50 research outputs found

    Approximation Algorithms for Multicoloring Planar Graphs and Powers of Square and Triangular Meshes

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    International audienceA multicoloring of a weighted graph G is an assignment of sets of colors to the vertices of G so that two adjacent vertices receive two disjoint sets of colors. A multicoloring problem on G is to find a multicoloring of G. In particular, we are interested in a minimum multicoloring that uses the least total number of colors. The main focus of this work is to obtain upper bounds on the weighted chromatic number of some classes of graphs in terms of the weighted clique number. We first propose an 11/6-approximation algorithm for multicoloring any weighted planar graph. We then study the multicoloring problem on powers of square and triangular meshes. Among other results, we show that the infinite triangular mesh is an induced subgraph of the fourth power of the infinite square mesh and we present 2-approximation algorithms for multicoloring a power square mesh and the second power of a triangular mesh, 3-approximation algorithms for multicoloring powers of semi-toroidal meshes and of triangular meshes and 4-approximation algorithm for multicoloring the power of a toroidal mesh. We also give similar algorithms for the Cartesian product of powers of paths and of cycles

    Parameterized Approximation Schemes using Graph Widths

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    Combining the techniques of approximation algorithms and parameterized complexity has long been considered a promising research area, but relatively few results are currently known. In this paper we study the parameterized approximability of a number of problems which are known to be hard to solve exactly when parameterized by treewidth or clique-width. Our main contribution is to present a natural randomized rounding technique that extends well-known ideas and can be used for both of these widths. Applying this very generic technique we obtain approximation schemes for a number of problems, evading both polynomial-time inapproximability and parameterized intractability bounds

    Fast algorithms for two scheduling problems

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    The thesis deals with problems from two distint areas of scheduling theory. In the first part we consider the preemptive Sum Multicoloring (pSMC) problem. In an instance of pSMC, pairwise conflicting jobs are represented by a conflict graph, and the time demands of jobs are given by integer weights on the nodes. The goal is to schedule the jobs in such a way that the sum of their finish times is minimized. We give the first polynomial algorithm for pSMC on paths and cycles, running in time O(min(n², n log p)), where n is the number of nodes and p is the largest time demand. This answers a question raised by Halldórsson et al. [51] about the hardness of this problem. Our result identifies a gap between binary-tree conflict graphs - where the question is NP-hard - and paths. In the second part of the thesis we consider the problem of scheduling n jobs on m machines of different speeds s.t. the makespan is minimized (Q||C_max). We provide a fast and simple, deterministic monotone 2.8-approximation algorithm for Q||C_max. Monotonicity is relevant in the context of truthful mechanisms: when each machine speed is only known to the machine itself, we need to motivate that machines "declare" their true speeds to the scheduling mechanism. So far the best deterministic truthful mechanism that is polynomial in n and m; was a 5-approximation by Andelman et al. [3]. A randomized 2-approximation method, satisfying a weaker definition of truthfulness, was given by Archer and Tardos [4, 5]. As a core result, we prove the conjecture of Auletta et al. [8], that the greedy list scheduling algorithm Lpt is monotone if machine speeds are all integer powers of two (2-divisible machines). Proving the worst case bound of 2.8 involves studying the approximation ratio of Lpt on 2-divisible machines. As a side result, we obtain a tight bound of (sqrt(3) + 1)/2 ~= 1.3660 for the "one fast machine" case, i.e., when m - 1 machine speeds are equal, and there is only one faster machine. In this special case the best previous lower and upper bounds were 4/3 - epsilon < Lpt/Opt <= 3/2 - 1/(2m), shown in a classic paper by Gonzalez et al. [42]. Moreover, the authors of [42] conjectured the bound 4/3 to be tight. Thus, the results of the thesis answer three open questions in scheduling theory.In dieser Arbeit befassen wir uns mit Problemen aus zwei verschiedenen Teilgebieten der Scheduling-Theorie. Im ersten Teil betrachten wir das sog. preemptive Sum Multicoloring (pSMC) Problem. In einer Eingabe für pSMC werden paarweise Konflikte zwischen Jobs durch einen Konfliktgraphen repräsentiert; der Zeitbedarf eines Jobs ist durch ein ganzzahliges, positives Gewicht in seinem jeweiligen Knoten gegeben. Die Aufgabe besteht darin, die Jobs so den Maschinen zuzuweisen, dass die Summe ihrer Maschinenlaufzeiten minimiert wird. Wir liefern den ersten Algorithmus für pSMC auf Pfaden und Kreisen mit polynomieller Laufzeit; er benötigt O(min(n², n log p)) Zeit, wobei n die Anzahl der Jobs und p die maximale Zeitanforderung darstellen. Dies liefert eine Antwort auf die von Halldórsson et al. [51] aufgeworfene Frage der Komplexitätsklasse von pSMC. Unser Resultat identifiziert eine Diskrepanz zwischen der Komplexität auf binären Bäumen - für diese ist das Problem NP-schwer - und Pfaden. Im zweiten Teil dieser Arbeit betrachten wir das Problem, n Jobs auf m Maschinen mit unterschiedlichen Geschwindigkeiten so zu verteilen, dass der Makespan minimiert wird (Q||C_max). Wir präsentieren einen einfachen deterministischen monotonen Algorithmus mit Approximationsgüte 2.8 für Q||C_max. Monotonie ist relevant im Zusammenhang mit truthful Mechanismen: wenn die Geschwindigkeiten der Maschinen nur diesen selbst bekannt sind, müssen sie motiviert werden, dem Scheduling Mechanismus ihre tatsächlichen Geschwindigkeiten offenzulegen. Der beste bisherige deterministische truthful Mechanismus mit polynomieller Laufzeit in n und m von Andelman et al. [3] erreicht Approximationsgüte fünf. Eine randomisierte Methode mit ApproximationsgÄute zwei, die jedoch nur eine schwächere Definition von truthful Mechanismen unterstützt, wurde von Archer und Tardos [4, 5] entwickelt. Als ein zentrales Ergebnis beweisen wir die Vermutung von Auletta et al. [8], dass der greedy list-scheduling Algorithmus Lpt monoton ist, falls alle Maschinengeschwindigkeiten ganze Potenzen von zwei sind (2-divisible Maschinen). Der Beweis der obigen Approximationsschranke von 2.8 benutzt die Approximationsgüte von Lpt auf 2-divisible Maschinen. Als Nebenresultat erhalten wir eine scharfe Schranke von (sqrt(3) + 1)/2 ~= 1.3660 für den Fall "einer schnellen Maschine", d.h. m - 1 Maschinen haben identische Geschwindigkeiten und es gibt nur eine schnellere Maschine. Die bisherigen besten unteren und oberen Schranken für diesen Spezialfall waren 4/3 - epsilon < Lpt/Opt <= 3/2 - 1/(2m). Letztere wurden 1977 von Gonzalez, Ibara und Sahni [42] bewiesen, die mutmaßten, dass die tatächliche obere Schranke bei 4=3 läge. Alles in allem, liefert diese Arbeit Antworten auf drei offene Fragen im Bereich der Scheduling-Theorie

    Az új algoritmusok és kódolási eljárások alkalmazása a mobil hírközlésben és informatikában = Application of new algorithms and coding procedures in mobile communications and computing

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    A kutatási munka során az alábbi résztémákban értünk el eredményeket: - mobil IP, - all IP hálózatok, - útkeresési algoritmusok, - hívásátadási algoritmusok, - mobil technológiák együttműködése, - a szolgáltatás minősége (QoS), - a mobil és informatikai hálózatok és rendszerek biztonsági kérdései, - több-felhasználós vétel, - kódosztásos többszörös hozzáférés, - forgalmi modellezés, - kódkonstrukció kódosztásos technológiákhoz, - kvantum számítástechnikai eljárások, - gráfelmélet, - kombinatorikus optimalizálás. A fenti szakterületeken végzett kutatásaink eredményei közül azokat emeljük ki, amelyeket az alábbi témákban értünk el: - A heterogén mobil hálózatok együttműködési problémái, - A mobil Internet Protokoll alkalmazásával kapcsolatos vizsgálatok, - Többfelhasználós detekciós módszerek a kódosztásos többszörös hozzáféréses mobil rendszerekben, - A heterogén mobil hálózatok forgalmi modellezése, - A mobil informatikai és távközlési hálózatok, rendszerek és szolgáltatások - biztonsági kérdései, - Kvantum számítástechnika és mérnöki alkalmazásai, - Útkeresési és csatornakijelölési algoritmusok fejlesztése és vizsgálata mobil hálózatok számára, alkalmazott gráfelmélet. A kutatásban résztvevők az eredményeket három megvédett PhD disszertációban, egy benyújtás előtt álló akadémiai doktori értekezésben és több beadás előtt álló PhD értekezésben használták fel. A tudományos iskola publikációs listája 135 elemből áll. | The members of the Scientific School have got new results in the following scientific fields: - Mobile IP, all IP networks, - Routing algorithms, - Hand-over algorithms, - Interworking of heterogeneous mobile technologies, - Quality of services (QoS), - Security problems of mobile and information networks and systems, - Multi-user detection, - Code division multiple access, - Traffic modeling, - Code construction for code division technologies, - Quantum computing, - Graph theory, - Combinatorial optimization. On the above mentioned scientific field we have the most important results in the following areas: - Interoperability issues of heterogeneous mobile networks, - Investigations on the applicability of mobile Internet Protocol, - Multi-user detection methods in code division multiple access systems, - Traffic models of heterogeneous mobile networks, - Security issues of mobile information and telecommunication networks, systems and services, - Quantum computing and its engineering applications, - Development and research of routing and channel assigning algorithms for mobile networks, application of the graph theory. The participants of the research used their results in three defended PhD theses, in a dissertation for DSc title, and in some other PhD theses before the final process. The number of the publications of the Scientific School is 135

    Edge-coloring via fixable subgraphs

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    Many graph coloring proofs proceed by showing that a minimal counterexample to the theorem being proved cannot contain certain configurations, and then showing that each graph under consideration contains at least one such configuration; these configurations are called \emph{reducible} for that theorem. (A \emph{configuration} is a subgraph HH, along with specified degrees dG(v)d_G(v) in the original graph GG for each vertex of HH.) We give a general framework for showing that configurations are reducible for edge-coloring. A particular form of reducibility, called \emph{fixability}, can be considered without reference to a containing graph. This has two key benefits: (i) we can now formulate necessary conditions for fixability, and (ii) the problem of fixability is easy for a computer to solve. The necessary condition of \emph{superabundance} is sufficient for multistars and we conjecture that it is sufficient for trees as well, which would generalize the powerful technique of Tashkinov trees. Via computer, we can generate thousands of reducible configurations, but we have short proofs for only a small fraction of these. The computer can write \LaTeX\ code for its proofs, but they are only marginally enlightening and can run thousands of pages long. We give examples of how to use some of these reducible configurations to prove conjectures on edge-coloring for small maximum degree. Our aims in writing this paper are (i) to provide a common context for a variety of reducible configurations for edge-coloring and (ii) to spur development of methods for humans to understand what the computer already knows.Comment: 18 pages, 8 figures; 12-page appendix with 39 figure

    Walking Through Waypoints

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    We initiate the study of a fundamental combinatorial problem: Given a capacitated graph G=(V,E)G=(V,E), find a shortest walk ("route") from a source sVs\in V to a destination tVt\in V that includes all vertices specified by a set WV\mathscr{W}\subseteq V: the \emph{waypoints}. This waypoint routing problem finds immediate applications in the context of modern networked distributed systems. Our main contribution is an exact polynomial-time algorithm for graphs of bounded treewidth. We also show that if the number of waypoints is logarithmically bounded, exact polynomial-time algorithms exist even for general graphs. Our two algorithms provide an almost complete characterization of what can be solved exactly in polynomial-time: we show that more general problems (e.g., on grid graphs of maximum degree 3, with slightly more waypoints) are computationally intractable
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