23 research outputs found

    Multicast Mobility in Mobile IP Version 6 (MIPv6) : Problem Statement and Brief Survey

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    Distribuição de vídeo para grupos de utilizadores em redes móveis heterogéneas19

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    The evolutions veri ed in mobile devices capabilities (storage capacity, screen resolution, processor, etc.) over the last years led to a signi cant change in mobile user behavior, with the consumption and creation of multimedia content becoming more common, in particular video tra c. Consequently, mobile operator networks, despite being the target of architectural evolutions and improvements over several parameters (such as capacity, transmission and reception performance, amongst others), also increasingly become more frequently challenged by performance aspects associated to the nature of video tra c, whether by the demanding requirements associated to that service, or by its volume increase in such networks. This Thesis proposes modi cations to the mobile architecture towards a more e cient video broadcasting, de ning and developing mechanisms applicable to the network, or to the mobile terminal. Particularly, heterogeneous networks multicast IP mobility supported scenarios are focused, emphasizing their application over di erent access technologies. The suggested changes are applicable to mobile or static user scenarios, whether it performs the role of receiver or source of the video tra c. Similarly, the de ned mechanisms propose solutions targeting operators with di erent video broadcasting goals, or whose networks have di erent characteristics. The pursued methodology combined an experimental evaluation executed over physical testbeds, with the mathematical evaluation using network simulation, allowing the veri cation of its impact on the optimization of video reception in mobile terminalsA evolução veri cada nas características dos dispositivos moveis (capacidade de armazenamento, resolução do ecrã, processador, etc.) durante os últimos anos levou a uma alteração signi cativa nos comportamentos dos utilizadores, sendo agora comum o consumo e produção de conteúdos multimédia envolvendo terminais móveis, em particular o tráfego vídeo. Consequentemente, as redes de operador móvel, embora tendo também sido alvo constante de evoluções arquitecturais e melhorias em vários parâmetros (tais como capacidade, ritmo de transmissão/recepção, entre outros), vêemse cada vez mais frequentemente desa adas por aspectos de desempenho associados à natureza do tráfego de vídeo, seja pela exigência de requisitos associados a esse serviço, quer pelo aumento do volume do mesmo nesse tipo de redes. Esta Tese propôe alterações à arquitetura móvel para a disseminação de vídeo mais e ciente, de nindo e desenvolvendo mecanismos aplicáveis à rede, ou ao utilizador móvel. Em particular, são focados cenários suportados por IP multicast em redes móveis heterogéneas, isto é, com ênfase na aplicação destes mecanismos sobre diferentes tecnologias de acesso. As alterações sugeridas aplicam-se a cenários de utilizador estático ou móvel, sendo este a fonte ou receptor do tráfego vídeo. Da mesma forma, são propostas soluções tendo em vista operadores com diferentes objectivos de disseminação de vídeo, ou cujas redes têm diferentes características. A metodologia utilizada combinou a avaliação experimental em testbeds físicas com a avaliação matemática em simulações de redes, e permitiu veri car o impacto sobre a optimização da recepção de vídeo em terminais móveisPrograma Doutoral em Telecomunicaçõe

    Network architecture for large-scale distributed virtual environments

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    Distributed Virtual Environments (DVEs) provide 3D graphical computer generated environments with stereo sound, supporting real-time collaboration between potentially large numbers of users distributed around the world. Early DVEs has been used over local area networks (LANs). Recently with the Internet's development into the most common embedding for DVEs these distributed applications have been moved towards an exploiting IP networks. This has brought the scalability challenges into the DVEs evolution. The network bandwidth resource is the more limited resource of the DVE system and to improve the DVE's scalability it is necessary to manage carefully this resource. To achieve the saving in the network bandwidth the different types of the network traffic that is produced by the DVEs have to be considered. DVE applications demand· exchange of the data that forms different types of traffic such as a computer data type, video and audio, and a 3D data type to keep the consistency of the application's state. The problem is that the meeting of the QoS requirements of both control and continuous media traffic already have been covered by the existing research. But QoS for transfer of the 3D information has not really been considered. The 3D DVE geometry traffic is very bursty in nature and places a high demands on the network for short intervals of time due to the quite large size of the 3D models and the DVE application requirements to transmit a 3D data as quick as possible. The main motivation in carrying out the work presented in this thesis is to find a solution to improve the scalability of the DVE applications by a consideration the QoS requirements of the 3D DVE geometrical data type. In this work we are investigating the possibility to decrease the network bandwidth utilization by the 3D DVE traffic using the level of detail (LOD) concept and the active networking approach. The background work of the thesis surveys the DVE applications and the scalability requirements of the DVE systems. It also discusses the active networks and multiresolution representation and progressive transmission of the 3D data. The new active networking approach to the transmission of the 3D geometry data within the DVE systems is proposed in this thesis. This approach enhances the currently applied peer-to-peer DVE architecture by adding to the peer-to-peer multicast neny_ork layer filtering of the 3D flows an application level filtering on the active intermediate nodes. The active router keeps the application level information about the placements of users. This information is used by active routers to prune more detailed 3D data flows (higher LODs) in the multicast tree arches that are linked to the distance DVE participants. The exploration of possible benefits of exploiting the proposed active approach through the comparison with the non-active approach is carried out using the simulation­based performance modelling approach. Complex interactions between participants in DVE application and a large number of analyzed variables indicate that flexible simulation is more appropriate than mathematical modelling. To build a test bed will not be feasible. Results from the evaluation demonstrate that the proposed active approach shows potential benefits to the improvement of the DVE's scalability but the degree of improvement depends on the users' movement pattern. Therefore, other active networking methods to support the 3D DVE geometry transmission may also be required

    A Framework for Controlling Quality of Sessions in Multimedia Systems

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    Collaborative multimedia systems demand overall session quality control beyond the level of quality of service (QoS) pertaining to individual connections in isolation of others. At every instant in time, the quality of the session depends on the actual QoS offered by the system to each of the application streams, as well as on the relative priorities of these streams according to the application semantics. We introduce a framework for achieving QoSess control and address the architectural issues involved in designing a QoSess control laver that realizes the proposed framework. In addition, we detail our contributions for two main components of the QoSess control layer. The first component is a scalable and robust feedback protocol, which allows for determining the worst case state among a group of receivers of a stream. This mechanism is used for controlling the transmission rates of multimedia sources in both cases of layered and single-rate multicast streams. The second component is a set of inter-stream adaptation algorithms that dynamically control the bandwidth shares of the streams belonging to a session. Additionally, in order to ensure stability and responsiveness in the inter-stream adaptation process, several measures are taken, including devising a domain rate control protocol. The performance of the proposed mechanisms is analyzed and their advantages are demonstrated by simulation and experimental results

    Scalable Streaming Multimedia Delivery using Peer-to-Peer Communication

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    A Secure and Efficient Communications Architecture for Global Information Grid Users via Cooperating Space Assets

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    With the Information Age in full and rapid development, users expect to have global, seamless, ubiquitous, secure, and efficient communications capable of providing access to real-time applications and collaboration. The United States Department of Defense’s (DoD) Network-Centric Enterprise Services initiative, along with the notion of pushing the “power to the edge,” aims to provide end-users with maximum situational awareness, a comprehensive view of the battlespace, all within a secure networking environment. Building from previous AFIT research efforts, this research developed a novel security framework architecture to address the lack of efficient and scalable secure multicasting in the low earth orbit satellite network environment. This security framework architecture combines several key aspects of different secure group communications architectures in a new way that increases efficiency and scalability, while maintaining the overall system security level. By implementing this security architecture in a deployed environment with heterogeneous communications users, reduced re-keying frequency will result. Less frequent re-keying means more resources are available for throughput as compared to security overhead. This translates to more transparency to the end user; it will seem as if they have a “larger pipe” for their network links. As a proof of concept, this research developed and analyzed multiple mobile communication environment scenarios to demonstrate the superior re-keying advantage offered by the novel “Hubenko Security Framework Architecture” over traditional and clustered multicast security architectures. For example, in the scenario containing a heterogeneous mix of user types (Stationary, Ground, Sea, and Air), the Hubenko Architecture achieved a minimum ten-fold reduction in total keys distributed as compared to other known architectures. Another experiment demonstrated the Hubenko Architecture operated at 6% capacity while the other architectures operated at 98% capacity. In the 80% overall mobility experiment with 40% Air users, the other architectures re-keying increased 900% over the Stationary case, whereas the Hubenko Architecture only increased 65%. This new architecture is extensible to numerous secure group communications environments beyond the low earth orbit satellite network environment, including unmanned aerial vehicle swarms, wireless sensor networks, and mobile ad hoc networks
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