21,603 research outputs found
Hierarchical Salient Object Detection for Assisted Grasping
Visual scene decomposition into semantic entities is one of the major
challenges when creating a reliable object grasping system. Recently, we
introduced a bottom-up hierarchical clustering approach which is able to
segment objects and parts in a scene. In this paper, we introduce a transform
from such a segmentation into a corresponding, hierarchical saliency function.
In comprehensive experiments we demonstrate its ability to detect salient
objects in a scene. Furthermore, this hierarchical saliency defines a most
salient corresponding region (scale) for every point in an image. Based on
this, an easy-to-use pick and place manipulation system was developed and
tested exemplarily.Comment: Accepted for ICRA 201
Planning 3-D collision-free paths using spheres
A scheme for the representation of objects, the Successive Spherical Approximation (SSA), facilitates the rapid planning of collision-free paths in a 3-D, dynamic environment. The hierarchical nature of the SSA allows collision-free paths to be determined efficiently while still providing for the exact representation of dynamic objects. The concept of a freespace cell is introduced to allow human 3-D conceptual knowledge to be used in facilitating satisfying choices for paths. Collisions can be detected at a rate better than 1 second per environment object per path. This speed enables the path planning process to apply a hierarchy of rules to create a heuristically satisfying collision-free path
Bayesian learning of models for estimating uncertainty in alert systems: application to air traffic conflict avoidance
Alert systems detect critical events which can happen in the short term. Uncertainties in data and in the models used for detection cause alert errors. In the case of air traffic control systems such as Short-Term Conflict Alert (STCA), uncertainty increases errors in alerts of separation loss. Statistical methods that are based on analytical assumptions can provide biased estimates of uncertainties. More accurate analysis can be achieved by using Bayesian Model Averaging, which provides estimates of the posterior probability distribution of a prediction. We propose a new approach to estimate the prediction uncertainty, which is based on observations that the uncertainty can be quantified by variance of predicted outcomes. In our approach, predictions for which variances of posterior probabilities are above a given threshold are assigned to be uncertain. To verify our approach we calculate a probability of alert based on the extrapolation of closest point of approach. Using Heathrow airport flight data we found that alerts are often generated under different conditions, variations in which lead to alert detection errors. Achieving 82.1% accuracy of modelling the STCA system, which is a necessary condition for evaluating the uncertainty in prediction, we found that the proposed method is capable of reducing the uncertain component. Comparison with a bootstrap aggregation method has demonstrated a significant reduction of uncertainty in predictions. Realistic estimates of uncertainties will open up new approaches to improving the performance of alert systems
Lepton Flavour Violation and theta(13) in Minimal Resonant Leptogenesis
We study the impact of minimal non-supersymmetric models of resonant
leptogenesis on charged lepton flavour violation and the neutrino mixing angle
theta(13). Possible low-scale flavour realisations of resonant tau-, mu- and
e-leptogenesis provide very distinct and predictive frameworks to explain the
observed baryon asymmetry in the Universe by sphaleron conversion of an
individual tau-, mu- and e-lepton-number asymmetry which gets resonantly
enhanced via out-of-equilibrium decays of nearly degenerate heavy Majorana
neutrinos. Based on approximate flavour symmetries, we construct viable
scenarios of resonant tau-, mu- and e-leptogenesis compatible with universal
right-handed neutrino masses at the GUT scale, where the required
heavy-neutrino mass splittings are generated radiatively. The heavy Majorana
neutrinos in such scenarios can be as light as 100 GeV and their couplings to
two of the charged leptons may be large. In particular, we explicitly
demonstrate the compelling role that the three heavy Majorana neutrinos play,
in order to obtain successful leptogenesis and experimentally testable rates
for lepton flavour violating processes, such as mu --> e gamma and mu --> e
conversion in nuclei.Comment: 40 pages, 9 figures, PRD versio
Multilayer Graph-Based Trajectory Planning for Race Vehicles in Dynamic Scenarios
Trajectory planning at high velocities and at the handling limits is a
challenging task. In order to cope with the requirements of a race scenario, we
propose a far-sighted two step, multi-layered graph-based trajectory planner,
capable to run with speeds up to 212~km/h. The planner is designed to generate
an action set of multiple drivable trajectories, allowing an adjacent behavior
planner to pick the most appropriate action for the global state in the scene.
This method serves objectives such as race line tracking, following, stopping,
overtaking and a velocity profile which enables a handling of the vehicle at
the limit of friction. Thereby, it provides a high update rate, a far planning
horizon and solutions to non-convex scenarios. The capabilities of the proposed
method are demonstrated in simulation and on a real race vehicle.Comment: Accepted at The 22nd IEEE International Conference on Intelligent
Transportation Systems, October 27 - 30, 201
An adaptive hierarchical domain decomposition method for parallel contact dynamics simulations of granular materials
A fully parallel version of the contact dynamics (CD) method is presented in
this paper. For large enough systems, 100% efficiency has been demonstrated for
up to 256 processors using a hierarchical domain decomposition with dynamic
load balancing. The iterative scheme to calculate the contact forces is left
domain-wise sequential, with data exchange after each iteration step, which
ensures its stability. The number of additional iterations required for
convergence by the partially parallel updates at the domain boundaries becomes
negligible with increasing number of particles, which allows for an effective
parallelization. Compared to the sequential implementation, we found no
influence of the parallelization on simulation results.Comment: 19 pages, 15 figures, published in Journal of Computational Physics
(2011
Zero-gravity movement studies
The use of computer graphics to simulate the movement of articulated animals and mechanisms has a number of uses ranging over many fields. Human motion simulation systems can be useful in education, medicine, anatomy, physiology, and dance. In biomechanics, computer displays help to understand and analyze performance. Simulations can be used to help understand the effect of external or internal forces. Similarly, zero-gravity simulation systems should provide a means of designing and exploring the capabilities of hypothetical zero-gravity situations before actually carrying out such actions. The advantage of using a simulation of the motion is that one can experiment with variations of a maneuver before attempting to teach it to an individual. The zero-gravity motion simulation problem can be divided into two broad areas: human movement and behavior in zero-gravity, and simulation of articulated mechanisms
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