2,150 research outputs found

    Simulating Three-Dimensional Hydrodynamics on a Cellular-Automata Machine

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    We demonstrate how three-dimensional fluid flow simulations can be carried out on the Cellular Automata Machine 8 (CAM-8), a special-purpose computer for cellular-automata computations. The principal algorithmic innovation is the use of a lattice-gas model with a 16-bit collision operator that is specially adapted to the machine architecture. It is shown how the collision rules can be optimized to obtain a low viscosity of the fluid. Predictions of the viscosity based on a Boltzmann approximation agree well with measurements of the viscosity made on CAM-8. Several test simulations of flows in simple geometries -- channels, pipes, and a cubic array of spheres -- are carried out. Measurements of average flux in these geometries compare well with theoretical predictions.Comment: 19 pages, REVTeX and epsf macros require

    Two dimensional outflows for cellular automata with shuffle updates

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    In this paper, we explore the two-dimensional behavior of cellular automata with shuffle updates. As a test case, we consider the evacuation of a square room by pedestrians modeled by a cellular automaton model with a static floor field. Shuffle updates are characterized by a variable associated to each particle and called phase, that can be interpreted as the phase in the step cycle in the frame of pedestrian flows. Here we also introduce a dynamics for these phases, in order to modify the properties of the model. We investigate in particular the crossover between low- and high-density regimes that occurs when the density of pedestrians increases, the dependency of the outflow in the strength of the floor field, and the shape of the queue in front of the exit. Eventually we discuss the relevance of these results for pedestrians.Comment: 20 pages, 5 figures. v2: 16 pages, 5 figures; changed the title, abstract and structure of the paper. v3: minor change

    Qualitative Reachability in Stochastic BPA Games

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    We consider a class of infinite-state stochastic games generated by stateless pushdown automata (or, equivalently, 1-exit recursive state machines), where the winning objective is specified by a regular set of target configurations and a qualitative probability constraint `>0' or `=1'. The goal of one player is to maximize the probability of reaching the target set so that the constraint is satisfied, while the other player aims at the opposite. We show that the winner in such games can be determined in PTIME for the `>0' constraint, and both in NP and coNP for the `=1' constraint. Further, we prove that the winning regions for both players are regular, and we design algorithms which compute the associated finite-state automata. Finally, we show that winning strategies can be synthesized effectively.Comment: Submitted to Information and Computation. 48 pages, 3 figure

    What Is a Macrostate? Subjective Observations and Objective Dynamics

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    We consider the question of whether thermodynamic macrostates are objective consequences of dynamics, or subjective reflections of our ignorance of a physical system. We argue that they are both; more specifically, that the set of macrostates forms the unique maximal partition of phase space which 1) is consistent with our observations (a subjective fact about our ability to observe the system) and 2) obeys a Markov process (an objective fact about the system's dynamics). We review the ideas of computational mechanics, an information-theoretic method for finding optimal causal models of stochastic processes, and argue that macrostates coincide with the ``causal states'' of computational mechanics. Defining a set of macrostates thus consists of an inductive process where we start with a given set of observables, and then refine our partition of phase space until we reach a set of states which predict their own future, i.e. which are Markovian. Macrostates arrived at in this way are provably optimal statistical predictors of the future values of our observables.Comment: 15 pages, no figure

    Finite automata for caching in matrix product algorithms

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    A diagram is introduced for visualizing matrix product states which makes transparent a connection between matrix product factorizations of states and operators, and complex weighted finite state automata. It is then shown how one can proceed in the opposite direction: writing an automaton that ``generates'' an operator gives one an immediate matrix product factorization of it. Matrix product factorizations have the advantage of reducing the cost of computing expectation values by facilitating caching of intermediate calculations. Thus our connection to complex weighted finite state automata yields insight into what allows for efficient caching in matrix product algorithms. Finally, these techniques are generalized to the case of multiple dimensions.Comment: 18 pages, 19 figures, LaTeX; numerous improvements have been made to the manuscript in response to referee feedbac

    Boolean derivatives and computation of cellular automata

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    The derivatives of a Boolean function are defined up to any order. The Taylor and MacLaurin expansions of a Boolean function are thus obtained. The last corresponds to the ring sum expansion (RSE) of a Boolean function, and is a more compact form than the usual canonical disjunctive form. For totalistic functions the RSE allows the saving of a large number of Boolean operations. The algorithm has natural applications to the simulations of cellular automata using the multi site coding technique. Several already published algorithms are analized, and expressions with fewer terms are generally found.Comment: 15 page

    Extracting Boolean rules from CA patterns

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    A multiobjective genetic algorithm (GA) is introduced to identify both the neighborhood and the rule set in the form of a parsimonious Boolean expression for both one- and two-dimensional cellular automata (CA). Simulation results illustrate that the new algorithm performs well even when the patterns are corrupted by static and dynamic nois
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