465 research outputs found

    Mobile Ad hoc Networking: Imperatives and Challenges

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    Mobile ad hoc networks (MANETs) represent complex distributed systems that comprise wireless mobile nodes that can freely and dynamically self-organize into arbitrary and temporary, "ad-hoc" network topologies, allowing people and devices to seamlessly internetwork in areas with no pre-existing communication infrastructure, e.g., disaster recovery environments. Ad hoc networking concept is not a new one, having been around in various forms for over 20 years. Traditionally, tactical networks have been the only communication networking application that followed the ad hoc paradigm. Recently, the introduction of new technologies such as the Bluetooth, IEEE 802.11 and Hyperlan are helping enable eventual commercial MANET deployments outside the military domain. These recent evolutions have been generating a renewed and growing interest in the research and development of MANET. This paper attempts to provide a comprehensive overview of this dynamic field. It first explains the important role that mobile ad hoc networks play in the evolution of future wireless technologies. Then, it reviews the latest research activities in these areas, including a summary of MANET\u27s characteristics, capabilities, applications, and design constraints. The paper concludes by presenting a set of challenges and problems requiring further research in the future

    IF-MANET: Interoperable framework for heterogeneous mobile ad hoc networks

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    The advances in low power micro-processors, wireless networks and embedded systems have raised the need to utilize the significant resources of mobile devices. These devices for example, smart phones, tablets, laptops, wearables, and sensors are gaining enormous processing power, storage capacity and wireless bandwidth. In addition, the advancement in wireless mobile technology has created a new communication paradigm via which a wireless network can be created without any priori infrastructure called mobile ad hoc network (MANET). While progress is being made towards improving the efficiencies of mobile devices and reliability of wireless mobile networks, the mobile technology is continuously facing the challenges of un-predictable disconnections, dynamic mobility and the heterogeneity of routing protocols. Hence, the traditional wired, wireless routing protocols are not suitable for MANET due to its unique dynamic ad hoc nature. Due to the reason, the research community has developed and is busy developing protocols for routing in MANET to cope with the challenges of MANET. However, there are no single generic ad hoc routing protocols available so far, which can address all the basic challenges of MANET as mentioned before. Thus this diverse range of ever growing routing protocols has created barriers for mobile nodes of different MANET taxonomies to intercommunicate and hence wasting a huge amount of valuable resources. To provide interaction between heterogeneous MANETs, the routing protocols require conversion of packets, meta-model and their behavioural capabilities. Here, the fundamental challenge is to understand the packet level message format, meta-model and behaviour of different routing protocols, which are significantly different for different MANET Taxonomies. To overcome the above mentioned issues, this thesis proposes an Interoperable Framework for heterogeneous MANETs called IF-MANET. The framework hides the complexities of heterogeneous routing protocols and provides a homogeneous layer for seamless communication between these routing protocols. The framework creates a unique Ontology for MANET routing protocols and a Message Translator to semantically compare the packets and generates the missing fields using the rules defined in the Ontology. Hence, the translation between an existing as well as newly arriving routing protocols will be achieved dynamically and on-the-fly. To discover a route for the delivery of packets across heterogeneous MANET taxonomies, the IF-MANET creates a special Gateway node to provide cluster based inter-domain routing. The IF-MANET framework can be used to develop different middleware applications. For example: Mobile grid computing that could potentially utilise huge amounts of aggregated data collected from heterogeneous mobile devices. Disaster & crises management applications can be created to provide on-the-fly infrastructure-less emergency communication across organisations by utilising different MANET taxonomies

    Enabling Multi-Hop Remote Method Invocation in Device-To-Device Networks

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    To avoid shrinking down the performance and preserve energy, low-end mobile devices can collaborate with the nearby ones by offloading computation intensive code. However, despite the long research history, code offloading is dilatory and unfit for applications that require rapidly consecutive requests per short period. Even though Remote Procedure Call (RPC) is apparently one possible approach that can address this problem, the RPC-based or message queue-based techniques are obsolete or unwieldy for mobile platforms. Moreover, the need of accessibility beyond the limit reach of the device-to-device (D2D) networks originates another problem. This article introduces a new software framework to overcome these shortcomings by enabling routing RPC architecture on multiple group device-to-device networks. Our framework provides annotations for declaring distribution decision and out-of-box components that enable peer-to-peer offloading, even when a client app and the service provider do not have a direct network link or Internet connectivity. This article also discusses the two typical mobile applications that built on top of the framework for chatting and remote browsing services, as well as the empirical experiments with actual test-bed devices to unveil the low overhead conduct and similar performance as RPC in reality

    IETF standardization in the field of the Internet of Things (IoT): a survey

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    Smart embedded objects will become an important part of what is called the Internet of Things. However, the integration of embedded devices into the Internet introduces several challenges, since many of the existing Internet technologies and protocols were not designed for this class of devices. In the past few years, there have been many efforts to enable the extension of Internet technologies to constrained devices. Initially, this resulted in proprietary protocols and architectures. Later, the integration of constrained devices into the Internet was embraced by IETF, moving towards standardized IP-based protocols. In this paper, we will briefly review the history of integrating constrained devices into the Internet, followed by an extensive overview of IETF standardization work in the 6LoWPAN, ROLL and CoRE working groups. This is complemented with a broad overview of related research results that illustrate how this work can be extended or used to tackle other problems and with a discussion on open issues and challenges. As such the aim of this paper is twofold: apart from giving readers solid insights in IETF standardization work on the Internet of Things, it also aims to encourage readers to further explore the world of Internet-connected objects, pointing to future research opportunities

    Universal Mobile Service Execution Framework for Device-To-Device Collaborations

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    There are high demands of effective and high-performance of collaborations between mobile devices in the places where traditional Internet connections are unavailable, unreliable, or significantly overburdened, such as on a battlefield, disaster zones, isolated rural areas, or crowded public venues. To enable collaboration among the devices in opportunistic networks, code offloading and Remote Method Invocation are the two major mechanisms to ensure code portions of applications are successfully transmitted to and executed on the remote platforms. Although these domains are highly enjoyed in research for a decade, the limitations of multi-device connectivity, system error handling or cross platform compatibility prohibit these technologies from being broadly applied in the mobile industry. To address the above problems, we designed and developed UMSEF - an Universal Mobile Service Execution Framework, which is an innovative and radical approach for mobile computing in opportunistic networks. Our solution is built as a component-based mobile middleware architecture that is flexible and adaptive with multiple network topologies, tolerant for network errors and compatible for multiple platforms. We provided an effective algorithm to estimate the resource availability of a device for higher performance and energy consumption and a novel platform for mobile remote method invocation based on declarative annotations over multi-group device networks. The experiments in reality exposes our approach not only achieve the better performance and energy consumption, but can be extended to large-scaled ubiquitous or IoT systems

    Design and evaluation of wireless dense networks : application to in-flight entertainment systems

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    Le réseau sans fil est l'un des domaines de réseautage les plus prometteurs avec des caractéristiques uniques qui peuvent fournir la connectivité dans les situations où il est difficile d'utiliser un réseau filaire, ou lorsque la mobilité des nœuds est nécessaire. Cependant, le milieu de travail impose généralement diverses contraintes, où les appareils sans fil font face à différents défis lors du partage des moyens de communication. De plus, le problème s'aggrave avec l'augmentation du nombre de nœuds. Différentes solutions ont été introduites pour faire face aux réseaux très denses. D'autre part, un nœud avec une densité très faible peut créer un problème de connectivité et peut conduire à l'optension de nœuds isolés et non connectes au réseau. La densité d'un réseau est définit en fonction du nombre de nœuds voisins directs au sein de la portée de transmission du nœud. Cependant, nous croyons que ces métriques ne sont pas suffisants et nous proposons une nouvelle mesure qui considère le nombre de voisins directs et la performance du réseau. Ainsi, la réponse du réseau, respectant l'augmentation du nombre de nœuds, est considérée lors du choix du niveau de la densité. Nous avons défini deux termes: l'auto-organisation et l'auto-configuration, qui sont généralement utilisés de façon interchangeable dans la littérature en mettant en relief la différence entre eux. Nous estimons qu'une définition claire de la terminologie peut éliminer beaucoup d'ambiguïté et aider à présenter les concepts de recherche plus clairement. Certaines applications, telles que Ies systèmes "In-Flight Entertainment (IFE)" qui se trouvent à l'intérieur des cabines d'avions, peuveut être considérées comme des systèmes sans fil de haute densité, même si peu de nœuds sont relativement présents. Pour résoudre ce problème, nous proposons une architecture hétérogène de différentes technologies à fin de surmonter les contraintes spécifiques de l'intérieur de la cabine. Chaque technologie vise à résoudre une partie du problème. Nous avons réalisé diverses expérimentations et simulations pour montrer la faisabilité de l'architecture proposée. Nous avons introduit un nouveau protocole d'auto-organisation qui utilise des antennes intelligentes pour aider certains composants du système IFE; à savoir les unités d'affichage et leurs systèmes de commande, à s'identifier les uns les autres sans aucune configuration préliminaire. Le protocole a été conçu et vérifié en utilisant le langage UML, puis, un module de NS2 a été créé pour tester les différents scénarios.Wireless networking is one of the most challenging networking domains with unique features that can provide connectivity in situations where it is difficult to use wired networking, or when ! node mobility is required. However, the working environment us! ually im poses various constrains, where wireless devices face various challenges when sharing the communication media. Furthermore, the problem becomes worse when the number of nodes increase. Different solutions were introduced to cope with highly dense networks. On the other hand, a very low density can create a poor connectivity problem and may lead to have isolated nodes with no connection to the network. It is common to define network density according to the number of direct neighboring nodes within the node transmission range. However, we believe that such metric is not enough. Thus, we propose a new metric that encompasses the number of direct neighbors and the network performance. In this way, the network response, due to the increasing number of nodes, is considered when deciding the density level. Moreover, we defined two terms, self-organization and self-configuration, which are usually used interchangeably in the literature through highlighting the difference ! between them. We believe that having a clear definition for terminology can eliminate a lot of ambiguity and help to present the research concepts more clearly. Some applications, such as In-Flight Entertainment (IFE) systems inside the aircraft cabin, can be considered as wirelessly high dense even if relatively few nodes are present. To solve this problem, we propose a heterogeneous architecture of different technologies to overcome the inherited constrains inside the cabin. Each technology aims at solving a part of the problem. We held various experimentation and simulations to show the feasibility of the proposed architecture

    Network virtualization as an integrated solution for emergency communication

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    In this paper the Virtual Private Ad Hoc Networking (VPAN) platform is introduced as an integrated networking solution for many applications that require secure transparent continuous connectivity using heterogeneous devices and network technologies. This is done by creating a virtual logical self-organizing network on top of existing network technologies reducing complexity and maintaining session continuity right from the start. One of the most interesting applications relies in the field of emergency communication with its specific needs which will be discussed in this paper and matched in detail against the architecture and features of the VPAN platform. The concept and dynamics are demonstrated and evaluated with measurements done on real hardware

    Leveraging Resources on Anonymous Mobile Edge Nodes

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    Smart devices have become an essential component in the life of mankind. The quick rise of smartphones, IoTs, and wearable devices enabled applications that were not possible few years ago, e.g., health monitoring and online banking. Meanwhile, smart sensing laid the infrastructure for smart homes and smart cities. The intrusive nature of smart devices granted access to huge amounts of raw data. Researchers seized the moment with complex algorithms and data models to process the data over the cloud and extract as much information as possible. However, the pace and amount of data generation, in addition to, networking protocols transmitting data to cloud servers failed short in touching more than 20% of what was generated on the edge of the network. On the other hand, smart devices carry a large set of resources, e.g., CPU, memory, and camera, that sit idle most of the time. Studies showed that for plenty of the time resources are either idle, e.g., sleeping and eating, or underutilized, e.g. inertial sensors during phone calls. These findings articulate a problem in processing large data sets, while having idle resources in the close proximity. In this dissertation, we propose harvesting underutilized edge resources then use them in processing the huge data generated, and currently wasted, through applications running at the edge of the network. We propose flipping the concept of cloud computing, instead of sending massive amounts of data for processing over the cloud, we distribute lightweight applications to process data on users\u27 smart devices. We envision this approach to enhance the network\u27s bandwidth, grant access to larger datasets, provide low latency responses, and more importantly involve up-to-date user\u27s contextual information in processing. However, such benefits come with a set of challenges: How to locate suitable resources? How to match resources with data providers? How to inform resources what to do? and When? How to orchestrate applications\u27 execution on multiple devices? and How to communicate between devices on the edge? Communication between devices at the edge has different parameters in terms of device mobility, topology, and data rate. Standard protocols, e.g., Wi-Fi or Bluetooth, were not designed for edge computing, hence, does not offer a perfect match. Edge computing requires a lightweight protocol that provides quick device discovery, decent data rate, and multicasting to devices in the proximity. Bluetooth features wide acceptance within the IoT community, however, the low data rate and unicast communication limits its use on the edge. Despite being the most suitable communication protocol for edge computing and unlike other protocols, Bluetooth has a closed source code that blocks lower layer in front of all forms of research study, enhancement, and customization. Hence, we offer an open source version of Bluetooth and then customize it for edge computing applications. In this dissertation, we propose Leveraging Resources on Anonymous Mobile Edge Nodes (LAMEN), a three-tier framework where edge devices are clustered by proximities. On having an application to execute, LAMEN clusters discover and allocate resources, share application\u27s executable with resources, and estimate incentives for each participating resource. In a cluster, a single head node, i.e., mediator, is responsible for resource discovery and allocation. Mediators orchestrate cluster resources and present them as a virtually large homogeneous resource. For example, two devices each offering either a camera or a speaker are presented outside the cluster as a single device with both camera and speaker, this can be extended to any combination of resources. Then, mediator handles applications\u27 distribution within a cluster as needed. Also, we provide a communication protocol that is customizable to the edge environment and application\u27s need. Pushing lightweight applications that end devices can execute over their locally generated data have the following benefits: First, avoid sharing user data with cloud server, which is a privacy concern for many of them; Second, introduce mediators as a local cloud controller closer to the edge; Third, hide the user\u27s identity behind mediators; and Finally, enhance bandwidth utilization by keeping raw data at the edge and transmitting processed information. Our evaluation shows an optimized resource lookup and application assignment schemes. In addition to, scalability in handling networks with large number of devices. In order to overcome the communication challenges, we provide an open source communication protocol that we customize for edge computing applications, however, it can be used beyond the scope of LAMEN. Finally, we present three applications to show how LAMEN enables various application domains on the edge of the network. In summary, we propose a framework to orchestrate underutilized resources at the edge of the network towards processing data that are generated in their proximity. Using the approaches explained later in the dissertation, we show how LAMEN enhances the performance of applications and enables a new set of applications that were not feasible
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