66,944 research outputs found
Revolutionaries and spies on random graphs
Pursuit-evasion games, such as the game of Revolutionaries and Spies, are a
simplified model for network security. In the game we consider in this paper, a
team of revolutionaries tries to hold an unguarded meeting consisting of
revolutionaries. A team of spies wants to prevent this forever. For
given and , the minimum number of spies required to win on a graph
is the spy number . We present asymptotic results for the game
played on random graphs for a large range of , and
. The behaviour of the spy number is analyzed completely for dense
graphs (that is, graphs with average degree at least n^{1/2+\eps} for some
\eps > 0). For sparser graphs, some bounds are provided
Approximation bounds on maximum edge 2-coloring of dense graphs
For a graph and integer , an edge -coloring of is an
assignment of colors to edges of , such that edges incident on a vertex span
at most distinct colors. The maximum edge -coloring problem seeks to
maximize the number of colors in an edge -coloring of a graph . The
problem has been studied in combinatorics in the context of {\em anti-Ramsey}
numbers. Algorithmically, the problem is NP-Hard for and assuming the
unique games conjecture, it cannot be approximated in polynomial time to a
factor less than . The case , is particularly relevant in practice,
and has been well studied from the view point of approximation algorithms. A
-factor algorithm is known for general graphs, and recently a -factor
approximation bound was shown for graphs with perfect matching. The algorithm
(which we refer to as the matching based algorithm) is as follows: "Find a
maximum matching of . Give distinct colors to the edges of . Let
be the connected components that results when M is
removed from G. To all edges of give the th color."
In this paper, we first show that the approximation guarantee of the matching
based algorithm is for graphs with perfect matching
and minimum degree . For , this is better than the approximation guarantee proved in {AAAP}. For triangle free graphs
with perfect matching, we prove that the approximation factor is , which is better than for .Comment: 11pages, 3 figure
Size Ramsey Number of Bounded Degree Graphs for Games
We study Maker/Breaker games on the edges of sparse graphs. Maker and Breaker take turns at claiming previously unclaimed edges of a given graph H. Maker aims to occupy a given target graph G and Breaker tries to prevent Maker from achieving his goal. We show that for every d there is a constant c = c(d) with the property that for every graph G on n vertices of maximum degree d there is a graph H on at most cn edges such that Maker has a strategy to occupy a copy of G in the game on H. This is a result about a game-theoretic variant of the size Ramsey number. For a given graph G, is defined as the smallest number M for which there exists a graph H with M edges such that Maker has a strategy to occupy a copy of G in the game on H. In this language, our result yields that for every connected graph G of constant maximum degree, . Moreover, we can also use our method to settle the corresponding extremal number for universal graphs: for a constant d and for the class of n-vertex graphs of maximum degree d, denotes the minimum number such that there exists a graph H with M edges where, for every G ∈ , Maker has a strategy to build a copy of G in the game on H. We obtain that $s({\cal G}_{n}) = \Theta(n^{2 - \frac{2}{d}})
Hitting time results for Maker-Breaker games
We study Maker-Breaker games played on the edge set of a random graph.
Specifically, we consider the random graph process and analyze the first time
in a typical random graph process that Maker starts having a winning strategy
for his final graph to admit some property \mP. We focus on three natural
properties for Maker's graph, namely being -vertex-connected, admitting a
perfect matching, and being Hamiltonian. We prove the following optimal hitting
time results: with high probability Maker wins the -vertex connectivity game
exactly at the time the random graph process first reaches minimum degree ;
with high probability Maker wins the perfect matching game exactly at the time
the random graph process first reaches minimum degree ; with high
probability Maker wins the Hamiltonicity game exactly at the time the random
graph process first reaches minimum degree . The latter two statements
settle conjectures of Stojakovi\'{c} and Szab\'{o}.Comment: 24 page
Positional Games
Positional games are a branch of combinatorics, researching a variety of
two-player games, ranging from popular recreational games such as Tic-Tac-Toe
and Hex, to purely abstract games played on graphs and hypergraphs. It is
closely connected to many other combinatorial disciplines such as Ramsey
theory, extremal graph and set theory, probabilistic combinatorics, and to
computer science. We survey the basic notions of the field, its approaches and
tools, as well as numerous recent advances, standing open problems and
promising research directions.Comment: Submitted to Proceedings of the ICM 201
Evolutionary Games on Networks and Payoff Invariance Under Replicator Dynamics
The commonly used accumulated payoff scheme is not invariant with respect to
shifts of payoff values when applied locally in degree-inhomogeneous population
structures. We propose a suitably modified payoff scheme and we show both
formally and by numerical simulation, that it leaves the replicator dynamics
invariant with respect to affine transformations of the game payoff matrix. We
then show empirically that, using the modified payoff scheme, an interesting
amount of cooperation can be reached in three paradigmatic non-cooperative
two-person games in populations that are structured according to graphs that
have a marked degree inhomogeneity, similar to actual graphs found in society.
The three games are the Prisoner's Dilemma, the Hawks-Doves and the Stag-Hunt.
This confirms previous important observations that, under certain conditions,
cooperation may emerge in such network-structured populations, even though
standard replicator dynamics for mixing populations prescribes equilibria in
which cooperation is totally absent in the Prisoner's Dilemma, and it is less
widespread in the other two games.Comment: 20 pages, 8 figures; to appear on BioSystem
Path Coupling Using Stopping Times and Counting Independent Sets and Colourings in Hypergraphs
We give a new method for analysing the mixing time of a Markov chain using
path coupling with stopping times. We apply this approach to two hypergraph
problems. We show that the Glauber dynamics for independent sets in a
hypergraph mixes rapidly as long as the maximum degree Delta of a vertex and
the minimum size m of an edge satisfy m>= 2Delta+1. We also show that the
Glauber dynamics for proper q-colourings of a hypergraph mixes rapidly if m>= 4
and q > Delta, and if m=3 and q>=1.65Delta. We give related results on the
hardness of exact and approximate counting for both problems.Comment: Simpler proof of main theorem. Improved bound on mixing time. 19
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