638 research outputs found

    A Review of the Energy Efficient and Secure Multicast Routing Protocols for Mobile Ad hoc Networks

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    This paper presents a thorough survey of recent work addressing energy efficient multicast routing protocols and secure multicast routing protocols in Mobile Ad hoc Networks (MANETs). There are so many issues and solutions which witness the need of energy management and security in ad hoc wireless networks. The objective of a multicast routing protocol for MANETs is to support the propagation of data from a sender to all the receivers of a multicast group while trying to use the available bandwidth efficiently in the presence of frequent topology changes. Multicasting can improve the efficiency of the wireless link when sending multiple copies of messages by exploiting the inherent broadcast property of wireless transmission. Secure multicast routing plays a significant role in MANETs. However, offering energy efficient and secure multicast routing is a difficult and challenging task. In recent years, various multicast routing protocols have been proposed for MANETs. These protocols have distinguishing features and use different mechanismsComment: 15 page

    Multipath routing for video delivery over bandwidth-limited networks

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    The delivery of quality video service often requires high bandwidth with low delay or cost in network transmission. Current routing protocols such as those used in the Internet are mainly based on the single-path approach (e.g., the shortest-path routing). This approach cannot meet the end-to-end bandwidth requirement when the video is streamed over bandwidth-limited networks. In order to overcome this limitation, we propose multipath routing, where the video takes multiple paths to reach its destination(s), thereby increasing the aggregate throughput. We consider both unicast (point-to-point) and multicast scenarios. For unicast, we present an efficient multipath heuristic (of complexity O(|V|3)), which achieves high bandwidth with low delay. Given a set of path lengths, we then present and prove a simple data scheduling algorithm as implemented at the server, which achieves the theoretical minimum end-to-end delay. For a network with unit-capacity links, the algorithm, when combined with disjoint-path routing, offers an exact and efficient solution to meet a bandwidth requirement with minimum delay. For multicast, we study the construction of multiple trees for layered video to satisfy the user bandwidth requirements. We propose two efficient heuristics on how such trees can be constructed so as to minimize the cost of their aggregation subject to a delay constraint.published_or_final_versio

    Analysis domain model for shared virtual environments

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    The field of shared virtual environments, which also encompasses online games and social 3D environments, has a system landscape consisting of multiple solutions that share great functional overlap. However, there is little system interoperability between the different solutions. A shared virtual environment has an associated problem domain that is highly complex raising difficult challenges to the development process, starting with the architectural design of the underlying system. This paper has two main contributions. The first contribution is a broad domain analysis of shared virtual environments, which enables developers to have a better understanding of the whole rather than the part(s). The second contribution is a reference domain model for discussing and describing solutions - the Analysis Domain Model

    Towards QoS provisioning in a heterogeneous carrier-grade wireless mesh access networks using unidirectional overlay cells

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    Proceedings of: 6th International ICST Conference on Heterogeneous Networking for Quality, Reliability, Security and Robustness, QShine 2009 and 3rd International Workshop on Advanced Architectures and Algorithms for Internet Delivery and Applications, AAA-IDEA 2009, Las Palmas, Gran Canaria, November 23-25, 2009The visibility and success ofWireless Mesh Network (WMN) deployments has raised interest among commercial operators in this technology. Compared to traditional operator access networks WMNs have the potential to offer easier deployment and flexible self-reconfiguration at lower costs. A WMN-type architecture considered as an alternative for an operator access network must meet similar requirements such as high availability and guaranteed QoS in order to support triple-play content provisioning. In this paper we introduce an architecture of such a Carrier-grade Wireless Mesh Access Network (CG-WMAN). We then present our contribution, an approach to seamlessly integrate unidirectional broadcast cells (i.e. DVB-T) into such a CG-WMAN. This allows higher layer protocols to utilize broadcast cells like regular mesh links, where beneficial for a given payload and receiver distribution. We then present a typical use case and discuss for which combinations of traffic type, user distribution and QoS requirements the use of longer range broadcast technologies can help to improve the overall CG-WMAN performance in terms of throughput and reliability.European Community's Seventh Framework ProgramPublicad

    A heuristic multicast algorithm to support QoS group communications in heterogeneous network

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    2005-2006 > Academic research: refereed > Publication in refereed journalVersion of RecordPublishe
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