167,371 research outputs found

    Developing a mobile audiometric sound booth application for Apple IOS devices

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    Hearing loss in Australian children, particularly those in rural and remote areas, is a growing health concern. Resultant deafness has significant impact on the educational and social development of such children. Whilst telehealth had provided other benefits for rural and remote areas, the absence of suitable testing equipment and associated healthcare specialists has meant that there is a gap in this area of child health that could be addressed using a mobile solution. This paper discusses the research and development of a mobile application for testing and diagnosis of hearing loss in children. It is unique in its ability to be able to function in uncontrolled test environments, and conforms to current hearing assessment standards. The application also produces an audiogram that can be immediately electronically transferred to the relevant healthcare provider. The application is specifically designed for young children to use and is designed to be used in collaboration with healthcare specialist audiologists and paediatricians. The prototype is currently undergoing testing at the Telethon Speech and Hearing institute, Perth, Western Australia. The results are expected to deliver crucial quantitative data to determine the accuracy of the application, as well as qualitative data from healthcare professionals and consumers

    Developing a Mobile Audiometric Sound Booth Application for Apple IOS Devices

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    Hearing loss in Australian children, particularly those in rural and remote areas, is a growing health concern. Resultant deafness has significant impact on the educational and social development of such children. Whilst telehealth had provided other benefits for rural and remote areas, the absence of suitable testing equipment and associated healthcare specialists has meant that there is a gap in this area of child health that could be addressed using a mobile solution. This paper discusses the research and development of a mobile application for testing and diagnosis of hearing loss in children. It is unique in its ability to be able to function in uncontrolled test environments, and conforms to current hearing assessment standards. The application also produces an audiogram that can be immediately electronically transferred to the relevant healthcare provider. The application is specifically designed for young children to use and is designed to be used in collaboration with healthcare specialist audiologists and paediatricians. The prototype is currently undergoing testing at the Telethon Speech and Hearing institute, Perth, Western Australia. The results are expected to deliver crucial quantitative data to determine the accuracy of the application, as well as qualitative data from healthcare professionals and consumers

    Piggy Pennies: An Interactive Piggy Bank to Help Children Learn Money Management

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    Wealth management skill has turned out to be one of the most crucial skills for every young people. A good habit of wealth management would bene­t people on a larger scale in wealth growth and life quality. In this case, it would be most bene­cial to educate people as early as when they are still children. Children usually do not understand where money comes from and how to spend it by nature. However, multiple challenges arise when parents realize the importance of the education of money management skills and teach their children. These challenges include but are not limited to, shortage of time, being short of suitable teaching tools, and being afraid of misleading. A few solutions and their ­nal products have already hit the market. By conducting thorough research on those products, it is evident that almost none of them puts its concentration on the collaboration among parents and their children, whereas parents could act as a crucial role in guiding their children, in most cases. To facilitate the collaboration of parents and children, this thesis provides a revolutionary solution called Piggy Pennies. Piggy Pennies provides a platform that integrates abilities to teach kids the concept of money itself and cultivating good, controlled spending habits. This solution consists of two parts. First, there is an interactive Piggy Bank, which is a real-entity terminal for kids to handle real cash, for example, depositing, withdrawing, making purchasing plans, and taking care of chores. In addition, a mobile application is another terminal for parents to set up chores, send allowance, and monitor the pro­le of their children, which is a perfect all-in-one tool to help their children on demand. The solution described in this thesis, not only addresses the problems parents may encounter during the wealth management education process but provides chances and tools to engage children and their parents together in this education process. The solution of Piggy Pennies is a significant breakthrough by filling the gap where the market fails to provide a solution concentrating on parent-children collaboration and adapting both real entity and a virtual mobile application. The design of this solution maximized the achievement of educating children into wealth management

    Emerging issues and current trends in assistive technology use 2007-1010: practising, assisting and enabling learning for all

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    Following an earlier review in 2007, a further review of the academic literature relating to the uses of assistive technology (AT) by children and young people was completed, covering the period 2007-2011. As in the earlier review, a tripartite taxonomy: technology uses to train or practise, technology uses to assist learning and technology uses to enable learning, was used in order to structure the findings. The key markers for research in this field and during these three years were user involvement, AT on mobile mainstream devices, the visibility of AT, technology for interaction and collaboration, new and developing interfaces and inclusive design principles. The paper concludes by locating these developments within the broader framework of the Digital Divide

    ’Eyes free’ in-car assistance: parent and child passenger collaboration during phone calls

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    This paper examines routine family car journeys, looking specifically at how passengers assist during a mobile telephone call while the drivers address the competing demands of handling the vehicle, interacting with various artefacts and controls in the cabin, and engage in co-located and remote conversations while navigating through busy city roads. Based on an analysis of video fragments, we see how drivers and child passengers form their conversations and requests around the call so as to be meaningful and paced to the demands, knowledge and abilities of their cooccupants, and how the conditions of the road and emergent traffic are oriented to and negotiated in the context of the social interaction that they exist alongside. The study provides implications for the design of car-based collaborative media and considers how hands- and eyesfree natural interfaces could be tailored to the complexity of activities in the car and on the road

    System upgrade: realising the vision for UK education

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    A report summarising the findings of the TEL programme in the wider context of technology-enhanced learning and offering recommendations for future strategy in the area was launched on 13th June at the House of Lords to a group of policymakers, technologists and practitioners chaired by Lord Knight. The report – a major outcome of the programme – is written by TEL director Professor Richard Noss and a team of experts in various fields of technology-enhanced learning. The report features the programme’s 12 recommendations for using technology-enhanced learning to upgrade UK education

    Harnessing Technology: analysis of emerging trends affecting the use of technology in education (September 2008)

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    Research to support the delivery and development of Harnessing Technology: Next Generation Learning 2008–1

    Emerging technologies for learning (volume 2)

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