920 research outputs found

    Spatial networks with wireless applications

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    Many networks have nodes located in physical space, with links more common between closely spaced pairs of nodes. For example, the nodes could be wireless devices and links communication channels in a wireless mesh network. We describe recent work involving such networks, considering effects due to the geometry (convex,non-convex, and fractal), node distribution, distance-dependent link probability, mobility, directivity and interference.Comment: Review article- an amended version with a new title from the origina

    Benchmarking Wireless Network Protocols: Threat and Challenge Analysis of the AeroRP

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    To accommodate the unique conditions of mobile wireless networks, numerous protocols have been designed. Protocols are initially tested through simulation software, but often under non-realistic conditions, using simple or even ideal wireless environments not usually found in the real world. Without challenges and channel impairments, such simulations cannot accurately determine the advantages and disadvantages of the protocol nor can a reliable comparison be made between the performance of any two protocols. New protocols must be tested in a manner consistent with legacy protocols so they can be accurately compared and improved upon. The contributions of this thesis are a set of models that can create more realistic and challenging simulations, including a 3-D implementation of the Gauss-Markov mobility model, and a set of benchmarks that can be used to test the strengths and weaknesses of wireless routing protocols. These benchmarks are then applied to several MANET protocols including AODV, DSR, OLSR, DSDV, and AeroRP that is part of the Aero protocol stack developed at The University of Kansas. AeroRP outperforms the traditional MANET routing protocols in benchmarks that involve either highly-dynamic networks or disruptions in connectivity

    Implementation of CAVENET and its usage for performance evaluation of AODV, OLSR and DYMO protocols in vehicular networks

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    Vehicle Ad-hoc Network (VANET) is a kind of Mobile Ad-hoc Network (MANET) that establishes wireless connection between cars. In VANETs and MANETs, the topology of the network changes very often, therefore implementation of efficient routing protocols is very important problem. In MANETs, the Random Waypoint (RW) model is used as a simulation model for generating node mobility pattern. On the other hand, in VANETs, the mobility patterns of nodes is restricted along the roads, and is affected by the movement of neighbour nodes. In this paper, we present a simulation system for VANET called CAVENET (Cellular Automaton based VEhicular NETwork). In CAVENET, the mobility patterns of nodes are generated by an 1-dimensional cellular automata. We improved CAVENET and implemented some routing protocols. We investigated the performance of the implemented routing protocols by CAVENET. The simulation results have shown that DYMO protocol has better performance than AODV and OLSR protocols.Peer ReviewedPostprint (published version

    Impacts of Mobility Models on RPL-Based Mobile IoT Infrastructures: An Evaluative Comparison and Survey

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    With the widespread use of IoT applications and the increasing trend in the number of connected smart devices, the concept of routing has become very challenging. In this regard, the IPv6 Routing Protocol for Low-power and Lossy Networks (PRL) was standardized to be adopted in IoT networks. Nevertheless, while mobile IoT domains have gained significant popularity in recent years, since RPL was fundamentally designed for stationary IoT applications, it could not well adjust with the dynamic fluctuations in mobile applications. While there have been a number of studies on tuning RPL for mobile IoT applications, but still there is a high demand for more efforts to reach a standard version of this protocol for such applications. Accordingly, in this survey, we try to conduct a precise and comprehensive experimental study on the impact of various mobility models on the performance of a mobility-aware RPL to help this process. In this regard, a complete and scrutinized survey of the mobility models has been presented to be able to fairly justify and compare the outcome results. A significant set of evaluations has been conducted via precise IoT simulation tools to monitor and compare the performance of the network and its IoT devices in mobile RPL-based IoT applications under the presence of different mobility models from different perspectives including power consumption, reliability, latency, and control packet overhead. This will pave the way for researchers in both academia and industry to be able to compare the impact of various mobility models on the functionality of RPL, and consequently to design and implement application-specific and even a standard version of this protocol, which is capable of being employed in mobile IoT applications

    Building Realistic Mobility Models for Mobile Ad Hoc Networks

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    A mobile ad hoc network (MANET) is a self-configuring wireless network in which each node could act as a router, as well as a data source or sink. Its application areas include battlefields and vehicular and disaster areas. Many techniques applied to infrastructure-based networks are less effective in MANETs, with routing being a particular challenge. This paper presents a rigorous study into simulation techniques for evaluating routing solutions for MANETs with the aim of producing more realistic simulation models and thereby, more accurate protocol evaluations. MANET simulations require models that reflect the world in which the MANET is to operate. Much of the published research uses movement models, such as the random waypoint (RWP) model, with arbitrary world sizes and node counts. This paper presents a technique for developing more realistic simulation models to test and evaluate MANET protocols. The technique is animation, which is applied to a realistic scenario to produce a model that accurately reflects the size and shape of the world, node count, movement patterns, and time period over which the MANET may operate. The animation technique has been used to develop a battlefield model based on established military tactics. Trace data has been used to build a model of maritime movements in the Irish Sea. Similar world models have been built using the random waypoint movement model for comparison. All models have been built using the ns-2 simulator. These models have been used to compare the performance of three routing protocols: dynamic source routing (DSR), destination-sequenced distance-vector routing (DSDV), and ad hoc n-demand distance vector routing (AODV). The findings reveal that protocol performance is dependent on the model used. In particular, it is shown that RWP models do not reflect the performance of these protocols under realistic circumstances, and protocol selection is subject to the scenario to which it is applied. To conclude, it is possible to develop a range of techniques for modelling scenarios applicable to MANETs, and these simulation models could be utilised for the evaluation of routing protocols
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