4,744 research outputs found

    Generating readable texts for readers with low basic skills

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    Most NLG systems generate texts for readers with good reading ability, but SkillSum adapts its output for readers with poor literacy. Evaluation with lowskilled readers confirms that SkillSum's knowledge-based microplanning choices enhance readability. We also discuss future readability improvements

    Towards Integration of Cognitive Models in Dialogue Management: Designing the Virtual Negotiation Coach Application

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    This paper presents an approach to flexible and adaptive dialogue management driven by cognitive modelling of human dialogue behaviour. Artificial intelligent agents, based on the ACT-R cognitive architecture, together with human actors are participating in a (meta)cognitive skills training within a negotiation scenario. The agent  employs instance-based learning to decide about its own actions and to reflect on the behaviour of the opponent. We show that task-related actions can be handled by a cognitive agent who is a plausible dialogue partner.  Separating task-related and dialogue control actions enables the application of sophisticated models along with a flexible architecture  in which  various alternative modelling methods can be combined. We evaluated the proposed approach with users assessing  the relative contribution of various factors to the overall usability of a dialogue system. Subjective perception of effectiveness, efficiency and satisfaction were correlated with various objective performance metrics, e.g. number of (in)appropriate system responses, recovery strategies, and interaction pace. It was observed that the dialogue system usability is determined most by the quality of agreements reached in terms of estimated Pareto optimality, by the user's negotiation strategies selected, and by the quality of system recognition, interpretation and responses. We compared human-human and human-agent performance with respect to the number and quality of agreements reached, estimated cooperativeness level, and frequency of accepted negative outcomes. Evaluation experiments showed promising, consistently positive results throughout the range of the relevant scales

    The guiding process in discovery hypertext learning environments for the Internet

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    Hypertext is the dominant method to navigate the Internet, providing user freedom and control over navigational behaviour. There has been an increase in converting existing educational material into Internet web pages but weaknesses have been identified in current WWW learning systems. There is a lack of conceptual support for learning from hypertext, navigational disorientation and cognitive overload. This implies the need for an established pedagogical approach to developing the web as a teaching and learning medium. Guided Discovery Learning is proposed as an educational pedagogy suitable for supporting WWW learning. The hypothesis is that a guided discovery environment will produce greater gains in learning and satisfaction, than a non-adaptive hypertext environment. A second hypothesis is that combining concept maps with this specific educational paradigm will provide cognitive support. The third hypothesis is that student learning styles will not influence learning outcome or user satisfaction. Thus, providing evidence that the guided discovery learning paradigm can be used for many types of learning styles. This was investigated by the building of a guided discovery system and a framework devised for assessing teaching styles. The system provided varying discovery steps, guided advice, individualistic system instruction and navigational control. An 84 subject experiment compared a Guided discovery condition, a Map-only condition and an Unguided condition. Subjects were subdivided according to learning styles, with measures for learning outcome and user satisfaction. The results indicate that providing guidance will result in a significant increase in level of learning. Guided discovery condition subjects, regardless of learning styles, experienced levels of satisfaction comparable to those in the other conditions. The concept mapping tool did not appear to affect learning outcome or user satisfaction. The conclusion was that using a particular approach to guidance would result in a more supportive environment for learning. This research contributes to the need for a better understanding of the pedagogic design that should be incorporated into WWW learning environments, with a recommendation for a guided discovery approach to alleviate major hypertext and WWW issues for distance learning

    Intelligent tutoring systems for systems engineering methodologies

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    The general goal is to provide the technology required to build systems that can provide intelligent tutoring in IDEF (Integrated Computer Aided Manufacturing Definition Method) modeling. The following subject areas are covered: intelligent tutoring systems for systems analysis methodologies; IDEF tutor architecture and components; developing cognitive skills for IDEF modeling; experimental software; and PC based prototype

    Automated analysis of Learner\u27s Research Article writing and feedback generation through Machine Learning and Natural Language Processing

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    Teaching academic writing in English to native and non-native speakers is a challenging task. Quite a variety of computer-aided instruction tools have arisen in the form of Automated Writing Evaluation (AWE) systems to help students in this regard. This thesis describes my contribution towards the implementation of the Research Writing Tutor (RWT), an AWE tool that aids students with academic research writing by analyzing a learner\u27s text at the discourse level. It offers tailored feedback after analysis based on discipline-aware corpora. At the core of RWT lie two different computational models built using machine learning algorithms to identify the rhetorical structure of a text. RWT extends previous research on a similar AWE tool, the Intelligent Academic Discourse Evaluator (IADE) (Cotos, 2010), designed to analyze articles at the move level of discourse. As a result of the present research, RWT analyzes further at the level of discourse steps, which are the granular communicative functions that constitute a particular move. Based on features extracted from a corpus of expert-annotated research article introductions, the learning algorithm classifies each sentence of a document with a particular rhetorical move and a step. Currently, RWT analyzes the introduction section of a research article, but this work generalizes to handle the other sections of an article, including Methods, Results and Discussion/Conclusion. This research describes RWT\u27s unique software architecture for analyzing academic writing. This architecture consists of a database schema, a specific choice of classification features, our computational model training procedure, our approach to testing for performance evaluation, and finally the method of applying the models to a learner\u27s writing sample. Experiments were done on the annotated corpus data to study the relation among the features and the rhetorical structure within the documents. Finally, I report the performance measures of our 23 computational models and their capability to identify rhetorical structure on user submitted writing. The final move classifier was trained using a total of 5828 unigrams and 11630 trigrams and performed at a maximum accuracy of 72.65%. Similarly, the step classifier was trained using a total of 27689 unigrams and 27160 trigrams and performed at a maximum accuracy of 72.01%. The revised architecture presented also led to increased speed of both training (a 9x speedup) and real-time performance (a 2x speedup). These performance rates are sufficient for satisfactory usage of RWT in the classroom. The overall goal of RWT is to empower students to write better by helping them consider writing as a series of rhetorical strategies to convey a functional meaning. This research will enable RWT to be deployed broadly into a wider spectrum of classrooms

    Artificial Intelligence in Music Education: A Critical Review

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    This paper reviews the principal approaches to using Artificial Intelligence in Music Education. Music is a challenging domain for Artificial Intelligence in Education (AI-ED) because music is, in general, an open-ended domain demanding creativity and problem-seeking on the part of learners and teachers. In addition, Artificial Intelligence theories of music are far from complete, and music education typically emphasises factors other than the communication of ‘knowledge’ to students. This paper reviews critically some of the principal problems and possibilities in a variety of AI-ED approaches to music education. Approaches considered include: Intelligent Tutoring Systems for Music; Music Logo Systems; Cognitive Support Frameworks that employ models of creativity; highly interactive interfaces that employ AI theories; AI-based music tools; and systems to support negotiation and reflection. A wide variety of existing music AI-ED systems are used to illustrate the key issues, techniques and methods associated with these approaches to AI-ED in Music

    Spacecraft software training needs assessment research, appendices

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    The appendices to the previously reported study are presented: statistical data from task rating worksheets; SSD references; survey forms; fourth generation language, a powerful, long-term solution to maintenance cost; task list; methodology; SwRI's instructional systems development model; relevant research; and references

    Just in Time Support to Aide Cardio-Pulmonary Resuscitation

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    Survey of the State of the Art in Natural Language Generation: Core tasks, applications and evaluation

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    This paper surveys the current state of the art in Natural Language Generation (NLG), defined as the task of generating text or speech from non-linguistic input. A survey of NLG is timely in view of the changes that the field has undergone over the past decade or so, especially in relation to new (usually data-driven) methods, as well as new applications of NLG technology. This survey therefore aims to (a) give an up-to-date synthesis of research on the core tasks in NLG and the architectures adopted in which such tasks are organised; (b) highlight a number of relatively recent research topics that have arisen partly as a result of growing synergies between NLG and other areas of artificial intelligence; (c) draw attention to the challenges in NLG evaluation, relating them to similar challenges faced in other areas of Natural Language Processing, with an emphasis on different evaluation methods and the relationships between them.Comment: Published in Journal of AI Research (JAIR), volume 61, pp 75-170. 118 pages, 8 figures, 1 tabl
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