves a hybrid experience combining both perceptual and imaginative elements – an act of what I call ‘make-perceive.

    Part Description and Segmentation Using Contour, Surface and Volumetric Primitives

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    The problem of part definition, description, and decomposition is central to the shape recognition systems. The Ultimate goal of segmenting range images into meaningful parts and objects has proved to be very difficult to realize, mainly due to the isolation of the segmentation problem from the issue of representation. We propose a paradigm for part description and segmentation by integration of contour, surface, and volumetric primitives. Unlike previous approaches, we have used geometric properties derived from both boundary-based (surface contours and occluding contours), and primitive-based (quadric patches and superquadric models) representations to define and recover part-whole relationships, without a priori knowledge about the objects or object domain. The object shape is described at three levels of complexity, each contributing to the overall shape. Our approach can be summarized as answering the following question : Given that we have all three different modules for extracting volume, surface and boundary properties, how should they be invoked, evaluated and integrated? Volume and boundary fitting, and surface description are performed in parallel to incorporate the best of the coarse to fine and fine to coarse segmentation strategy. The process involves feedback between the segmentor (the Control Module) and individual shape description modules. The control module evaluates the intermediate descriptions and formulates hypotheses about parts. Hypotheses are further tested by the segmentor and the descriptors. The descriptions thus obtained are independent of position, orientation, scale, domain and domain properties, and are based purely on geometric considerations. They are extremely useful for the high level domain dependent symbolic reasoning processes, which need not deal with tremendous amount of data, but only with a rich description of data in terms of primitives recovered at various levels of complexity

    Implicit Meshes for Effective Silhouette Handling

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    Using silhouettes in uncontrolled environments typically requires handling occlusions as well as changing or cluttered backgrounds, which limits the applicability of most silhouette based methods. For the purpose of 3-D shape modeling, we show that representing generic 3-D surfaces as implicit surfaces lets us effectively address these issues. This desirable behavior is completely independent from the way the surface deformations are parame-trized. To show this, we demonstrate our technique in three very different cases: Modeling the deformations of a piece of paper represented by an ordinary triangulated mesh; reconstruction and tracking a person's shoulders whose deformations are expressed in terms of Dirichlet Free Form Deformations; reconstructing the shape of a human face parametrized in terms of a Principal Component Analysis mode

    Cortical Dynamics of 3-D Surface Perception: Binocular and Half-Occluded Scenic Images

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    Previous models of stereopsis have concentrated on the task of binocularly matching left and right eye primitives uniquely. A disparity smoothness constraint is often invoked to limit the number of possible matches. These approaches neglect the fact that surface discontinuities are both abundant in natural everyday scenes, and provide a useful cue for scene segmentation. da Vinci stereopsis refers to the more general problem of dealing with surface discontinuities and their associated unmatched monocular regions within binocular scenes. This study develops a mathematical realization of a neural network theory of biological vision, called FACADE Theory, that shows how early cortical stereopsis processes are related to later cortical processes of 3-D surface representation. The mathematical model demonstrates through computer simulation how the visual cortex may generate 3-D boundary segmentations and use them to control filling-in of 3-D surface properties in response to visual scenes. Model mechanisms correctly match disparate binocular regions while filling-in monocular regions with the correct depth within a binocularly viewed scene. This achievement required introduction of a new multiscale binocular filter for stereo matching which clarifies how cortical complex cells match image contours of like contrast polarity, while pooling signals from opposite contrast polarities. Competitive interactions among filter cells suggest how false binocular matches and unmatched monocular cues, which contain eye-of-origin information, arc automatically handled across multiple spatial scales. This network also helps to explain data concerning context-sensitive binocular matching. Pooling of signals from even-symmetric and odd-symmctric simple cells at complex cells helps to eliminate spurious activity peaks in matchable signals. Later stages of cortical processing by the blob and interblob streams, including refined concepts of cooperative boundary grouping and reciprocal stream interactions between boundary and surface representations, arc modeled to provide a complete simulation of the da Vinci stereopsis percept.Office of Naval Research (N00014-95-I-0409, N00014-85-1-0657, N00014-92-J-4015, N00014-91-J-4100); Airforce Office of Scientific Research (90-0175); National Science Foundation (IRI-90-00530); The James S. McDonnell Foundation (94-40

    A topological solution to object segmentation and tracking

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    The world is composed of objects, the ground, and the sky. Visual perception of objects requires solving two fundamental challenges: segmenting visual input into discrete units, and tracking identities of these units despite appearance changes due to object deformation, changing perspective, and dynamic occlusion. Current computer vision approaches to segmentation and tracking that approach human performance all require learning, raising the question: can objects be segmented and tracked without learning? Here, we show that the mathematical structure of light rays reflected from environment surfaces yields a natural representation of persistent surfaces, and this surface representation provides a solution to both the segmentation and tracking problems. We describe how to generate this surface representation from continuous visual input, and demonstrate that our approach can segment and invariantly track objects in cluttered synthetic video despite severe appearance changes, without requiring learning.Comment: 21 pages, 6 main figures, 3 supplemental figures, and supplementary material containing mathematical proof
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