35,374 research outputs found
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A Design, Analysis and Evaluation Model to Support the Visualization Designer-User
Existing visualization design and evaluation frameworks rest on a distinction between the designer and the user. However, there is little explicit guidance on design, analysis and evaluation when the designer is the user. A simple solution to this problem is for the researcher (who combines the designer and user roles) to be clear about which activity they are conducting at which point in time. To support the researcher, we propose a design, analysis and evaluation model. This model complements existing visualization design and evaluation frameworks. We have adopted this model in our ongoing research into uncertainty in crowdsourced crisis information
Mobile learning: benefits of augmented reality in geometry teaching
As a consequence of the technological advances and the widespread use of mobile devices to access information and communication in the last decades, mobile learning has become a spontaneous learning model, providing a more flexible and collaborative technology-based learning. Thus, mobile technologies can create new opportunities for enhancing the pupils’ learning experiences. This paper presents the development of a game to assist teaching and learning, aiming to help students acquire knowledge in the
field of geometry. The game was intended to develop the following competences in primary school learners (8-10 years): a better visualization of geometric objects on a plane and in space; understanding of the properties of geometric solids; and familiarization with the vocabulary of geometry. Findings show that by using the game, students have improved around 35% the hits of correct responses to the classification and differentiation between edge, vertex and face in 3D solids.This research was supported by the Arts and Humanities Research Council Design Star CDT (AH/L503770/1), the Portuguese Foundation for Science and Technology (FCT) projects LARSyS (UID/EEA/50009/2013) and CIAC-Research Centre for Arts and Communication.info:eu-repo/semantics/publishedVersio
Sticks, balls or a ribbon? Results of a formative user study with bioinformaticians
User interfaces in modern bioinformatics tools are designed for experts. They are too complicated for\ud
novice users such as bench biologists. This report presents the full results of a formative user study as part of a\ud
domain and requirements analysis to enhance user interfaces and collaborative environments for\ud
multidisciplinary teamwork. Contextual field observations, questionnaires and interviews with bioinformatics\ud
researchers of different levels of expertise and various backgrounds were performed in order to gain insight into\ud
their needs and working practices. The analysed results are presented as a user profile description and user\ud
requirements for designing user interfaces that support the collaboration of multidisciplinary research teams in\ud
scientific collaborative environments. Although the number of participants limits the generalisability of the\ud
findings, the combination of recurrent observations with other user analysis techniques in real-life settings\ud
makes the contribution of this user study novel
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Experiences in involving analysts in visualisation design
Involving analysts in visualisation design has obvious benefits, but the knowledge-gap between domain experts ("analysts") and visualisation designers ("designers") often makes the degree of their involvement fall short of that aspired. By promoting a culture of mutual learning, understanding and contribution between both analysts and designers from the outset, participants can be raised to a level at which all can usefully contribute to both requirement definition and design. We describe the process we use to do this for tightly-scoped and short design exercises -- with meetings/workshops, iterative bursts of design/prototyping over relatively short periods of time, and workplace-based evaluation -- illustrating this with examples of our own experience from recent work with bird ecologists
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Mediating geovisualization to potential users and prototyping a geovisualization application
User-centered development of a Virtual Research Environment to support collaborative research events
This paper discusses the user-centred development process within the Collaborative Research Events on the Web (CREW) project, funded under the JISC Virtual Research Environments (VRE) programme. After presenting the project, its aims and the functionality
of the CREW VRE, we focus on the user engagement approach, grounded in the method of co-realisation. We describe the different research settings and requirements of our three embedded user groups and the respective activities conducted so far. Finally we elaborate on
the main challenges of our user engagement approach and end with the project’s next steps
Astronomy and Computing: a New Journal for the Astronomical Computing Community
We introduce \emph{Astronomy and Computing}, a new journal for the growing
population of people working in the domain where astronomy overlaps with
computer science and information technology. The journal aims to provide a new
communication channel within that community, which is not well served by
current journals, and to help secure recognition of its true importance within
modern astronomy. In this inaugural editorial, we describe the rationale for
creating the journal, outline its scope and ambitions, and seek input from the
community in defining in detail how the journal should work towards its
high-level goals.Comment: 5 pages, no figures; editorial for first edition of journa
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