12,748 research outputs found
A tour about Isaac Newton's life
Here we propose a tour about the life of Isaac Newton, using a georeferenced
method, based on the free satellite maps. Our tour is modelled on the time-line
of the great scientist's life, as an ancient "itinerarium" was modelled on the
Roman roads, providing a listing of places and intervening distances, sometimes
with short description or symbols concerning the places. KML language and
Google Earth, with its Street View and 3D images are powerful tools to create
this virtual tour.Comment: Georeferencing, Satellite Maps, KML, XML, Acme Mapper, History of
Physic
Evaluating indoor positioning systems in a shopping mall : the lessons learned from the IPIN 2018 competition
The Indoor Positioning and Indoor Navigation (IPIN) conference holds an annual competition in which indoor localization systems from different research groups worldwide are evaluated empirically. The objective of this competition is to establish a systematic evaluation methodology with rigorous metrics both for real-time (on-site) and post-processing (off-site) situations, in a realistic environment unfamiliar to the prototype developers. For the IPIN 2018 conference, this competition was held on September 22nd, 2018, in Atlantis, a large shopping mall in Nantes (France). Four competition tracks (two on-site and two off-site) were designed. They consisted of several 1 km routes traversing several floors of the mall. Along these paths, 180 points were topographically surveyed with a 10 cm accuracy, to serve as ground truth landmarks, combining theodolite measurements, differential global navigation satellite system (GNSS) and 3D scanner systems. 34 teams effectively competed. The accuracy score corresponds to the third quartile (75th percentile) of an error metric that combines the horizontal positioning error and the floor detection. The best results for the on-site tracks showed an accuracy score of 11.70 m (Track 1) and 5.50 m (Track 2), while the best results for the off-site tracks showed an accuracy score of 0.90 m (Track 3) and 1.30 m (Track 4). These results showed that it is possible to obtain high accuracy indoor positioning solutions in large, realistic environments using wearable light-weight sensors without deploying any beacon. This paper describes the organization work of the tracks, analyzes the methodology used to quantify the results, reviews the lessons learned from the competition and discusses its future
Seafloor characterization using airborne hyperspectral co-registration procedures independent from attitude and positioning sensors
The advance of remote-sensing technology and data-storage capabilities has progressed in the last decade to commercial multi-sensor data collection. There is a constant need to characterize, quantify and monitor the coastal areas for habitat research and coastal management. In this paper, we present work on seafloor characterization that uses hyperspectral imagery (HSI). The HSI data allows the operator to extend seafloor characterization from multibeam backscatter towards land and thus creates a seamless ocean-to-land characterization of the littoral zone
Generic 3D Representation via Pose Estimation and Matching
Though a large body of computer vision research has investigated developing
generic semantic representations, efforts towards developing a similar
representation for 3D has been limited. In this paper, we learn a generic 3D
representation through solving a set of foundational proxy 3D tasks:
object-centric camera pose estimation and wide baseline feature matching. Our
method is based upon the premise that by providing supervision over a set of
carefully selected foundational tasks, generalization to novel tasks and
abstraction capabilities can be achieved. We empirically show that the internal
representation of a multi-task ConvNet trained to solve the above core problems
generalizes to novel 3D tasks (e.g., scene layout estimation, object pose
estimation, surface normal estimation) without the need for fine-tuning and
shows traits of abstraction abilities (e.g., cross-modality pose estimation).
In the context of the core supervised tasks, we demonstrate our representation
achieves state-of-the-art wide baseline feature matching results without
requiring apriori rectification (unlike SIFT and the majority of learned
features). We also show 6DOF camera pose estimation given a pair local image
patches. The accuracy of both supervised tasks come comparable to humans.
Finally, we contribute a large-scale dataset composed of object-centric street
view scenes along with point correspondences and camera pose information, and
conclude with a discussion on the learned representation and open research
questions.Comment: Published in ECCV16. See the project website
http://3drepresentation.stanford.edu/ and dataset website
https://github.com/amir32002/3D_Street_Vie
Location-based technologies for learning
Emerging technologies for learning report - Article exploring location based technologies and their potential for educatio
Geoweb 2.0 for Participatory Urban Design: Affordances and Critical Success Factors
In this paper, we discuss the affordances of open-source Geoweb 2.0 platforms
to support the participatory design of urban projects in real-world
practices.We first introduce the two open-source platforms used in our study
for testing purposes. Then, based on evidence from five different field studies
we identify five affordances of these platforms: conversations on alternative
urban projects, citizen consultation, design empowerment, design studio
learning and design research. We elaborate on these in detail and identify a
key set of success factors for the facilitation of better practices in the
future
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Tracing the German Centennial Flood in the Stream of Tweets: First Lessons Learned
Social microblogging services such as Twitter result in massive streams of georeferenced messages and geolocated status updates. This real-time source of information is invaluable for many application areas, in particular for disaster detection and response scenarios. Consequently, a considerable number of works has dealt with issues of their acquisition, analysis and visualization. Most of these works not only assume an appropriate percentage of georeferenced messages that allows for detecting relevant events for a specific region and time frame, but also that these geolocations are reasonably correct in representing places and times of the underlying spatio-temporal situation. In this paper, we review these two key assumption based on the results of applying a visual analytics approach to a dataset of georeferenced Tweets from Germany over eight months witnessing several large-scale flooding situations throughout the country. Our results con rm the potential of Twitter as a distributed 'social sensor' but at the same time highlight some caveats in interpreting immediate results. To overcome these limits we explore incorporating evidence from other data sources including further social media and mobile phone network metrics to detect, confirm and refine events with respect to location and time. We summarize the lessons learned from our initial analysis by proposing recommendations and outline possible future work directions
Processing Collections of Geo-Referenced Images for Natural Disasters
After disaster strikes, emergency response teams need to work fast. In this context, crowdsourcing has emerged as a powerful mechanism where volunteers can help to process different tasks such as processing complex images using labeling and classification techniques. In this work we propose to address the problem of how to efficiently process large volumes of georeferenced images using crowdsourcing in the context of high risk such as natural disasters. Research on citizen science and crowdsourcing indicates that volunteers should be able to contribute in a useful way with a limited time to a project, supported by the results of usability studies. We present the design of a platform for real-time processing of georeferenced images. In particular, we focus on the interaction between the crowdsourcing and the volunteers connected to a P2P network.Facultad de Informátic
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