35,731 research outputs found
Model Checking Lower Bounds for Simple Graphs
A well-known result by Frick and Grohe shows that deciding FO logic on trees
involves a parameter dependence that is a tower of exponentials. Though this
lower bound is tight for Courcelle's theorem, it has been evaded by a series of
recent meta-theorems for other graph classes. Here we provide some additional
non-elementary lower bound results, which are in some senses stronger. Our goal
is to explain common traits in these recent meta-theorems and identify barriers
to further progress. More specifically, first, we show that on the class of
threshold graphs, and therefore also on any union and complement-closed class,
there is no model-checking algorithm with elementary parameter dependence even
for FO logic. Second, we show that there is no model-checking algorithm with
elementary parameter dependence for MSO logic even restricted to paths (or
equivalently to unary strings), unless E=NE. As a corollary, we resolve an open
problem on the complexity of MSO model-checking on graphs of bounded max-leaf
number. Finally, we look at MSO on the class of colored trees of depth d. We
show that, assuming the ETH, for every fixed d>=1 at least d+1 levels of
exponentiation are necessary for this problem, thus showing that the (d+1)-fold
exponential algorithm recently given by Gajarsk\`{y} and Hlin\u{e}n\`{y} is
essentially optimal
Model-checking Quantitative Alternating-time Temporal Logic on One-counter Game Models
We consider quantitative extensions of the alternating-time temporal logics
ATL/ATLs called quantitative alternating-time temporal logics (QATL/QATLs) in
which the value of a counter can be compared to constants using equality,
inequality and modulo constraints. We interpret these logics in one-counter
game models which are infinite duration games played on finite control graphs
where each transition can increase or decrease the value of an unbounded
counter. That is, the state-space of these games are, generally, infinite. We
consider the model-checking problem of the logics QATL and QATLs on one-counter
game models with VASS semantics for which we develop algorithms and provide
matching lower bounds. Our algorithms are based on reductions of the
model-checking problems to model-checking games. This approach makes it quite
simple for us to deal with extensions of the logical languages as well as the
infinite state spaces. The framework generalizes on one hand qualitative
problems such as ATL/ATLs model-checking of finite-state systems,
model-checking of the branching-time temporal logics CTL and CTLs on
one-counter processes and the realizability problem of LTL specifications. On
the other hand the model-checking problem for QATL/QATLs generalizes
quantitative problems such as the fixed-initial credit problem for energy games
(in the case of QATL) and energy parity games (in the case of QATLs). Our
results are positive as we show that the generalizations are not too costly
with respect to complexity. As a byproduct we obtain new results on the
complexity of model-checking CTLs in one-counter processes and show that
deciding the winner in one-counter games with LTL objectives is
2ExpSpace-complete.Comment: 22 pages, 12 figure
A Parity Game Tale of Two Counters
Parity games are simple infinite games played on finite graphs with a winning
condition that is expressive enough to capture nested least and greatest
fixpoints. Through their tight relationship to the modal mu-calculus, they are
used in practice for the model-checking and synthesis problems of the
mu-calculus and related temporal logics like LTL and CTL. Solving parity games
is a compelling complexity theoretic problem, as the problem lies in the
intersection of UP and co-UP and is believed to admit a polynomial-time
solution, motivating researchers to either find such a solution or to find
superpolynomial lower bounds for existing algorithms to improve the
understanding of parity games. We present a parameterized parity game called
the Two Counters game, which provides an exponential lower bound for a wide
range of attractor-based parity game solving algorithms. We are the first to
provide an exponential lower bound to priority promotion with the delayed
promotion policy, and the first to provide such a lower bound to tangle
learning.Comment: In Proceedings GandALF 2019, arXiv:1909.0597
Scheduling Optimisations for SPIN to Minimise Buffer Requirements in Synchronous Data Flow
Synchronous Data flow (SDF) graphs have a simple
and elegant semantics (essentially linear algebra) which makes
SDF graphs eminently suitable as a vehicle for studying scheduling
optimisations. We extend related work on using SPIN to
experiment with scheduling optimisations aimed at minimising
buffer requirements.We show that for a benchmark of commonly
used case studies the performance of our SPIN based scheduler
is comparable to that of state of the art research tools. The
key to success is using the semantics of SDF to prove when using
(even unsound and/or incomplete) optimisations are justified. The
main benefit of our approach lies in gaining deep insight in the
optimisations at relatively low cost
A Time Hierarchy Theorem for the LOCAL Model
The celebrated Time Hierarchy Theorem for Turing machines states, informally,
that more problems can be solved given more time. The extent to which a time
hierarchy-type theorem holds in the distributed LOCAL model has been open for
many years. It is consistent with previous results that all natural problems in
the LOCAL model can be classified according to a small constant number of
complexities, such as , etc.
In this paper we establish the first time hierarchy theorem for the LOCAL
model and prove that several gaps exist in the LOCAL time hierarchy.
1. We define an infinite set of simple coloring problems called Hierarchical
-Coloring}. A correctly colored graph can be confirmed by simply
checking the neighborhood of each vertex, so this problem fits into the class
of locally checkable labeling (LCL) problems. However, the complexity of the
-level Hierarchical -Coloring problem is ,
for . The upper and lower bounds hold for both general graphs
and trees, and for both randomized and deterministic algorithms.
2. Consider any LCL problem on bounded degree trees. We prove an
automatic-speedup theorem that states that any randomized -time
algorithm solving the LCL can be transformed into a deterministic -time algorithm. Together with a previous result, this establishes that on
trees, there are no natural deterministic complexities in the ranges
--- or ---.
3. We expose a gap in the randomized time hierarchy on general graphs. Any
randomized algorithm that solves an LCL problem in sublogarithmic time can be
sped up to run in time, which is the complexity of the distributed
Lovasz local lemma problem, currently known to be and
Lower Bounds for Symbolic Computation on Graphs: Strongly Connected Components, Liveness, Safety, and Diameter
A model of computation that is widely used in the formal analysis of reactive
systems is symbolic algorithms. In this model the access to the input graph is
restricted to consist of symbolic operations, which are expensive in comparison
to the standard RAM operations. We give lower bounds on the number of symbolic
operations for basic graph problems such as the computation of the strongly
connected components and of the approximate diameter as well as for fundamental
problems in model checking such as safety, liveness, and co-liveness. Our lower
bounds are linear in the number of vertices of the graph, even for
constant-diameter graphs. For none of these problems lower bounds on the number
of symbolic operations were known before. The lower bounds show an interesting
separation of these problems from the reachability problem, which can be solved
with symbolic operations, where is the diameter of the graph.
Additionally we present an approximation algorithm for the graph diameter
which requires symbolic steps to achieve a
-approximation for any constant . This compares to
symbolic steps for the (naive) exact algorithm and
symbolic steps for a 2-approximation. Finally we also give a refined analysis
of the strongly connected components algorithms of Gentilini et al., showing
that it uses an optimal number of symbolic steps that is proportional to the
sum of the diameters of the strongly connected components
Quantum query complexity of minor-closed graph properties
We study the quantum query complexity of minor-closed graph properties, which
include such problems as determining whether an -vertex graph is planar, is
a forest, or does not contain a path of a given length. We show that most
minor-closed properties---those that cannot be characterized by a finite set of
forbidden subgraphs---have quantum query complexity \Theta(n^{3/2}). To
establish this, we prove an adversary lower bound using a detailed analysis of
the structure of minor-closed properties with respect to forbidden topological
minors and forbidden subgraphs. On the other hand, we show that minor-closed
properties (and more generally, sparse graph properties) that can be
characterized by finitely many forbidden subgraphs can be solved strictly
faster, in o(n^{3/2}) queries. Our algorithms are a novel application of the
quantum walk search framework and give improved upper bounds for several
subgraph-finding problems.Comment: v1: 25 pages, 2 figures. v2: 26 page
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