795,230 research outputs found

    Motivating learning through mobile interaction

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    The acquisition of any goal happens only with the correct dose of motivation instilled in the individual pursuing it. Mobile technology is at the same time providing us with different sensors and technology which allow us to measure valuable attributes around a person who is engaged in a learning experience. In this paper we will be studying what motivates an individual while finding methods on the mobile device which will reach this motivation. The socio-cultural background of the individual undergoing learning will also be brought into context by acting as one of the driving forces of the presented recommendation technique.peer-reviewe

    Mobile edutainment in the city

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    Touring around a City can sometimes be frustrating rather than an enjoyable experience. The scope of the Virtual Mobile City Guide (VMCG) is to create a mobile application which aims to provide the user with tools normally used by tourists while travelling and provides them with factual information about the city. The VMCG is a mash up of different APIs implemented in the Android platform which together with an information infrastructure provides the user with information about different attractions and guidance around the city in question. While providing the user with the traditional map view by making use of the Google maps API, the VMCG also employs the Wikitude® API to provide the user with an innovative approach to navigating through cities. This view uses augmented reality to indicate the location of attractions and displays information in the same augmented reality. The VMCG also has a built in recommendation engine which suggests attractions to the user depending on the attractions which the user is visiting during the tour and tailor information in order to cater for a learning experience while the users travel around the city in question.peer-reviewe

    A mobile assistant in the city - M.A.C.

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    This paper proposes M.A.C., an intelligent mobile assistant in the city, specifically designed and aimed as an aid for the visually challenged. Such an aid makes use of a number of technologies, which are meant to help the person using his/her mobile phone, not only get to the target destination, but also avoid any imminent obstacles and dangers which might be on the way. This is a prototype project for demo purposes and it is expected that this project is further developed in, and tested with a number of real users under the assisted living ambient intelligence living labs. Lifelong learning will therefore have prominence in this paper, by highlighting an approach providing users with knowledge and skills which they need in the real world. This paper will also present possible applications of such a concept and show how added functionality can provide users with an overall richer experience contributing to an „openness‟ in mobility which would otherwise render use of such a technology based tool inaccessible.peer-reviewe

    Innovation in Mobile Learning: A European Perspective

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    In the evolving landscape of mobile learning, European researchers have conducted significant mobile learning projects, representing a distinct perspective on mobile learning research and development. Our paper aims to explore how these projects have arisen, showing the driving forces of European innovation in mobile learning. We propose context as a central construct in mobile learning and examine theories of learning for the mobile world, based on physical, technological, conceptual, social and temporal mobility. We also examine the impacts of mobile learning research on educational practices and the implications for policy. Throughout, we identify lessons learnt from European experiences to date
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