2,008 research outputs found
Mobile, collaborative augmented reality using cloudlets
The evolution in mobile applications to support advanced interactivity and demanding multimedia features is still ongoing. Novel application concepts (e.g. mobile Augmented Reality (AR)) are however hindered by the inherently limited resources available on mobile platforms (not withstanding the dramatic performance increases of mobile hardware). Offloading resource intensive application components to the cloud, also known as "cyber foraging", has proven to be a valuable solution in a variety of scenarios. However, also for collaborative scenarios, in which data together with its processing are shared between multiple users, this offloading concept is highly promising. In this paper, we investigate the challenges posed by offloading collaborative mobile applications. We present a middleware platform capable of autonomously deploying software components to minimize average CPU load, while guaranteeing smooth collaboration. As a use case, we present and evaluate a collaborative AR application, offering interaction between users, the physical environment as well as with the virtual objects superimposed on this physical environment
Scaling Virtualized Smartphone Images in the Cloud
Üks selle Bakalaureuse töö eesmärkidest oli Android-x86 nutitelefoni platvormi juurutamine
pilvekeskkonda ja välja selgitamine, kas valitud instance on piisav virtualiseeritud nutitelefoni
platvormi juurutamiseks ning kui palju koormust see talub. Töös kasutati Amazoni instance'i
M1 Small, mis oli piisav, et juurutada Androidi virtualiseeritud platvormi, kuid jäi kesisemaks
kui mobiiltelefon, millel teste läbi viidi. M1 Medium instance'i tüüp oli sobivam ja näitas
paremaid tulemusi võrreldes telefoniga.
Teostati koormusteste selleks vastava tööriistaga Tsung, et näha, kui palju üheaegseid
kasutajaid instance talub. Testi läbiviimiseks paigaldasime Dalviku instance'ile Tomcat
serveri.
Pärast teste ühe eksemplariga, juurutasime külge Elastic Load Balancing ja
automaatse skaleerimise Amazon Auto Scaling tööriista. Esimene neist jaotas koormust
instance'ide
vahel.
Automaatse
skaleerimise
tööriista
kasutasime,
et
rakendada
horisontaalset skaleerimist meie Android-x86 instance'le. Kui CPU tõusis üle 60% kauemaks
kui üks minut, siis tehti eelmisele identne instance ja koormust saadeti edaspidi sinna. Seda
protseduuri vajadusel korrati maksimum kümne instance'ini. Meie teostusel olid tagasilöögid,
sest Elastic Load Balancer aegus 60 sekundi pärast ning me ei saanud kõikide välja
saadetud päringutele vastuseid. Serverisse saadetud faili kirjutamine ja kompileerimine olid
kulukad tegevused ja seega ei lõppenud kõik 60 sekundi jooksul. Me ei saanud koos Load
Balancer'iga läbiviidud testidest piisavalt andmeid, et teha järeldusi, kas virtualiseeritud
nutitelefoni platvorm Android on hästi või halvasti skaleeruv.In this thesis we deployed a smartphone image in an Amazon EC2 instance and ran stress tests on them to know how much users can one instance bear and how scalable it is. We tested how much time would a method run in a physical Android device and in a cloud instance. We deployed CyanogenMod and Dalvik for a single instance. We used Tsung for stress testing. For those tests we also made a Tomcat server on Dalvik instance that would take the incoming file, the file would be compiled with java and its class file would be wrapped into dex, a Dalvik executable file, that is later executed with Dalvik. Three instances made a Tsung cluster that sent load to a Dalvik Virtual Machine instance. For scaling we used Amazon Auto Scaling tool and Elastic Load Balancer that divided incoming load between the instances
Migrating to Cloud-Native Architectures Using Microservices: An Experience Report
Migration to the cloud has been a popular topic in industry and academia in
recent years. Despite many benefits that the cloud presents, such as high
availability and scalability, most of the on-premise application architectures
are not ready to fully exploit the benefits of this environment, and adapting
them to this environment is a non-trivial task. Microservices have appeared
recently as novel architectural styles that are native to the cloud. These
cloud-native architectures can facilitate migrating on-premise architectures to
fully benefit from the cloud environments because non-functional attributes,
like scalability, are inherent in this style. The existing approaches on cloud
migration does not mostly consider cloud-native architectures as their
first-class citizens. As a result, the final product may not meet its primary
drivers for migration. In this paper, we intend to report our experience and
lessons learned in an ongoing project on migrating a monolithic on-premise
software architecture to microservices. We concluded that microservices is not
a one-fit-all solution as it introduces new complexities to the system, and
many factors, such as distribution complexities, should be considered before
adopting this style. However, if adopted in a context that needs high
flexibility in terms of scalability and availability, it can deliver its
promised benefits
Hikester - the event management application
Today social networks and services are one of the most important part of our
everyday life. Most of the daily activities, such as communicating with
friends, reading news or dating is usually done using social networks. However,
there are activities for which social networks do not yet provide adequate
support. This paper focuses on event management and introduces "Hikester". The
main objective of this service is to provide users with the possibility to
create any event they desire and to invite other users. "Hikester" supports the
creation and management of events like attendance of football matches, quest
rooms, shared train rides or visit of museums in foreign countries. Here we
discuss the project architecture as well as the detailed implementation of the
system components: the recommender system, the spam recognition service and the
parameters optimizer
Keep Your Nice Friends Close, but Your Rich Friends Closer -- Computation Offloading Using NFC
The increasing complexity of smartphone applications and services necessitate
high battery consumption but the growth of smartphones' battery capacity is not
keeping pace with these increasing power demands. To overcome this problem,
researchers gave birth to the Mobile Cloud Computing (MCC) research area. In
this paper we advance on previous ideas, by proposing and implementing the
first known Near Field Communication (NFC)-based computation offloading
framework. This research is motivated by the advantages of NFC's short distance
communication, with its better security, and its low battery consumption. We
design a new NFC communication protocol that overcomes the limitations of the
default protocol; removing the need for constant user interaction, the one-way
communication restraint, and the limit on low data size transfer. We present
experimental results of the energy consumption and the time duration of two
computationally intensive representative applications: (i) RSA key generation
and encryption, and (ii) gaming/puzzles. We show that when the helper device is
more powerful than the device offloading the computations, the execution time
of the tasks is reduced. Finally, we show that devices that offload application
parts considerably reduce their energy consumption due to the low-power NFC
interface and the benefits of offloading.Comment: 9 pages, 4 tables, 13 figure
Recovering Residual Forensic Data from Smartphone Interactions with Cloud Storage Providers
There is a growing demand for cloud storage services such as Dropbox, Box,
Syncplicity and SugarSync. These public cloud storage services can store
gigabytes of corporate and personal data in remote data centres around the
world, which can then be synchronized to multiple devices. This creates an
environment which is potentially conducive to security incidents, data breaches
and other malicious activities. The forensic investigation of public cloud
environments presents a number of new challenges for the digital forensics
community. However, it is anticipated that end-devices such as smartphones,
will retain data from these cloud storage services. This research investigates
how forensic tools that are currently available to practitioners can be used to
provide a practical solution for the problems related to investigating cloud
storage environments. The research contribution is threefold. First, the
findings from this research support the idea that end-devices which have been
used to access cloud storage services can be used to provide a partial view of
the evidence stored in the cloud service. Second, the research provides a
comparison of the number of files which can be recovered from different
versions of cloud storage applications. In doing so, it also supports the idea
that amalgamating the files recovered from more than one device can result in
the recovery of a more complete dataset. Third, the chapter contributes to the
documentation and evidentiary discussion of the artefacts created from specific
cloud storage applications and different versions of these applications on iOS
and Android smartphones
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