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Minimum-weight triangulation is NP-hard
A triangulation of a planar point set S is a maximal plane straight-line
graph with vertex set S. In the minimum-weight triangulation (MWT) problem, we
are looking for a triangulation of a given point set that minimizes the sum of
the edge lengths. We prove that the decision version of this problem is
NP-hard. We use a reduction from PLANAR-1-IN-3-SAT. The correct working of the
gadgets is established with computer assistance, using dynamic programming on
polygonal faces, as well as the beta-skeleton heuristic to certify that certain
edges belong to the minimum-weight triangulation.Comment: 45 pages (including a technical appendix of 13 pages), 28 figures.
This revision contains a few improvements in the expositio
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On a linear program for minimum-weight triangulation
Minimum-weight triangulation (MWT) is NP-hard. It has a polynomial-time constant-factor approximation algorithm, and a variety of effective polynomial-time heuristics that, for many instances, can find the exact MWT. Linear programs (LPs) for MWT are well-studied, but previously no connection was known between any LP and any approximation algorithm or heuristic for MWT. Here we show the first such connections: For an LP formulation due to Dantzig, Hoffman, and Hu [Math. Programming, 31 (1985), pp. 1-14], (i) the integrality gap is constant, and (ii) given any instance, if the aforementioned heuristics find the MWT, then so does the LP. © 2014 Society for Industrial and Applied Mathematics
On a Linear Program for Minimum-Weight Triangulation
Minimum-weight triangulation (MWT) is NP-hard. It has a polynomial-time
constant-factor approximation algorithm, and a variety of effective polynomial-
time heuristics that, for many instances, can find the exact MWT. Linear
programs (LPs) for MWT are well-studied, but previously no connection was known
between any LP and any approximation algorithm or heuristic for MWT. Here we
show the first such connections: for an LP formulation due to Dantzig et al.
(1985): (i) the integrality gap is bounded by a constant; (ii) given any
instance, if the aforementioned heuristics find the MWT, then so does the LP.Comment: To appear in SICOMP. Extended abstract appeared in SODA 201
A genetic algorithm for the minimum weight triangulation
In this paper, a new method for the minimum weight triangulation of points on a plane, called genetic minimum weight triangulation (GMWT), is presented based on the rationale of genetic algorithms. Polygon crossover and its algorithm for triangulations are proposed. New adaptive genetic operators, or adaptive crossover and mutation operators, are introduced. It is shown that the new method for the minimum weight triangulation can obtain more optimal results of triangulations than the greedy algorithm.published_or_final_versio
Solving Large-Scale Minimum-Weight Triangulation Instances to Provable Optimality
We consider practical methods for the problem of finding a minimum-weight triangulation (MWT) of a planar point set, a classic problem of computational geometry with many applications. While Mulzer and Rote proved in 2006 that computing an MWT is NP-hard, Beirouti and Snoeyink showed in 1998 that computing provably optimal solutions for MWT instances of up to 80,000 uniformly distributed points is possible, making use of clever heuristics that are based on geometric insights. We show that these techniques can be refined and extended to instances of much bigger size and different type, based on an array of modifications and parallelizations in combination with more efficient geometric encodings and data structures. As a result, we are able to solve MWT instances with up to 30,000,000 uniformly distributed points in less than 4 minutes to provable optimality. Moreover, we can compute optimal solutions for a vast array of other benchmark instances that are not uniformly distributed, including normally distributed instances (up to 30,000,000 points), all point sets in the TSPLIB (up to 85,900 points), and VLSI instances with up to 744,710 points. This demonstrates that from a practical point of view, MWT instances can be handled quite well, despite their theoretical difficulty
Approximations on minimum weight pseudo-triangulation problem using ant colony optimization
In this work, we consider the Minimum Weight Pseudo-Triangulation (MWPT) problem of a given set of n points in the plane. Globally optimal pseudo-triangulations with respect to the weight, as optimization criteria, are difficult to be found by deterministic methods, since no polynomial algorithm is known. We show how the Ant Colony Optimization (ACO) metaheuristic can be used to find high quality pseudo-triangulations of minimum weight. We present the experimental and statistical study based on our own set of instances since no reference to benchmarks for these problems were found in the literature. Throughout the experimental evaluation, we appraise the ACO metaheuristic performance for MWPT problem
New Results for the Minimum Weight Triangulation Problem
The current best polynomial time approximation algorithm produces a triangulation that can be O(log n) times the weight of the optimal triangulation. We propose an algorithm that triangulates a set P of n points in a plane in O(n3) time and that never does worse than the greedy triangulation. We investigate issues of local optimality pertaining to known triangulation algorithms and suggest an interesting new approach to studying triangulation algorithms. We restate the minimum weight triangulation problem as a graph problem and show the NP-hardness of a closely related graph problem. Finally, we show that the constrained problem of computing the minimum weight triangulation, given a set of points in a plane and enough edges to form a triangulation, is NP-hard. These results are an advance towards a proof that the minimum weight triangulation problem is NP-hard
Heuristics for optimum binary search trees and minimum weight triangulation problems
AbstractIn this paper we establish new bounds on the problem of constructing optimum binary search trees with zero-key access probabilities (with applications e.g. to point location problems). We present a linear-time heuristic for constructing such search trees so that their cost is within a factor of 1 + ε from the optimum cost, where ε is an arbitrary small positive constant. Furthermore, by using an interesting amortization argument, we give a simple and practical, linear-time implementation of a known greedy heuristics for such trees.The above results are obtained in a more general setting, namely in the context of minimum length triangulations of so-called semi-circular polygons. They are carried over to binary search trees by proving a duality between optimum (m − 1)-way search trees and minimum weight partitions of infinitely-flat semi-circular polygons into m-gons. With this duality we can also obtain better heuristics for minimum length partitions of polygons by using known algorithms for optimum search trees
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On the Minimum Weight Steiner Triangular Tiling problem
In this paper, we introduce the Minimum Weight Steiner Triangular Tiling problem, which is a generalization of the Minimum Weight Steiner Triangulation. Contrary to the conjecture of Eppstein that the Minimum Weight Steiner Triangulation of a convex polygon has the property that the Steiner points all lie on the boundary of the polygon [Epp94], we show that the Steiner points of a Minimum Weight Steiner Triangular Tiling could lie in the interior of a convex polygon
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