639 research outputs found

    Multimodal Multipart Learning for Action Recognition in Depth Videos

    Full text link
    The articulated and complex nature of human actions makes the task of action recognition difficult. One approach to handle this complexity is dividing it to the kinetics of body parts and analyzing the actions based on these partial descriptors. We propose a joint sparse regression based learning method which utilizes the structured sparsity to model each action as a combination of multimodal features from a sparse set of body parts. To represent dynamics and appearance of parts, we employ a heterogeneous set of depth and skeleton based features. The proper structure of multimodal multipart features are formulated into the learning framework via the proposed hierarchical mixed norm, to regularize the structured features of each part and to apply sparsity between them, in favor of a group feature selection. Our experimental results expose the effectiveness of the proposed learning method in which it outperforms other methods in all three tested datasets while saturating one of them by achieving perfect accuracy

    Action recognition using Kinematics Posture Feature on 3D skeleton joint locations

    Get PDF
    Action recognition is a very widely explored research area in computer vision and related fields. We propose Kinematics Posture Feature (KPF) extraction from 3D joint positions based on skeleton data for improving the performance of action recognition. In this approach, we consider the skeleton 3D joints as kinematics sensors. We propose Linear Joint Position Feature (LJPF) and Angular Joint Position Feature (AJPF) based on 3D linear joint positions and angles between bone segments. We then combine these two kinematics features for each video frame for each action to create the KPF feature sets. These feature sets encode the variation of motion in the temporal domain as if each body joint represents kinematics position and orientation sensors. In the next stage, we process the extracted KPF feature descriptor by using a low pass filter, and segment them by using sliding windows with optimized length. This concept resembles the approach of processing kinematics sensor data. From the segmented windows, we compute the Position-based Statistical Feature (PSF). These features consist of temporal domain statistical features (e.g., mean, standard deviation, variance, etc.). These statistical features encode the variation of postures (i.e., joint positions and angles) across the video frames. For performing classification, we explore Support Vector Machine (Linear), RNN, CNNRNN, and ConvRNN model. The proposed PSF feature sets demonstrate prominent performance in both statistical machine learning- and deep learning-based models. For evaluation, we explore five benchmark datasets namely UTKinect-Action3D, Kinect Activity Recognition Dataset (KARD), MSR 3D Action Pairs, Florence 3D, and Office Activity Dataset (OAD). To prevent overfitting, we consider the leave-one-subject-out framework as the experimental setup and perform 10-fold cross-validation. Our approach outperforms several existing methods in these benchmark datasets and achieves very promising classification performance

    Deep-Temporal LSTM for Daily Living Action Recognition

    Get PDF
    In this paper, we propose to improve the traditional use of RNNs by employing a many to many model for video classification. We analyze the importance of modeling spatial layout and temporal encoding for daily living action recognition. Many RGB methods focus only on short term temporal information obtained from optical flow. Skeleton based methods on the other hand show that modeling long term skeleton evolution improves action recognition accuracy. In this work, we propose a deep-temporal LSTM architecture which extends standard LSTM and allows better encoding of temporal information. In addition, we propose to fuse 3D skeleton geometry with deep static appearance. We validate our approach on public available CAD60, MSRDailyActivity3D and NTU-RGB+D, achieving competitive performance as compared to the state-of-the art.Comment: Submitted in conferenc

    Human Motion Analysis for Efficient Action Recognition

    Get PDF
    Automatic understanding of human actions is at the core of several application domains, such as content-based indexing, human-computer interaction, surveillance, and sports video analysis. The recent advances in digital platforms and the exponential growth of video and image data have brought an urgent quest for intelligent frameworks to automatically analyze human motion and predict their corresponding action based on visual data and sensor signals. This thesis presents a collection of methods that targets human action recognition using different action modalities. The first method uses the appearance modality and classifies human actions based on heterogeneous global- and local-based features of scene and humanbody appearances. The second method harnesses 2D and 3D articulated human poses and analyizes the body motion using a discriminative combination of the parts’ velocities, locations, and correlations histograms for action recognition. The third method presents an optimal scheme for combining the probabilistic predictions from different action modalities by solving a constrained quadratic optimization problem. In addition to the action classification task, we present a study that compares the utility of different pose variants in motion analysis for human action recognition. In particular, we compare the recognition performance when 2D and 3D poses are used. Finally, we demonstrate the efficiency of our pose-based method for action recognition in spotting and segmenting motion gestures in real time from a continuous stream of an input video for the recognition of the Italian sign gesture language
    • …
    corecore