15,136 research outputs found

    PocketCare: Tracking the Flu with Mobile Phones using Partial Observations of Proximity and Symptoms

    Full text link
    Mobile phones provide a powerful sensing platform that researchers may adopt to understand proximity interactions among people and the diffusion, through these interactions, of diseases, behaviors, and opinions. However, it remains a challenge to track the proximity-based interactions of a whole community and then model the social diffusion of diseases and behaviors starting from the observations of a small fraction of the volunteer population. In this paper, we propose a novel approach that tries to connect together these sparse observations using a model of how individuals interact with each other and how social interactions happen in terms of a sequence of proximity interactions. We apply our approach to track the spreading of flu in the spatial-proximity network of a 3000-people university campus by mobilizing 300 volunteers from this population to monitor nearby mobile phones through Bluetooth scanning and to daily report flu symptoms about and around them. Our aim is to predict the likelihood for an individual to get flu based on how often her/his daily routine intersects with those of the volunteers. Thus, we use the daily routines of the volunteers to build a model of the volunteers as well as of the non-volunteers. Our results show that we can predict flu infection two weeks ahead of time with an average precision from 0.24 to 0.35 depending on the amount of information. This precision is six to nine times higher than with a random guess model. At the population level, we can predict infectious population in a two-week window with an r-squared value of 0.95 (a random-guess model obtains an r-squared value of 0.2). These results point to an innovative approach for tracking individuals who have interacted with people showing symptoms, allowing us to warn those in danger of infection and to inform health researchers about the progression of contact-induced diseases

    Transparent Location Fingerprinting for Wireless Services

    Get PDF
    Detecting the user location is crucial in a wireless environment, not only for the choice of first-hop communication partners, but also for many auxiliary purposes: Quality of Service (availability of information in the right place for reduced congestion/delay, establishment of the optimal path), energy consumption, automated insertion of location-dependent info into a web query issued by a user (for example a tourist asking informations about a monument or a restaurant, a fireman approaching a disaster area). The technique we propose in our investigation tries to meet two main goals: transparency to the network and independence from the environment. A user entering an environment (for instance a wireless-networked building) shall be able to use his own portable equipment to build a personal map of the environment without the system even noticing it. Preliminary tests allow us to detect position on a map with an average uncertainty of two meters when using information gathered from three IEEE802.11 access points in an indoor environment composed of many rooms on a 625sqm area. Performance is expected to improve when more access points will be exploited in the test area. Implementation of the same techniques on Bluetooth are also being studied

    Digital places: location-based digital practices in higher education using Bluetooth Beacons

    Get PDF
    The physical campus is a shared space that enables staff and students, industry and the public, to collaborate in the acquisition, construction and consolidation of knowledge. However, its position as the primary place for learning is being challenged by blended modes of study that range from learning experiences from fully online to more traditional campus-based approaches. Bluetooth beacons offer the potential to combine the strengths of both the digital world and the traditional university campus by augmenting physical spaces to enhance learning opportunities, and the student experience more generally. This simple technology offers new possibilities to extend and enrich opportunities for learning by exploiting the near-ubiquitous nature of personal technology. This paper provides a high-level overview of Bluetooth beacon technology, along with an indication of some of the ways in which it is developing, and ways that it could be used to support learning in higher education

    ConXsense - Automated Context Classification for Context-Aware Access Control

    Full text link
    We present ConXsense, the first framework for context-aware access control on mobile devices based on context classification. Previous context-aware access control systems often require users to laboriously specify detailed policies or they rely on pre-defined policies not adequately reflecting the true preferences of users. We present the design and implementation of a context-aware framework that uses a probabilistic approach to overcome these deficiencies. The framework utilizes context sensing and machine learning to automatically classify contexts according to their security and privacy-related properties. We apply the framework to two important smartphone-related use cases: protection against device misuse using a dynamic device lock and protection against sensory malware. We ground our analysis on a sociological survey examining the perceptions and concerns of users related to contextual smartphone security and analyze the effectiveness of our approach with real-world context data. We also demonstrate the integration of our framework with the FlaskDroid architecture for fine-grained access control enforcement on the Android platform.Comment: Recipient of the Best Paper Awar

    Block-Based Development of Mobile Learning Experiences for the Internet of Things

    Get PDF
    The Internet of Things enables experts of given domains to create smart user experiences for interacting with the environment. However, development of such experiences requires strong programming skills, which are challenging to develop for non-technical users. This paper presents several extensions to the block-based programming language used in App Inventor to make the creation of mobile apps for smart learning experiences less challenging. Such apps are used to process and graphically represent data streams from sensors by applying map-reduce operations. A workshop with students without previous experience with Internet of Things (IoT) and mobile app programming was conducted to evaluate the propositions. As a result, students were able to create small IoT apps that ingest, process and visually represent data in a simpler form as using App Inventor's standard features. Besides, an experimental study was carried out in a mobile app development course with academics of diverse disciplines. Results showed it was faster and easier for novice programmers to develop the proposed app using new stream processing blocks.Spanish National Research Agency (AEI) - ERDF fund

    Anticipatory Mobile Computing: A Survey of the State of the Art and Research Challenges

    Get PDF
    Today's mobile phones are far from mere communication devices they were ten years ago. Equipped with sophisticated sensors and advanced computing hardware, phones can be used to infer users' location, activity, social setting and more. As devices become increasingly intelligent, their capabilities evolve beyond inferring context to predicting it, and then reasoning and acting upon the predicted context. This article provides an overview of the current state of the art in mobile sensing and context prediction paving the way for full-fledged anticipatory mobile computing. We present a survey of phenomena that mobile phones can infer and predict, and offer a description of machine learning techniques used for such predictions. We then discuss proactive decision making and decision delivery via the user-device feedback loop. Finally, we discuss the challenges and opportunities of anticipatory mobile computing.Comment: 29 pages, 5 figure

    Machine Learning for Indoor Localization Using Mobile Phone-Based Sensors

    Get PDF
    In this paper we investigate the problem of localizing a mobile device based on readings from its embedded sensors utilizing machine learning methodologies. We consider a real-world environment, collect a large dataset of 3110 datapoints, and examine the performance of a substantial number of machine learning algorithms in localizing a mobile device. We have found algorithms that give a mean error as accurate as 0.76 meters, outperforming other indoor localization systems reported in the literature. We also propose a hybrid instance-based approach that results in a speed increase by a factor of ten with no loss of accuracy in a live deployment over standard instance-based methods, allowing for fast and accurate localization. Further, we determine how smaller datasets collected with less density affect accuracy of localization, important for use in real-world environments. Finally, we demonstrate that these approaches are appropriate for real-world deployment by evaluating their performance in an online, in-motion experiment.Comment: 6 pages, 4 figure
    • …
    corecore