77 research outputs found

    Reconstruction of industrial piping installations from laser point clouds using profiling techniques

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    Includes abstract.Includes bibliographical references (leaves 143-152).As-built models of industrial piping installations are essential for planning applications in industry. Laser scanning has emerged as the preferred data acquisition method of as built information for creating these three dimensional (3D) models. The product of the scanning process is a cloud of points representing scanned surfaces. From this point cloud, 3D models of the surfaces are reconstructed. Most surfaces are of piping elements e.g. straight pipes, t-junctions, elbows, spheres. The automatic detection of these piping elements in point clouds has the greatest impact on the reconstructed model. Various algorithms have been proposed for detecting piping elements in point clouds. However, most algorithms detect cylinders (straight pipes) and planes which make up a small percentage of piping elements found in industrial installations. In addition, these algorithms do not allow for deformation detection in pipes. Therefore, the work in this research is aimed at the detection of piping elements (straight pipes, elbows, t-junctions and flange) in point clouds including deformation detection

    Plane Segmentation and Registration of Sparse and Heterogeneous Mobile Laser Scanning Point Clouds

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    This research discussed and analysed the limitations of different state of the art methods for point cloud processing tasks due to the sparseness and the heterogeneousness of the MLS point clouds. A novel plane detection and segmentation method for sparse MLS point clouds is proposed. Finally, the most suitable techniques for automatic registration of MLS sparse point clouds were determined based on a new error metric for evaluation

    A Concept For Surface Reconstruction From Digitised Data

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    Reverse engineering and in particular the reconstruction of surfaces from digitized data is an important task in industry. With the development of new digitizing technologies such as laser or photogrammetry, real objects can be measured or digitized quickly and cost effectively. The result of the digitizing process is a set of discrete 3D sample points. These sample points have to be converted into a mathematical, continuous surface description, which can be further processed in different computer applications. The main goal of this work is to develop a concept for such a computer aided surface generation tool, that supports the new scanning technologies and meets the requirements in industry towards such a product. Therefore first, the requirements to be met by a surface reconstruction tool are determined. This marketing study has been done by analysing different departments of several companies. As a result, a catalogue of requirements is developed. The number of tasks and applications shows the importance of a fast and precise computer aided reconstruction tool in industry. The main result from the analysis is, that many important applications such as stereolithographie, copy milling etc. are based on triangular meshes or they are able to handle these polygonal surfaces. Secondly the digitizer, currently available on the market and used in industry are analysed. Any scanning system has its strength and weaknesses. A typical problem in digitizing is, that some areas of a model cannot be digitized due to occlusion or obstruction. The systems are also different in terms of accuracy, flexibility etc. The analysis of the systems leads to a second catalogue of requirements and tasks, which have to be solved in order to provide a complete and effective software tool. The analysis also shows, that the reconstruction problem cannot be solved fully automatically due to many limitations of the scanning technologies. Based on the two requirements, a concept for a software tool in order to process digitized data is developed and presented. The concept is restricted to the generation of polygonal surfaces. It combines automatic processes, such as the generation of triangular meshes from digitized data, as well as user interactive tools such as the reconstruction of sharp corners or the compensation of the scanning probe radius in tactile measured data. The most difficult problem in this reconstruction process is the automatic generation of a surface from discrete measured sample points. Hence, an algorithm for generating triangular meshes from digitized data has been developed. The algorithm is based on the principle of multiple view combination. The proposed approach is able to handle large numbers of data points (examples with up to 20 million data points were processed). Two pre-processing algorithm for triangle decimation and surface smoothing are also presented and part of the mesh generation process. Several practical examples, which show the effectiveness, robustness and reliability of the algorithm are presented

    Robust surface modelling of visual hull from multiple silhouettes

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    Reconstructing depth information from images is one of the actively researched themes in computer vision and its application involves most vision research areas from object recognition to realistic visualisation. Amongst other useful vision-based reconstruction techniques, this thesis extensively investigates the visual hull (VH) concept for volume approximation and its robust surface modelling when various views of an object are available. Assuming that multiple images are captured from a circular motion, projection matrices are generally parameterised in terms of a rotation angle from a reference position in order to facilitate the multi-camera calibration. However, this assumption is often violated in practice, i.e., a pure rotation in a planar motion with accurate rotation angle is hardly realisable. To address this problem, at first, this thesis proposes a calibration method associated with the approximate circular motion. With these modified projection matrices, a resulting VH is represented by a hierarchical tree structure of voxels from which surfaces are extracted by the Marching cubes (MC) algorithm. However, the surfaces may have unexpected artefacts caused by a coarser volume reconstruction, the topological ambiguity of the MC algorithm, and imperfect image processing or calibration result. To avoid this sensitivity, this thesis proposes a robust surface construction algorithm which initially classifies local convex regions from imperfect MC vertices and then aggregates local surfaces constructed by the 3D convex hull algorithm. Furthermore, this thesis also explores the use of wide baseline images to refine a coarse VH using an affine invariant region descriptor. This improves the quality of VH when a small number of initial views is given. In conclusion, the proposed methods achieve a 3D model with enhanced accuracy. Also, robust surface modelling is retained when silhouette images are degraded by practical noise

    Robust surface modelling of visual hull from multiple silhouettes

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    Reconstructing depth information from images is one of the actively researched themes in computer vision and its application involves most vision research areas from object recognition to realistic visualisation. Amongst other useful vision-based reconstruction techniques, this thesis extensively investigates the visual hull (VH) concept for volume approximation and its robust surface modelling when various views of an object are available. Assuming that multiple images are captured from a circular motion, projection matrices are generally parameterised in terms of a rotation angle from a reference position in order to facilitate the multi-camera calibration. However, this assumption is often violated in practice, i.e., a pure rotation in a planar motion with accurate rotation angle is hardly realisable. To address this problem, at first, this thesis proposes a calibration method associated with the approximate circular motion. With these modified projection matrices, a resulting VH is represented by a hierarchical tree structure of voxels from which surfaces are extracted by the Marching cubes (MC) algorithm. However, the surfaces may have unexpected artefacts caused by a coarser volume reconstruction, the topological ambiguity of the MC algorithm, and imperfect image processing or calibration result. To avoid this sensitivity, this thesis proposes a robust surface construction algorithm which initially classifies local convex regions from imperfect MC vertices and then aggregates local surfaces constructed by the 3D convex hull algorithm. Furthermore, this thesis also explores the use of wide baseline images to refine a coarse VH using an affine invariant region descriptor. This improves the quality of VH when a small number of initial views is given. In conclusion, the proposed methods achieve a 3D model with enhanced accuracy. Also, robust surface modelling is retained when silhouette images are degraded by practical noise

    Non contact surface metrology in a hazardous environment

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    The EFDA-JET tokamak is an experimental fusion device researching fusion as a means of energy production. Inside the toroidal vessel, plasma with temperature in excess of 100 million degrees Celsius is generated and constrained by high power magnetic fields. Additional protection is provided by tiles which clad the inside of the machine. As part of a major upgrade existing heat protective tiles are to be replaced with an advanced design, and renewed interest has been shown in dimensional measurement of the surface. Measurement must occur during shutdown periods where temperature and pressure are at ambient levels. Manned entry is not permissible and all work should be performed remotely. To avoid contamination which could affect the fusion reaction and experimental results, contact with the measurement surface is not permitted. This work assesses non-contact surface measurement technologies, along with standards and guidelines for dimensional surface measurement. Existing measurement test artefacts do not offer the required surface finish and features, so specific test artefacts have been designed and produced. These artefacts are traceable to the national length standard, as traceability is a pre-requisite to evaluate accuracy. Exploratory tests highlighted two technologies for further investigation, laser triangulation and white light fringe projection. Two commercially available, state-ofthe- art examples of each technology have been evaluated using a processing method developed to highlight performance in key areas relevant to EFDA-JET. These areas include quantitative assessments of the effect of surface angle on measurement quality, the effect of depth of field for fringe projection systems and the ability of technologies to record gap and flush from tens of micrometres to millimetres. Tests enable a user to begin to assess the impact the measurement system has on the measurement result, how different technologies and systems used alone or in combination may resolve or compound erroneous results, clarifying or disrupting the meaning of results

    Real-time simulation and visualisation of cloth using edge-based adaptive meshes

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    Real-time rendering and the animation of realistic virtual environments and characters has progressed at a great pace, following advances in computer graphics hardware in the last decade. The role of cloth simulation is becoming ever more important in the quest to improve the realism of virtual environments. The real-time simulation of cloth and clothing is important for many applications such as virtual reality, crowd simulation, games and software for online clothes shopping. A large number of polygons are necessary to depict the highly exible nature of cloth with wrinkling and frequent changes in its curvature. In combination with the physical calculations which model the deformations, the effort required to simulate cloth in detail is very computationally expensive resulting in much diffculty for its realistic simulation at interactive frame rates. Real-time cloth simulations can lack quality and realism compared to their offline counterparts, since coarse meshes must often be employed for performance reasons. The focus of this thesis is to develop techniques to allow the real-time simulation of realistic cloth and clothing. Adaptive meshes have previously been developed to act as a bridge between low and high polygon meshes, aiming to adaptively exploit variations in the shape of the cloth. The mesh complexity is dynamically increased or refined to balance quality against computational cost during a simulation. A limitation of many approaches is they do not often consider the decimation or coarsening of previously refined areas, or otherwise are not fast enough for real-time applications. A novel edge-based adaptive mesh is developed for the fast incremental refinement and coarsening of a triangular mesh. A mass-spring network is integrated into the mesh permitting the real-time adaptive simulation of cloth, and techniques are developed for the simulation of clothing on an animated character

    The future of composites for marine applications

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