1,910 research outputs found

    Annotated Bibliography: Anticipation

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    Intelligent Transportation Related Complex Systems and Sensors

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    Building around innovative services related to different modes of transport and traffic management, intelligent transport systems (ITS) are being widely adopted worldwide to improve the efficiency and safety of the transportation system. They enable users to be better informed and make safer, more coordinated, and smarter decisions on the use of transport networks. Current ITSs are complex systems, made up of several components/sub-systems characterized by time-dependent interactions among themselves. Some examples of these transportation-related complex systems include: road traffic sensors, autonomous/automated cars, smart cities, smart sensors, virtual sensors, traffic control systems, smart roads, logistics systems, smart mobility systems, and many others that are emerging from niche areas. The efficient operation of these complex systems requires: i) efficient solutions to the issues of sensors/actuators used to capture and control the physical parameters of these systems, as well as the quality of data collected from these systems; ii) tackling complexities using simulations and analytical modelling techniques; and iii) applying optimization techniques to improve the performance of these systems. It includes twenty-four papers, which cover scientific concepts, frameworks, architectures and various other ideas on analytics, trends and applications of transportation-related data

    Situation Assessment for Mobile Robots

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    Mobility mining for time-dependent urban network modeling

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    170 p.Mobility planning, monitoring and analysis in such a complex ecosystem as a city are very challenging.Our contributions are expected to be a small step forward towards a more integrated vision of mobilitymanagement. The main hypothesis behind this thesis is that the transportation offer and the mobilitydemand are greatly coupled, and thus, both need to be thoroughly and consistently represented in a digitalmanner so as to enable good quality data-driven advanced analysis. Data-driven analytics solutions relyon measurements. However, sensors do only provide a measure of movements that have already occurred(and associated magnitudes, such as vehicles per hour). For a movement to happen there are two mainrequirements: i) the demand (the need or interest) and ii) the offer (the feasibility and resources). Inaddition, for good measurement, the sensor needs to be located at an adequate location and be able tocollect data at the right moment. All this information needs to be digitalised accordingly in order to applyadvanced data analytic methods and take advantage of good digital transportation resource representation.Our main contributions, focused on mobility data mining over urban transportation networks, can besummarised in three groups. The first group consists of a comprehensive description of a digitalmultimodal transport infrastructure representation from global and local perspectives. The second groupis oriented towards matching diverse sensor data onto the transportation network representation,including a quantitative analysis of map-matching algorithms. The final group of contributions covers theprediction of short-term demand based on various measures of urban mobility

    Urban Informatics

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    This open access book is the first to systematically introduce the principles of urban informatics and its application to every aspect of the city that involves its functioning, control, management, and future planning. It introduces new models and tools being developed to understand and implement these technologies that enable cities to function more efficiently – to become ‘smart’ and ‘sustainable’. The smart city has quickly emerged as computers have become ever smaller to the point where they can be embedded into the very fabric of the city, as well as being central to new ways in which the population can communicate and act. When cities are wired in this way, they have the potential to become sentient and responsive, generating massive streams of ‘big’ data in real time as well as providing immense opportunities for extracting new forms of urban data through crowdsourcing. This book offers a comprehensive review of the methods that form the core of urban informatics from various kinds of urban remote sensing to new approaches to machine learning and statistical modelling. It provides a detailed technical introduction to the wide array of tools information scientists need to develop the key urban analytics that are fundamental to learning about the smart city, and it outlines ways in which these tools can be used to inform design and policy so that cities can become more efficient with a greater concern for environment and equity

    Urban Informatics

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    This open access book is the first to systematically introduce the principles of urban informatics and its application to every aspect of the city that involves its functioning, control, management, and future planning. It introduces new models and tools being developed to understand and implement these technologies that enable cities to function more efficiently – to become ‘smart’ and ‘sustainable’. The smart city has quickly emerged as computers have become ever smaller to the point where they can be embedded into the very fabric of the city, as well as being central to new ways in which the population can communicate and act. When cities are wired in this way, they have the potential to become sentient and responsive, generating massive streams of ‘big’ data in real time as well as providing immense opportunities for extracting new forms of urban data through crowdsourcing. This book offers a comprehensive review of the methods that form the core of urban informatics from various kinds of urban remote sensing to new approaches to machine learning and statistical modelling. It provides a detailed technical introduction to the wide array of tools information scientists need to develop the key urban analytics that are fundamental to learning about the smart city, and it outlines ways in which these tools can be used to inform design and policy so that cities can become more efficient with a greater concern for environment and equity

    Proposal of an adaptive infotainment system depending on driving scenario complexity

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    Tesi en modalitat Doctorat industrialPla de Doctorat industrial de la Generalitat de CatalunyaThe PhD research project is framed within the plan of industrial doctorates of the “Generalitat de Catalunya”. During the investigation, most of the work was carried out at the facilities of the vehicle manufacturer SEAT, specifically at the information and entertainment (infotainment) department. In the same way, there was a continuous cooperation with the telematics department of the UPC. The main objective of the project consisted in the design and validation of an adaptive infotainment system dependent on the driving complexity. The system was created with the purpose of increasing driver’ experience while guaranteeing a proper level of road safety. Given the increasing number of application and services available in current infotainment systems, it becomes necessary to devise a system capable of balancing these two counterparts. The most relevant parameters that can be used for balancing these metrics while driving are: type of services offered, interfaces available for interacting with the services, the complexity of driving and the profile of the driver. The present study can be divided into two main development phases, each phase had as outcome a real physical block that came to be part of the final system. The final system was integrated in a vehicle and validated in real driving conditions. The first phase consisted in the creation of a model capable of estimating the driving complexity based on a set of variables related to driving. The model was built by employing machine learning methods and the dataset necessary to create it was collected from several driving routes carried out by different participants. This phase allowed to create a model capable of estimating, with a satisfactory accuracy, the complexity of the road using easily extractable variables in any modern vehicle. This approach simplify the implementation of this algorithm in current vehicles. The second phase consisted in the classification of a set of principles that allow the design of the adaptive infotainment system based on the complexity of the road. These principles are defined based on previous researches undertaken in the field of usability and user experience of graphical interfaces. According to these of principles, a real adaptive infotainment system with the most commonly used functionalities; navigation, radio and media was designed and integrated in a real vehicle. The developed system was able to adapt the presentation of the content according to the estimation of the driving complexity given by the block developed in phase one. The adaptive system was validated in real driving scenarios by several participants and results showed a high level of acceptance and satisfaction towards this adaptive infotainment. As a starting point for future research, a proof of concept was carried out to integrate new interfaces into a vehicle. The interface used as reference was a Head Mounted screen that offered redundant information in relation to the instrument cluster. Tests with participants served to understand how users perceive the introduction of new technologies and how objective benefits could be blurred by initial biases.El proyecto de investigación de doctorado se enmarca dentro del plan de doctorados industriales de la Generalitat de Catalunya. Durante la investigación, la mayor parte del trabajo se llevó a cabo en las instalaciones del fabricante de vehículos SEAT, específicamente en el departamento de información y entretenimiento (infotainment). Del mismo modo, hubo una cooperación continua con el departamento de telemática de la UPC. El objetivo principal del proyecto consistió en el diseño y la validación de un sistema de información y entretenimiento adaptativo que se ajustaba de acuerdo a la complejidad de la conducción. El sistema fue creado con el propósito de aumentar la experiencia del conductor y garantizar un nivel adecuado en la seguridad vial. El proyecto surge dado el número creciente de aplicaciones y servicios disponibles en los sistemas actuales de información y entretenimiento; es por ello que se hace necesario contar con un sistema capaz de equilibrar estas dos contrapartes. Los parámetros más relevantes que se pueden usar para equilibrar estas métricas durante la conducción son: el tipo de servicios ofrecidos, las interfaces disponibles para interactuar con los servicios, la complejidad de la conducción y el perfil del conductor. El presente estudio se puede dividir en dos fases principales de desarrollo, cada fase tuvo como resultado un componente que se convirtió en parte del sistema final. El sistema final fue integrado en un vehículo y validado en condiciones reales de conducción. La primera fase consistió en la creación de un modelo capaz de estimar la complejidad de la conducción en base a un conjunto de variables relacionadas con la conducción. El modelo se construyó empleando "Machine Learning Methods" y el conjunto de datos necesario para crearlo se recopiló a partir de varias rutas de conducción realizadas por diferentes participantes. Esta fase permitió crear un modelo capaz de estimar, con una precisión satisfactoria, la complejidad de la carretera utilizando variables fácilmente extraíbles en cualquier vehículo moderno. Este enfoque simplifica la implementación de este algoritmo en los vehículos actuales. La segunda fase consistió en la clasificación de un conjunto de principios que permiten el diseño del sistema de información y entretenimiento adaptativo basado en la complejidad de la carretera. Estos principios se definen en base a investigaciones anteriores realizadas en el campo de usabilidad y experiencia del usuario con interfaces gráficas. De acuerdo con estos principios, un sistema de entretenimiento y entretenimiento real integrando las funcionalidades más utilizadas; navegación, radio y audio fue diseñado e integrado en un vehículo real. El sistema desarrollado pudo adaptar la presentación del contenido según la estimación de la complejidad de conducción dada por el bloque desarrollado en la primera fase. El sistema adaptativo fue validado en escenarios de conducción reales por varios participantes y los resultados mostraron un alto nivel de aceptación y satisfacción hacia este entretenimiento informativo adaptativo. Como punto de partida para futuras investigaciones, se llevó a cabo una prueba de concepto para integrar nuevas interfaces en un vehículo. La interfaz utilizada como referencia era una pantalla a la altura de los ojos (Head Mounted Display) que ofrecía información redundante en relación con el grupo de instrumentos. Las pruebas con los participantes sirvieron para comprender cómo perciben los usuarios la introducción de nuevas tecnologías y cómo los sesgos iniciales podrían difuminar los beneficios.Postprint (published version

    Knowledge Discovery through Mobility Data Integration

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    In the era of Big Data a huge amount of information are available from every sin- gle citizen of our hyper-connected world. A simple smartphone can collect data with different kinds of information: a big part of these are related to mobility. A smartphone is connected to networks, such as GSM, GPS, Internet (and then social networks): each of them can provide us information about where, how and why the user is moving across space and time. Data integration has a key role in this understanding process: the combination of different data sources increases the value of the extracted knowledge, even though such integration task is often not trivial. This thesis aim to represent a step toward a reliable Mobility Analysis framework, capable to exploit the richness of the spatio-temporal data nowadays available. The work done is an exploration of meaningful open challenges, from an efficient Map Matching of low sampling GPS data to Inferring Human Activities from GPS tracks. A further experimentation has been performed over GSM and Twitter data, in order to detect and recognize significant events in terms of people presence and related tweets. Another promising perspective is the use of such extracted knowledge to enrich actual geospatial Datasets with a ’Wisdom of the crowd’ dimension to derive, for instance, routing policies over road networks: most chosen paths among usual drivers are more meaningful than simple shortest paths

    LIPIcs, Volume 277, GIScience 2023, Complete Volume

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    LIPIcs, Volume 277, GIScience 2023, Complete Volum

    Detection of Driver Drowsiness and Distraction Using Computer Vision and Machine Learning Approaches

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    Drowsiness and distracted driving are leading factor in most car crashes and near-crashes. This research study explores and investigates the applications of both conventional computer vision and deep learning approaches for the detection of drowsiness and distraction in drivers. In the first part of this MPhil research study conventional computer vision approaches was studied to develop a robust drowsiness and distraction system based on yawning detection, head pose detection and eye blinking detection. These algorithms were implemented by using existing human crafted features. Experiments were performed for the detection and classification with small image datasets to evaluate and measure the performance of system. It was observed that the use of human crafted features together with a robust classifier such as SVM gives better performance in comparison to previous approaches. Though, the results were satisfactorily, there are many drawbacks and challenges associated with conventional computer vision approaches, such as definition and extraction of human crafted features, thus making these conventional algorithms to be subjective in nature and less adaptive in practice. In contrast, deep learning approaches automates the feature selection process and can be trained to learn the most discriminative features without any input from human. In the second half of this research study, the use of deep learning approaches for the detection of distracted driving was investigated. It was observed that one of the advantages of the applied methodology and technique for distraction detection includes and illustrates the contribution of CNN enhancement to a better pattern recognition accuracy and its ability to learn features from various regions of a human body simultaneously. The comparison of the performance of four convolutional deep net architectures (AlexNet, ResNet, MobileNet and NASNet) was carried out, investigated triplet training and explored the impact of combining a support vector classifier (SVC) with a trained deep net. The images used in our experiments with the deep nets are from the State Farm Distracted Driver Detection dataset hosted on Kaggle, each of which captures the entire body of a driver. The best results were obtained with the NASNet trained using triplet loss and combined with an SVC. It was observed that one of the advantages of deep learning approaches are their ability to learn discriminative features from various regions of a human body simultaneously. The ability has enabled deep learning approaches to reach accuracy at human level.
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