44,366 research outputs found
Science and Technology Undergraduate Students\u27 Use of the Internet, Cell Phones and Social Networking Sites to Access Library Information
Many academic libraries and publishers have developed mobile-optimized versions of their web sites and catalogs. Almost all database vendors and major journal publishers have provided a way to connect to their resources via the Internet and the mobile web. In light of this pervasive use of the Internet, mobile devices and social networking, this study examines the habits of 290 science and technology students (with majors in biology (51%), chemical engineering (15%), biological engineering (9%), kinesiology (5%), and animal science (4%)), to identify whether they use this technology for library-related activities. The primary objective of this study was to identify whether the students use the Internet, their cell phones, and/or social networking sites to access scholarly information available through the library. Specifically, we were interested in finding out: (1) how often students use the Internet and for what purposes; (2) what devices they use to access library information remotely; (3) for what purposes student use their cell-phones and whether they use them to access library resources, including our social networking sites; and (4) which social networking sites students use and for what purposes. Even though there are widespread uses of the Internet, cell phones, and social networking, this study found that the majority of the students surveyed do not readily identify them as a means to access library-provided databases, the library catalog or to retrieve full-text journal articles on demand or on the go
Interactive computer-based interventions for sexual health promotion (Protocol)
No description supplie
Applications and Challenges of Real-time Mobile DNA Analysis
The DNA sequencing is the process of identifying the exact order of
nucleotides within a given DNA molecule. The new portable and relatively
inexpensive DNA sequencers, such as Oxford Nanopore MinION, have the potential
to move DNA sequencing outside of laboratory, leading to faster and more
accessible DNA-based diagnostics. However, portable DNA sequencing and analysis
are challenging for mobile systems, owing to high data throughputs and
computationally intensive processing performed in environments with unreliable
connectivity and power.
In this paper, we provide an analysis of the challenges that mobile systems
and mobile computing must address to maximize the potential of portable DNA
sequencing, and in situ DNA analysis. We explain the DNA sequencing process and
highlight the main differences between traditional and portable DNA sequencing
in the context of the actual and envisioned applications. We look at the
identified challenges from the perspective of both algorithms and systems
design, showing the need for careful co-design
Simple identification tools in FishBase
Simple identification tools for fish species were included in the FishBase information system from its inception. Early tools made use of the relational model and characters like fin ray meristics. Soon pictures and drawings were added as a further help, similar to a field guide. Later came the computerization of existing dichotomous keys, again in combination with pictures and other information, and the ability to restrict possible species by country, area, or taxonomic group. Today, www.FishBase.org offers four different ways to identify species. This paper describes these tools with their advantages and disadvantages, and suggests various options for further
development. It explores the possibility of a holistic and integrated computeraided strategy
Internet of Things Cloud: Architecture and Implementation
The Internet of Things (IoT), which enables common objects to be intelligent
and interactive, is considered the next evolution of the Internet. Its
pervasiveness and abilities to collect and analyze data which can be converted
into information have motivated a plethora of IoT applications. For the
successful deployment and management of these applications, cloud computing
techniques are indispensable since they provide high computational capabilities
as well as large storage capacity. This paper aims at providing insights about
the architecture, implementation and performance of the IoT cloud. Several
potential application scenarios of IoT cloud are studied, and an architecture
is discussed regarding the functionality of each component. Moreover, the
implementation details of the IoT cloud are presented along with the services
that it offers. The main contributions of this paper lie in the combination of
the Hypertext Transfer Protocol (HTTP) and Message Queuing Telemetry Transport
(MQTT) servers to offer IoT services in the architecture of the IoT cloud with
various techniques to guarantee high performance. Finally, experimental results
are given in order to demonstrate the service capabilities of the IoT cloud
under certain conditions.Comment: 19pages, 4figures, IEEE Communications Magazin
Open Content in Open Context
This article presents the challenges and rewards of sharing research content through a discussion of Open Context, a new open access data publication system for field sciences and museum collections. Open Context is the first data repository of its kind, allowing self-publication of research data, community commentary through tagging, and clear citation and stable hyperlinks, and Creative Commons licenses that make reusing content legal and easy.The Nov-Dec 2007 issue of Educational Technology magazine is an entire special issue dedicated to "Opening Educational Resources." A series of articles in this issue highlight open educational models, including OpenCourseWare, Connexions and this piece on Open Context, co-authored by Sarah Whitcher Kansa and Eric Kansa
Libraries and Museums in the Flat World: Are They Becoming Virtual Destinations?
In his recent book, “TheWorld is Flat”, Thomas L. Friedman reviews the impact of networks on globalization. The emergence of the Internet, web browsers, computer applications talking to each other through the Internet, and the open source software, among others, made the world flatter and created an opportunity for individuals to collaborate and compete globally. Friedman predicts that “connecting all the knowledge centers on the planet together into a single global network…could usher in an amazing era of prosperity and innovation”. Networking also is changing the ways by which libraries and museums provide access to information sources and services. In the flat world, libraries and museums are no longer a physical “place” only: they are becoming “virtual destinations”. This paper discusses the implications of this transformation for the digitization and preservation of, and access to, cultural heritage resources
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