1,649 research outputs found

    Real-time content-aware video retargeting on the Android platform for tunnel vision assistance

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    As mobile devices continue to rise in popularity, advances in overall mobile device processing power lead to further expansion of their capabilities. This, coupled with the fact that many people suffer from low vision, leaves substantial room for advancing mobile development for low vision assistance. Computer vision is capable of assisting and accommodating individuals with blind spots or tunnel vision by extracting the necessary information and presenting it to the user in a manner they are able to visualize. Such a system would enable individuals with low vision to function with greater ease. Additionally, offering assistance on a mobile platform allows greater access. The objective of this thesis is to develop a computer vision application for low vision assistance on the Android mobile device platform. Specifically, the goal of the application is to reduce the effects tunnel vision inflicts on individuals. This is accomplished by providing an in-depth real-time video retargeting model that builds upon previous works and applications. Seam carving is a content-aware retargeting operator which defines 8-connected paths, or seams, of pixels. The optimality of these seams is based on a specific energy function. Discrete removal of these seams permits changes in the aspect ratio while simultaneously preserving important regions. The video retargeting model incorporates spatial and temporal considerations to provide effective image and video retargeting. Data reduction techniques are utilized in order to generate an efficient model. Additionally, a minimalistic multi-operator approach is constructed to diminish the disadvantages experienced by individual operators. In the event automated techniques fail, interactive options are provided that allow for user intervention. Evaluation of the application and its video retargeting model is based on its comparison to existing standard algorithms and its ability to extend itself to real-time. Performance metrics are obtained for both PC environments and mobile device platforms for comparison

    Content aware user interface retargeting

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    This disclosure describes the preservation of important elements of a user interface (UI) during retargeting of the interface image on a mobile device. An on-device machine learned (ML) model is utilized to detect saliency or lack thereof of various UI elements in the user interface. Training of the ML model is performed by utilizing training data from repositories of software application designs and screenshot data from online marketplaces and app evaluation services. The trained ML model is utilized to detect salient UI elements that are to be preserved during display retargeting. During resizing of the UI, with express user permission, content-aware image retargeting techniques are utilized for the preservation of elements identified as important by the UI saliency detection model. Past interactions are utilized, and interpretation or corrective action is performed only upon permission from the user

    Fast Deep Matting for Portrait Animation on Mobile Phone

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    Image matting plays an important role in image and video editing. However, the formulation of image matting is inherently ill-posed. Traditional methods usually employ interaction to deal with the image matting problem with trimaps and strokes, and cannot run on the mobile phone in real-time. In this paper, we propose a real-time automatic deep matting approach for mobile devices. By leveraging the densely connected blocks and the dilated convolution, a light full convolutional network is designed to predict a coarse binary mask for portrait images. And a feathering block, which is edge-preserving and matting adaptive, is further developed to learn the guided filter and transform the binary mask into alpha matte. Finally, an automatic portrait animation system based on fast deep matting is built on mobile devices, which does not need any interaction and can realize real-time matting with 15 fps. The experiments show that the proposed approach achieves comparable results with the state-of-the-art matting solvers.Comment: ACM Multimedia Conference (MM) 2017 camera-read
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