18 research outputs found

    Snakes in the Plane

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    Recent developments in tiling theory, primarily in the study of anisohedral shapes, have been the product of exhaustive computer searches through various classes of polygons. I present a brief background of tiling theory and past work, with particular emphasis on isohedral numbers, aperiodicity, Heesch numbers, criteria to characterize isohedral tilings, and various details that have arisen in past computer searches. I then develop and implement a new ``boundary-based'' technique, characterizing shapes as a sequence of characters representing unit length steps taken from a finite language of directions, to replace the ``area-based'' approaches of past work, which treated the Euclidean plane as a regular lattice of cells manipulated like a bitmap. The new technique allows me to reproduce and verify past results on polyforms (edge-to-edge assemblies of unit squares, regular hexagons, or equilateral triangles) and then generalize to a new class of shapes dubbed polysnakes, which past approaches could not describe. My implementation enumerates polyforms using Redelmeier's recursive generation algorithm, and enumerates polysnakes using a novel approach. The shapes produced by the enumeration are subjected to tests to either determine their isohedral number or prove they are non-tiling. My results include the description of this novel approach to testing tiling properties, a correction to previous descriptions of the criteria for characterizing isohedral tilings, the verification of some previous results on polyforms, and the discovery of two new 4-anisohedral polysnakes

    An aperiodic monotile

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    A longstanding open problem asks for an aperiodic monotile, also known as an "einstein": a shape that admits tilings of the plane, but never periodic tilings. We answer this problem for topological disk tiles by exhibiting a continuum of combinatorially equivalent aperiodic polygons. We first show that a representative example, the "hat" polykite, can form clusters called "metatiles", for which substitution rules can be defined. Because the metatiles admit tilings of the plane, so too does the hat. We then prove that generic members of our continuum of polygons are aperiodic, through a new kind of geometric incommensurability argument. Separately, we give a combinatorial, computer-assisted proof that the hat must form hierarchical -- and hence aperiodic -- tilings.Comment: 89 pages, 57 figures; Minor corrections, renamed "fylfot" to "triskelion", added the name "turtle", added references, new H7/H8 rules (Fig 2.11), talk about reflection

    Who witnesses The Witness? Finding witnesses in The Witness is hard and sometimes impossible

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    We analyze the computational complexity of the many types of pencil-and-paper-style puzzles featured in the 2016 puzzle video game The Witness. In all puzzles, the goal is to draw a simple path in a rectangular grid graph from a start vertex to a destination vertex. The different puzzle types place different constraints on the path: preventing some edges from being visited (broken edges); forcing some edges or vertices to be visited (hexagons); forcing some cells to have certain numbers of incident path edges (triangles); or forcing the regions formed by the path to be partially monochromatic (squares), have exactly two special cells (stars), or be singly covered by given shapes (polyominoes) and/or negatively counting shapes (antipolyominoes). We show that any one of these clue types (except the first) is enough to make path finding NP-complete ("witnesses exist but are hard to find"), even for rectangular boards. Furthermore, we show that a final clue type (antibody), which necessarily "cancels" the effect of another clue in the same region, makes path finding Σ2\Sigma_2-complete ("witnesses do not exist"), even with a single antibody (combined with many anti/polyominoes), and the problem gets no harder with many antibodies. On the positive side, we give a polynomial-time algorithm for monomino clues, by reducing to hexagon clues on the boundary of the puzzle, even in the presence of broken edges, and solving "subset Hamiltonian path" for terminals on the boundary of an embedded planar graph in polynomial time.Comment: 72 pages, 59 figures. Revised proof of Lemma 3.5. A short version of this paper appeared at the 9th International Conference on Fun with Algorithms (FUN 2018

    Packing and covering in combinatorics

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    Convex Polytopes: Extremal Constructions and f-Vector Shapes

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    These lecture notes treat some current aspects of two closely interrelated topics from the theory of convex polytopes: the shapes of f-vectors, and extremal constructions. The first lecture treats 3-dimensional polytopes; it includes a complete proof of the Koebe--Andreev--Thurston theorem, using the variational principle by Bobenko & Springborn (2004). In Lecture 2 we look at f-vector shapes of very high-dimensional polytopes. The third lecture explains a surprisingly simple construction for 2-simple 2-simplicial 4-polytopes, which have symmetric f-vectors. Lecture 4 sketches the geometry of the cone of f-vectors for 4-polytopes, and thus identifies the existence/construction of 4-polytopes of high ``fatness'' as a key problem. In this direction, the last lecture presents a very recent construction of ``projected products of polygons,'' whose fatness reaches 9-\eps.Comment: 73 pages, large file. Lecture Notes for PCMI Summer Course, Park City, Utah, 2004; revised and slightly updated final version, December 200

    Some tiling moves explored

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    Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Mathematics, 1998.Includes bibliographical references (p. 135).by David Gupta.Ph.D
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