2,514 research outputs found

    Forum Session at the First International Conference on Service Oriented Computing (ICSOC03)

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    The First International Conference on Service Oriented Computing (ICSOC) was held in Trento, December 15-18, 2003. The focus of the conference ---Service Oriented Computing (SOC)--- is the new emerging paradigm for distributed computing and e-business processing that has evolved from object-oriented and component computing to enable building agile networks of collaborating business applications distributed within and across organizational boundaries. Of the 181 papers submitted to the ICSOC conference, 10 were selected for the forum session which took place on December the 16th, 2003. The papers were chosen based on their technical quality, originality, relevance to SOC and for their nature of being best suited for a poster presentation or a demonstration. This technical report contains the 10 papers presented during the forum session at the ICSOC conference. In particular, the last two papers in the report ere submitted as industrial papers

    Guidelines for the presentation and visualisation of lifelog content

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    Lifelogs offer rich voluminous sources of personal and social data for which visualisation is ideally suited to providing access, overview, and navigation. We explore through examples of our visualisation work within the domain of lifelogging the major axes on which lifelogs operate, and therefore, on which their visualisations should be contingent. We also explore the concept of ‘events’ as a way to significantly reduce the complexity of the lifelog for presentation and make it more human-oriented. Finally we present some guidelines and goals which should be considered when designing presentation modes for lifelog conten

    Bluetooth familiarity: methods of calculation, applications and limitations

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    We present an approach for utilising a mobile device’s Bluetooth sensor to automatically identify social interactions and relationships between individuals in the real world. We show that a high degree of accuracy is achievable in the automatic identification of mobile devices of familiar individuals. This has implications for mobile device security, social networking and in context aware information access on a mobile device

    Characterizing and Improving the Reliability of Broadband Internet Access

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    In this paper, we empirically demonstrate the growing importance of reliability by measuring its effect on user behavior. We present an approach for broadband reliability characterization using data collected by many emerging national initiatives to study broadband and apply it to the data gathered by the Federal Communications Commission's Measuring Broadband America project. Motivated by our findings, we present the design, implementation, and evaluation of a practical approach for improving the reliability of broadband Internet access with multihoming.Comment: 15 pages, 14 figures, 6 table

    Secure Vehicular Communication Systems: Implementation, Performance, and Research Challenges

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    Vehicular Communication (VC) systems are on the verge of practical deployment. Nonetheless, their security and privacy protection is one of the problems that have been addressed only recently. In order to show the feasibility of secure VC, certain implementations are required. In [1] we discuss the design of a VC security system that has emerged as a result of the European SeVeCom project. In this second paper, we discuss various issues related to the implementation and deployment aspects of secure VC systems. Moreover, we provide an outlook on open security research issues that will arise as VC systems develop from today's simple prototypes to full-fledged systems

    Vehicular Mobile Commerce: Applications, Challenges, and Research Problems

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    With an increasing number of vehicles with significant computing and communication, many applications such as vehicular Internet hot-spots, digital and entertainment content\u27s broadcast, Intelligent Transportation Systems applications, and highway management will become possible. This vehicular mobile commerce will actively involve vehicles and users in both extending the existing mobile commerce applications to the vehicular environment and creating many more new and suitable applications. Before vehicular mobile commerce becomes a practical reality, many technical, structural and user issues must be addressed. In this paper, we identify and discuss several vehicular mobile commerce applications as well as wireless and networking challenges. We present possible solutions for vehicular mobile commerce and define several research problems that should be undertaken

    Network layer access control for context-aware IPv6 applications

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    As part of the Lancaster GUIDE II project, we have developed a novel wireless access point protocol designed to support the development of next generation mobile context-aware applications in our local environs. Once deployed, this architecture will allow ordinary citizens secure, accountable and convenient access to a set of tailored applications including location, multimedia and context based services, and the public Internet. Our architecture utilises packet marking and network level packet filtering techniques within a modified Mobile IPv6 protocol stack to perform access control over a range of wireless network technologies. In this paper, we describe the rationale for, and components of, our architecture and contrast our approach with other state-of-the- art systems. The paper also contains details of our current implementation work, including preliminary performance measurements

    Lessons learned from the design of a mobile multimedia system in the Moby Dick project

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    Recent advances in wireless networking technology and the exponential development of semiconductor technology have engendered a new paradigm of computing, called personal mobile computing or ubiquitous computing. This offers a vision of the future with a much richer and more exciting set of architecture research challenges than extrapolations of the current desktop architectures. In particular, these devices will have limited battery resources, will handle diverse data types, and will operate in environments that are insecure, dynamic and which vary significantly in time and location. The research performed in the MOBY DICK project is about designing such a mobile multimedia system. This paper discusses the approach made in the MOBY DICK project to solve some of these problems, discusses its contributions, and accesses what was learned from the project
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