1,525 research outputs found

    Mobile IP: state of the art report

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    Due to roaming, a mobile device may change its network attachment each time it moves to a new link. This might cause a disruption for the Internet data packets that have to reach the mobile node. Mobile IP is a protocol, developed by the Mobile IP Internet Engineering Task Force (IETF) working group, that is able to inform the network about this change in network attachment such that the Internet data packets will be delivered in a seamless way to the new point of attachment. This document presents current developments and research activities in the Mobile IP area

    IPv6 Network Mobility

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    Network Authentication, Authorization, and Accounting has been used since before the days of the Internet as we know it today. Authentication asks the question, “Who or what are you?” Authorization asks, “What are you allowed to do?” And fi nally, accounting wants to know, “What did you do?” These fundamental security building blocks are being used in expanded ways today. The fi rst part of this two-part series focused on the overall concepts of AAA, the elements involved in AAA communications, and highlevel approaches to achieving specifi c AAA goals. It was published in IPJ Volume 10, No. 1[0]. This second part of the series discusses the protocols involved, specifi c applications of AAA, and considerations for the future of AAA

    State-of-the-Art Multihoming Protocols and Support for Android

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    Il traguardo più importante per la connettività wireless del futuro sarà sfruttare appieno le potenzialità offerte da tutte le interfacce di rete dei dispositivi mobili. Per questo motivo con ogni probabilità il multihoming sarà un requisito obbligatorio per quelle applicazioni che puntano a fornire la migliore esperienza utente nel loro utilizzo. Sinteticamente è possibile definire il multihoming come quel processo complesso per cui un end-host o un end-site ha molteplici punti di aggancio alla rete. Nella pratica, tuttavia, il multihoming si è rivelato difficile da implementare e ancor di più da ottimizzare. Ad oggi infatti, il multihoming è lontano dall’essere considerato una feature standard nel network deployment nonostante anni di ricerche e di sviluppo nel settore, poiché il relativo supporto da parte dei protocolli è quasi sempre del tutto inadeguato. Naturalmente anche per Android in quanto piattaforma mobile più usata al mondo, è di fondamentale importanza supportare il multihoming per ampliare lo spettro delle funzionalità offerte ai propri utenti. Dunque alla luce di ciò, in questa tesi espongo lo stato dell’arte del supporto al multihoming in Android mettendo a confronto diversi protocolli di rete e testando la soluzione che sembra essere in assoluto la più promettente: LISP. Esaminato lo stato dell’arte dei protocolli con supporto al multihoming e l’architettura software di LISPmob per Android, l’obiettivo operativo principale di questa ricerca è duplice: a) testare il roaming seamless tra le varie interfacce di rete di un dispositivo Android, il che è appunto uno degli obiettivi del multihoming, attraverso LISPmob; e b) effettuare un ampio numero di test al fine di ottenere attraverso dati sperimentali alcuni importanti parametri relativi alle performance di LISP per capire quanto è realistica la possibilità da parte dell’utente finale di usarlo come efficace soluzione multihoming

    Development of a communication environment between IPv6 and IPv4

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    The aim of this paper is to present the design, specification, implementation and testing of a demonstration environment for examining a genuinely new communication technique. This technique ensures that 3G mobile networks can communicate with legacy Internet phones. More than one levels of the TCP/IP protocol family are necessary for the communication, so we had to develop device drivers and user level applications too. The different levels require various development techniques and tools, whose efficiently combined usage is emphasized

    Heterogeneous networks using mobile-IP technology

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    Whenever a mobile user moves between networks a handover must occur. This basically means that a network-layer protocol must handle the moving of the mobile device. In a cellular phone a GSM/UMTS infrastructure performs horizontal handover and the user does not notices any call or ongoing session interruption while roaming. The handover procedure begins when the received signal strength identificator (RSSI) of a mobile device falls below a level, it discovers a neighbour access point with better quality of services (QoS) than its current access point. In heterogeneous wireless networks different portions of RF spectrum are used and is difficult or impossible for a mobile node to concurrently maintain its connectivity without signal interruptions. Thus, the different network environments must be integrated and support a common platform to achieve seamless handover. The seamless or vertical handover's target is to maintain the mobile user's IP address independently of user's location or of the physical parameters the current network is using. A mechanism that keeps a mobile device to an ongoing connection by maintaining its home-location IP address is the Mobile-IP protocol which operates at the network-layer of the Open System Interconnection (OSI) model. In this M.Sc. thesis we perform heterogeneous network scenarios with the Mobile-IP technology. Moreover, we have built the system practically and assist the applicability of such heterogeneous wireless networks through real-side measurements. We used Linux operating system (Ubuntu & Debian) between different network technologies, made at the National Center for Scientific Research (NCSR) ''Demokritos'' institute, in Greece. The required applications for the Mobile-IP and 3G technologies were implemented and configured in a platform of fixed and mobile devices at Demokrito's departmental laboratory. The idea of using the Mobile-IP protocol was to gather information about time differences that occurred in handover delay between different networks.fi=Opinnäytetyö kokotekstinä PDF-muodossa.|en=Thesis fulltext in PDF format.|sv=Lärdomsprov tillgängligt som fulltext i PDF-format

    Diseño de una solución de movilidad de cliente basada en SDN

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    Due to the complex scene of the growing networks infrastructure in the big cities, and because of the increasing amount of the mobile devices, the management of the users’ flows has become into a big challenge for the network operators. Taking these issues into consideration, the European Union has developed one line of research within the framework of the CROWD project to develop a solution for high density networks and the issue of the users mobility inside this kind of networks. The main goal of this final degree project is to create a control program which, through the software defined network (SDN) paradigm, implements the mobility management of a mobile node, for the cases of network- and host-based mobility. The mobility approach of this project has two different points of view. On the one hand we have implemented a mobility management solution which relies on the network to take care of the mobility of the user. In this network-based scene, the actions to ensure the complete connectivity during the transit of the mobile node amongst two districts are leaded by two different actors, the CROWD Regional Controller (CRC) and the CROWD Local Controller (CLC). This approach is completely transparent to the user attributing all the operations to the controllers and allowing the mobility of the user within the network without doing any specific action. On the other hand, we have the host-based mobility approach. This design also includes the participation of the mobile node during the handover interactions. Its participation consists on creating an IPv6 in IPv4 tunnel between the public IPv4 of the Mobile Node and the public IPv4 of the Default Gateway with which it is anchored to. Mobile Node has to be able to communicate with the CROWD Regional Controller. With these two different approaches, the project aims to create a software solution for the scenario of extremely dense networksIngeniería Informátic

    Design and implementation of the node identity internetworking architecture

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    The Internet Protocol (IP) has been proven very flexible, being able to accommodate all kinds of link technologies and supporting a broad range of applications. The basic principles of the original Internet architecture include end-to-end addressing, global routeability and a single namespace of IP addresses that unintentionally serves both as locators and host identifiers. The commercial success and widespread use of the Internet have lead to new requirements, which include internetworking over business boundaries, mobility and multi-homing in an untrusted environment. Our approach to satisfy these new requirements is to introduce a new internetworking layer, the node identity layer. Such a layer runs on top of the different versions of IP, but could also run directly on top of other kinds of network technologies, such as MPLS and 2G/3G PDP contexts. This approach enables connectivity across different communication technologies, supports mobility, multi-homing, and security from ground up. This paper describes the Node Identity Architecture in detail and discusses the experiences from implementing and running a prototype
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