35,731 research outputs found

    Model Checking Lower Bounds for Simple Graphs

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    A well-known result by Frick and Grohe shows that deciding FO logic on trees involves a parameter dependence that is a tower of exponentials. Though this lower bound is tight for Courcelle's theorem, it has been evaded by a series of recent meta-theorems for other graph classes. Here we provide some additional non-elementary lower bound results, which are in some senses stronger. Our goal is to explain common traits in these recent meta-theorems and identify barriers to further progress. More specifically, first, we show that on the class of threshold graphs, and therefore also on any union and complement-closed class, there is no model-checking algorithm with elementary parameter dependence even for FO logic. Second, we show that there is no model-checking algorithm with elementary parameter dependence for MSO logic even restricted to paths (or equivalently to unary strings), unless E=NE. As a corollary, we resolve an open problem on the complexity of MSO model-checking on graphs of bounded max-leaf number. Finally, we look at MSO on the class of colored trees of depth d. We show that, assuming the ETH, for every fixed d>=1 at least d+1 levels of exponentiation are necessary for this problem, thus showing that the (d+1)-fold exponential algorithm recently given by Gajarsk\`{y} and Hlin\u{e}n\`{y} is essentially optimal

    Model Checking Lower Bounds for Simple Graphs

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    Model-checking Quantitative Alternating-time Temporal Logic on One-counter Game Models

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    We consider quantitative extensions of the alternating-time temporal logics ATL/ATLs called quantitative alternating-time temporal logics (QATL/QATLs) in which the value of a counter can be compared to constants using equality, inequality and modulo constraints. We interpret these logics in one-counter game models which are infinite duration games played on finite control graphs where each transition can increase or decrease the value of an unbounded counter. That is, the state-space of these games are, generally, infinite. We consider the model-checking problem of the logics QATL and QATLs on one-counter game models with VASS semantics for which we develop algorithms and provide matching lower bounds. Our algorithms are based on reductions of the model-checking problems to model-checking games. This approach makes it quite simple for us to deal with extensions of the logical languages as well as the infinite state spaces. The framework generalizes on one hand qualitative problems such as ATL/ATLs model-checking of finite-state systems, model-checking of the branching-time temporal logics CTL and CTLs on one-counter processes and the realizability problem of LTL specifications. On the other hand the model-checking problem for QATL/QATLs generalizes quantitative problems such as the fixed-initial credit problem for energy games (in the case of QATL) and energy parity games (in the case of QATLs). Our results are positive as we show that the generalizations are not too costly with respect to complexity. As a byproduct we obtain new results on the complexity of model-checking CTLs in one-counter processes and show that deciding the winner in one-counter games with LTL objectives is 2ExpSpace-complete.Comment: 22 pages, 12 figure

    A Parity Game Tale of Two Counters

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    Parity games are simple infinite games played on finite graphs with a winning condition that is expressive enough to capture nested least and greatest fixpoints. Through their tight relationship to the modal mu-calculus, they are used in practice for the model-checking and synthesis problems of the mu-calculus and related temporal logics like LTL and CTL. Solving parity games is a compelling complexity theoretic problem, as the problem lies in the intersection of UP and co-UP and is believed to admit a polynomial-time solution, motivating researchers to either find such a solution or to find superpolynomial lower bounds for existing algorithms to improve the understanding of parity games. We present a parameterized parity game called the Two Counters game, which provides an exponential lower bound for a wide range of attractor-based parity game solving algorithms. We are the first to provide an exponential lower bound to priority promotion with the delayed promotion policy, and the first to provide such a lower bound to tangle learning.Comment: In Proceedings GandALF 2019, arXiv:1909.0597

    Scheduling Optimisations for SPIN to Minimise Buffer Requirements in Synchronous Data Flow

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    Synchronous Data flow (SDF) graphs have a simple and elegant semantics (essentially linear algebra) which makes SDF graphs eminently suitable as a vehicle for studying scheduling optimisations. We extend related work on using SPIN to experiment with scheduling optimisations aimed at minimising buffer requirements.We show that for a benchmark of commonly used case studies the performance of our SPIN based scheduler is comparable to that of state of the art research tools. The key to success is using the semantics of SDF to prove when using (even unsound and/or incomplete) optimisations are justified. The main benefit of our approach lies in gaining deep insight in the optimisations at relatively low cost

    A Time Hierarchy Theorem for the LOCAL Model

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    The celebrated Time Hierarchy Theorem for Turing machines states, informally, that more problems can be solved given more time. The extent to which a time hierarchy-type theorem holds in the distributed LOCAL model has been open for many years. It is consistent with previous results that all natural problems in the LOCAL model can be classified according to a small constant number of complexities, such as O(1),O(logā”āˆ—n),O(logā”n),2O(logā”n)O(1),O(\log^* n), O(\log n), 2^{O(\sqrt{\log n})}, etc. In this paper we establish the first time hierarchy theorem for the LOCAL model and prove that several gaps exist in the LOCAL time hierarchy. 1. We define an infinite set of simple coloring problems called Hierarchical 2122\frac{1}{2}-Coloring}. A correctly colored graph can be confirmed by simply checking the neighborhood of each vertex, so this problem fits into the class of locally checkable labeling (LCL) problems. However, the complexity of the kk-level Hierarchical 2122\frac{1}{2}-Coloring problem is Ī˜(n1/k)\Theta(n^{1/k}), for kāˆˆZ+k\in\mathbb{Z}^+. The upper and lower bounds hold for both general graphs and trees, and for both randomized and deterministic algorithms. 2. Consider any LCL problem on bounded degree trees. We prove an automatic-speedup theorem that states that any randomized no(1)n^{o(1)}-time algorithm solving the LCL can be transformed into a deterministic O(logā”n)O(\log n)-time algorithm. Together with a previous result, this establishes that on trees, there are no natural deterministic complexities in the ranges Ļ‰(logā”āˆ—n)\omega(\log^* n)---o(logā”n)o(\log n) or Ļ‰(logā”n)\omega(\log n)---no(1)n^{o(1)}. 3. We expose a gap in the randomized time hierarchy on general graphs. Any randomized algorithm that solves an LCL problem in sublogarithmic time can be sped up to run in O(TLLL)O(T_{LLL}) time, which is the complexity of the distributed Lovasz local lemma problem, currently known to be Ī©(logā”logā”n)\Omega(\log\log n) and O(logā”n)O(\log n)

    Lower Bounds for Symbolic Computation on Graphs: Strongly Connected Components, Liveness, Safety, and Diameter

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    A model of computation that is widely used in the formal analysis of reactive systems is symbolic algorithms. In this model the access to the input graph is restricted to consist of symbolic operations, which are expensive in comparison to the standard RAM operations. We give lower bounds on the number of symbolic operations for basic graph problems such as the computation of the strongly connected components and of the approximate diameter as well as for fundamental problems in model checking such as safety, liveness, and co-liveness. Our lower bounds are linear in the number of vertices of the graph, even for constant-diameter graphs. For none of these problems lower bounds on the number of symbolic operations were known before. The lower bounds show an interesting separation of these problems from the reachability problem, which can be solved with O(D)O(D) symbolic operations, where DD is the diameter of the graph. Additionally we present an approximation algorithm for the graph diameter which requires O~(nD)\tilde{O}(n \sqrt{D}) symbolic steps to achieve a (1+Ļµ)(1+\epsilon)-approximation for any constant Ļµ>0\epsilon > 0. This compares to O(nā‹…D)O(n \cdot D) symbolic steps for the (naive) exact algorithm and O(D)O(D) symbolic steps for a 2-approximation. Finally we also give a refined analysis of the strongly connected components algorithms of Gentilini et al., showing that it uses an optimal number of symbolic steps that is proportional to the sum of the diameters of the strongly connected components

    Quantum query complexity of minor-closed graph properties

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    We study the quantum query complexity of minor-closed graph properties, which include such problems as determining whether an nn-vertex graph is planar, is a forest, or does not contain a path of a given length. We show that most minor-closed properties---those that cannot be characterized by a finite set of forbidden subgraphs---have quantum query complexity \Theta(n^{3/2}). To establish this, we prove an adversary lower bound using a detailed analysis of the structure of minor-closed properties with respect to forbidden topological minors and forbidden subgraphs. On the other hand, we show that minor-closed properties (and more generally, sparse graph properties) that can be characterized by finitely many forbidden subgraphs can be solved strictly faster, in o(n^{3/2}) queries. Our algorithms are a novel application of the quantum walk search framework and give improved upper bounds for several subgraph-finding problems.Comment: v1: 25 pages, 2 figures. v2: 26 page
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