4,428 research outputs found
Validation of trajectory planning strategies for automated driving under cooperative, urban, and interurban scenarios.
149 p.En esta Tesis se estudia, diseña e implementa una arquitectura de control para vehículos automatizados de forma dual, que permite realizar pruebas en simulación y en vehículos reales con los mínimos cambios posibles. La arquitectura descansa sobre seis módulos: adquisición de información de sensores, percepción del entorno, comunicaciones e interacción con otros agentes, decisión de maniobras, control y actuación, además de la generación de mapas en el módulo de decisión, que utiliza puntos simples para la descripción de las estructuras de la ruta (rotondas, intersecciones, tramos rectos y cambios de carril)Tecnali
Towards Intelligent Telerobotics: Visualization and Control of Remote Robot
Human-machine cooperative or co-robotics has been recognized as the next generation of robotics. In contrast to current systems that use limited-reasoning strategies or address problems in narrow contexts, new co-robot systems will be characterized by their flexibility, resourcefulness, varied modeling or reasoning approaches, and use of real-world data in real time, demonstrating a level of intelligence and adaptability seen in humans and animals. The research I focused is in the two sub-field of co-robotics: teleoperation and telepresence. We firstly explore the ways of teleoperation using mixed reality techniques. I proposed a new type of display: hybrid-reality display (HRD) system, which utilizes commodity projection device to project captured video frame onto 3D replica of the actual target surface. It provides a direct alignment between the frame of reference for the human subject and that of the displayed image. The advantage of this approach lies in the fact that no wearing device needed for the users, providing minimal intrusiveness and accommodating users eyes during focusing. The field-of-view is also significantly increased. From a user-centered design standpoint, the HRD is motivated by teleoperation accidents, incidents, and user research in military reconnaissance etc. Teleoperation in these environments is compromised by the Keyhole Effect, which results from the limited field of view of reference. The technique contribution of the proposed HRD system is the multi-system calibration which mainly involves motion sensor, projector, cameras and robotic arm. Due to the purpose of the system, the accuracy of calibration should also be restricted within millimeter level. The followed up research of HRD is focused on high accuracy 3D reconstruction of the replica via commodity devices for better alignment of video frame. Conventional 3D scanner lacks either depth resolution or be very expensive. We proposed a structured light scanning based 3D sensing system with accuracy within 1 millimeter while robust to global illumination and surface reflection. Extensive user study prove the performance of our proposed algorithm. In order to compensate the unsynchronization between the local station and remote station due to latency introduced during data sensing and communication, 1-step-ahead predictive control algorithm is presented. The latency between human control and robot movement can be formulated as a linear equation group with a smooth coefficient ranging from 0 to 1. This predictive control algorithm can be further formulated by optimizing a cost function.
We then explore the aspect of telepresence. Many hardware designs have been developed to allow a camera to be placed optically directly behind the screen. The purpose of such setups is to enable two-way video teleconferencing that maintains eye-contact. However, the image from the see-through camera usually exhibits a number of imaging artifacts such as low signal to noise ratio, incorrect color balance, and lost of details. Thus we develop a novel image enhancement framework that utilizes an auxiliary color+depth camera that is mounted on the side of the screen. By fusing the information from both cameras, we are able to significantly improve the quality of the see-through image. Experimental results have demonstrated that our fusion method compares favorably against traditional image enhancement/warping methods that uses only a single image
Marshall Space Flight Center Research and Technology Report 2019
Today, our calling to explore is greater than ever before, and here at Marshall Space Flight Centerwe make human deep space exploration possible. A key goal for Artemis is demonstrating and perfecting capabilities on the Moon for technologies needed for humans to get to Mars. This years report features 10 of the Agencys 16 Technology Areas, and I am proud of Marshalls role in creating solutions for so many of these daunting technical challenges. Many of these projects will lead to sustainable in-space architecture for human space exploration that will allow us to travel to the Moon, on to Mars, and beyond. Others are developing new scientific instruments capable of providing an unprecedented glimpse into our universe. NASA has led the charge in space exploration for more than six decades, and through the Artemis program we will help build on our work in low Earth orbit and pave the way to the Moon and Mars. At Marshall, we leverage the skills and interest of the international community to conduct scientific research, develop and demonstrate technology, and train international crews to operate further from Earth for longer periods of time than ever before first at the lunar surface, then on to our next giant leap, human exploration of Mars. While each project in this report seeks to advance new technology and challenge conventions, it is important to recognize the diversity of activities and people supporting our mission. This report not only showcases the Centers capabilities and our partnerships, it also highlights the progress our people have achieved in the past year. These scientists, researchers and innovators are why Marshall and NASA will continue to be a leader in innovation, exploration, and discovery for years to come
Dispatching and Rescheduling Tasks and Their Interactions with Travel Demand and the Energy Domain: Models and Algorithms
Abstract The paper aims to provide an overview of the key factors to consider when performing reliable modelling of rail services. Given our underlying belief that to build a robust simulation environment a rail service cannot be considered an isolated system, also the connected systems, which influence and, in turn, are influenced by such services, must be properly modelled. For this purpose, an extensive overview of the rail simulation and optimisation models proposed in the literature is first provided. Rail simulation models are classified according to the level of detail implemented (microscopic, mesoscopic and macroscopic), the variables involved (deterministic and stochastic) and the processing techniques adopted (synchronous and asynchronous). By contrast, within rail optimisation models, both planning (timetabling) and management (rescheduling) phases are discussed. The main issues concerning the interaction of rail services with travel demand flows and the energy domain are also described. Finally, in an attempt to provide a comprehensive framework an overview of the main metaheuristic resolution techniques used in the planning and management phases is shown
Human-in-the-Loop Methods for Data-Driven and Reinforcement Learning Systems
Recent successes combine reinforcement learning algorithms and deep neural
networks, despite reinforcement learning not being widely applied to robotics
and real world scenarios. This can be attributed to the fact that current
state-of-the-art, end-to-end reinforcement learning approaches still require
thousands or millions of data samples to converge to a satisfactory policy and
are subject to catastrophic failures during training. Conversely, in real world
scenarios and after just a few data samples, humans are able to either provide
demonstrations of the task, intervene to prevent catastrophic actions, or
simply evaluate if the policy is performing correctly. This research
investigates how to integrate these human interaction modalities to the
reinforcement learning loop, increasing sample efficiency and enabling
real-time reinforcement learning in robotics and real world scenarios. This
novel theoretical foundation is called Cycle-of-Learning, a reference to how
different human interaction modalities, namely, task demonstration,
intervention, and evaluation, are cycled and combined to reinforcement learning
algorithms. Results presented in this work show that the reward signal that is
learned based upon human interaction accelerates the rate of learning of
reinforcement learning algorithms and that learning from a combination of human
demonstrations and interventions is faster and more sample efficient when
compared to traditional supervised learning algorithms. Finally,
Cycle-of-Learning develops an effective transition between policies learned
using human demonstrations and interventions to reinforcement learning. The
theoretical foundation developed by this research opens new research paths to
human-agent teaming scenarios where autonomous agents are able to learn from
human teammates and adapt to mission performance metrics in real-time and in
real world scenarios.Comment: PhD thesis, Aerospace Engineering, Texas A&M (2020). For more
information, see https://vggoecks.com
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