46 research outputs found
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Multimedia delivery in the future internet
The term “Networked Media” implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizens’ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications “on the move”, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
Quality assessment technique for ubiquitous software and middleware
The new paradigm of computing or information systems is ubiquitous computing systems. The technology-oriented issues of ubiquitous computing systems have made researchers pay much attention to the feasibility study of the technologies rather than building quality assurance indices or guidelines. In this context, measuring quality is the key to developing high-quality ubiquitous computing products. For this reason, various quality models have been defined, adopted and enhanced over the years, for example, the need for one recognised standard quality model (ISO/IEC 9126) is the result of a consensus for a software quality model on three levels: characteristics, sub-characteristics, and metrics. However, it is very much unlikely that this scheme will be directly applicable to ubiquitous computing environments which are considerably different to conventional software, trailing a big concern which is being given to reformulate existing methods, and especially to elaborate new assessment techniques for ubiquitous computing environments. This paper selects appropriate quality characteristics for the ubiquitous computing environment, which can be used as the quality target for both ubiquitous computing product evaluation processes ad development processes. Further, each of the quality characteristics has been expanded with evaluation questions and metrics, in some cases with measures. In addition, this quality model has been applied to the industrial setting of the ubiquitous computing environment. These have revealed that while the approach was sound, there are some parts to be more developed in the future
Exploring Mobile Knowledge Workers' Technological Barriers and Adoptive Strategies
This paper focuses on the technological barriers mobile knowledge workers contend with in their professional activities. In conducting an exploratory study of a small group, themes emerged regarding their technological barriers that eroded their capacity for mobility, which included interacting with associates remotely, incorporating mobile technologies into the suite of professional tools, and building a portfolio of applications and services that prioritized their efficiency. My analysis is developed from concepts in Ubiquitous Computing and sociotechnical theory. By analyzing their barriers and adoptive strategies, I suggest a framework that aims to identify barriers and associate them with solutions.Master of Science in Information Scienc
Modeling and Performance Evaluation of MANET Handover
A Mobile Ad Hoc Network (MANET) is an unstructured collection of wireless nodes that move arbitrarily and use multi-hop protocols to communicate between each other. There is not a predefined infrastructure in a MANET as there is in other types of wireless networks. Now days,
MANET networks integrate with other networks, like the Internet, permitting ad hoc nodes to communicate with hosts placed in any part of the world. But the integration of MANETs with fixed infrastructures must be carefully studied to evaluate how it performs. In such integrated scenario,
commonly known as Hybrid Ad Hoc Network, a MANET can be seen as an extension to the existing infrastructure, whose mobile nodes seamlessly communicate with hosts on the fixed network by forwarding packets throughout the gateways found on the edge that join both types of network. Connecting MANETs to the Internet does not come without difficulties. Ad hoc routing protocols work different than the regular routing protocols used on the Internet, and their
interoperability becomes an important issue. But when MANETs integrate with the Internet, a more demanding challenge emerges if node mobility is considered. A moving node may lose registration with its current gateway, and may then need to register to a different gateway (a handover) to continue communicating. During a handover, any ongoing communication will be interrupted affecting network performance. In order to improve this performance, an IP mobility management protocol must be used. The main objective of this research is to develop a model that may be used to evaluate the performance of MANET handovers under different scenarios. Different issues about MANET
integration with the Internet are considered: the IP mobility protocol implemented, the external route computation procedure, the type of ad hoc routing protocol used, and the gateway discovery approach used. For this evaluation, a mobile node in a MANET holding a communication with a correspondent node in the Internet roams to a different sub-network, having to change its
registration to a different gateway. The different scenarios considered to evaluate the handover
performance include the use of different types of MANET protocols, the use of different gateway discovery approaches, and the use of different versions of the Mobile IP protocol. During the research a review was made of the functioning conditions for the proposed scenario. Then, a handover model was proposed, which was used to develop some metrics that were later used to evaluate the MANET handover performance. This metrics are the broken communication time, the probability of handover failure, and the average communication interruption time. In all the results found, we could confirm that the proactive discovery approach
has a better handover performance than the reactive discovery approach, which permit us to conclude that regardless the MANET routing protocol, and the Mobile IP version, the proactive agent discovery approach should be used in highly mobile scenarios, preferable, with the reactive routing protocol