240 research outputs found

    Emulation platform design for multimedia applications over vehicular networks

    Get PDF
    Safety applications seems that will be decisive for a successful introduction to the automotive market for the vehicular networks. However, another kind of applications could be very helpful in order to reach the maximum number of equipped vehicles after market introduction, because can attract a greater number of users and facilitate a vehicular infrastructure investment because vehicular communication must provide business opportunities for Internet service providers to generate revenue. One of these kind of applications is live video streaming over vehicular networks. Video streaming is an attractive feature to many applications, such as emergency live video transmission, video on demand services, road-side video advertisement broadcasting and inter-vehicle video conversation. Test and evaluate implementations in a real testbed environment could be very costly and di cult in this kind of networks. Simulations are still commonly used as a first step in any development for vehicular networks research. Therefore, to test this kind of applications an emulation platform for multimedia applications over vehicular networks is presented in this article. We’ve studied the performance of video streaming services in a infrastructure environment over a highways taking special account in the losses that produces handovers during the communication caused by the network mobility

    Emulation platform design for multimedia applications over vehicular networks

    Get PDF
    Safety applications seems that will be decisive for a successful introduction to the automotive market for the vehicular networks. However, another kind of applications could be very helpful in order to reach the maximum number of equipped vehicles after market introduction, because can attract a greater number of users and facilitate a vehicular infrastructure investment because vehicular communication must provide business opportunities for Internet service providers to generate revenue. One of these kind of applications is live video streaming over vehicular networks. Video streaming is an attractive feature to many applications, such as emergency live video transmission, video on demand services, road-side video advertisement broadcasting and inter-vehicle video conversation. Test and evaluate implementations in a real testbed environment could be very costly and di cult in this kind of networks. Simulations are still commonly used as a first step in any development for vehicular networks research. Therefore, to test this kind of applications an emulation platform for multimedia applications over vehicular networks is presented in this article. We’ve studied the performance of video streaming services in a infrastructure environment over a highways taking special account in the losses that produces handovers during the communication caused by the network mobility

    Adoption of vehicular ad hoc networking protocols by networked robots

    Get PDF
    This paper focuses on the utilization of wireless networking in the robotics domain. Many researchers have already equipped their robots with wireless communication capabilities, stimulated by the observation that multi-robot systems tend to have several advantages over their single-robot counterparts. Typically, this integration of wireless communication is tackled in a quite pragmatic manner, only a few authors presented novel Robotic Ad Hoc Network (RANET) protocols that were designed specifically with robotic use cases in mind. This is in sharp contrast with the domain of vehicular ad hoc networks (VANET). This observation is the starting point of this paper. If the results of previous efforts focusing on VANET protocols could be reused in the RANET domain, this could lead to rapid progress in the field of networked robots. To investigate this possibility, this paper provides a thorough overview of the related work in the domain of robotic and vehicular ad hoc networks. Based on this information, an exhaustive list of requirements is defined for both types. It is concluded that the most significant difference lies in the fact that VANET protocols are oriented towards low throughput messaging, while RANET protocols have to support high throughput media streaming as well. Although not always with equal importance, all other defined requirements are valid for both protocols. This leads to the conclusion that cross-fertilization between them is an appealing approach for future RANET research. To support such developments, this paper concludes with the definition of an appropriate working plan

    Performance evaluation of a tree-based routing and address autoconfiguration for vehicle-to-Internet communications

    Get PDF
    Proceeding of: 2011 11th International Conference on ITS Telecommunications, 23-25 August, 2011, St. Petesburg, Russia.Vehicular ad hoc networks have proven to be quite useful for broadcast alike communications between nearby cars, but can also be used to provide Internet connectivity from vehicles. In order to do so, vehicle-to-Internet routing and IP address autoconfiguration are two critical pieces. TREBOL is a tree-based and configurable protocol which benefits from the inherent tree-shaped nature of vehicle to Internet traffic to reduce the signaling overhead while dealing efficiently with the vehicular dynamics. This paper experimentally evaluates the performance of TREBOL using a Linux implementation under lab-controlled realistic scenarios, including real vehicular traces obtained in the region of Madrid.The research of Marco Gramaglia and Carlos J. Bernardos leading to these results has been supported by the Ministry of Science and Innovation of Spain under the QUARTET project (TIN2009-13992-C02-01). The work of Marco Gramaglia, Carlos J. Bernardos and Antonio de la Oliva has also been supported by the European Community’s Seventh Framework Programme (FP7-ICT-2009-5) under grant agreement n. 258053 (MEDIEVAL project)

    Vehicular Networks with Infrastructure: Modeling, Simulation and Testbed

    Get PDF
    This thesis focuses on Vehicular Networks with Infrastructure. In the examined scenarios, vehicular nodes (e.g., cars, buses) can communicate with infrastructure roadside units (RSUs) providing continuous or intermittent coverage of an urban road topology. Different aspects related to the design of new applications for Vehicular Networks are investigated through modeling, simulation and testing on real field. In particular, the thesis: i) provides a feasible multi-hop routing solution for maintaining connectivity among RSUs, forming the wireless mesh infrastructure, and moving vehicles; ii) explains how to combine the UHF and the traditional 5-GHz bands to design and implement a new high-capacity high-efficiency Content Downloading using disjoint control and service channels; iii) studies new RSUs deployment strategies for Content Dissemination and Downloading in urban and suburban scenarios with different vehicles mobility models and traffic densities; iv) defines an optimization problem to minimize the average travel delay perceived by the drivers, spreading different traffic flows over the surface roads in a urban scenario; v) exploits the concept of Nash equilibrium in the game-theory approach to efficiently guide electric vehicles drivers' towards the charging stations. Moreover, the thesis emphasizes the importance of using realistic mobility models, as well as reasonable signal propagation models for vehicular networks. Simplistic assumptions drive to trivial mathematical analysis and shorter simulations, but they frequently produce misleading results. Thus, testing the proposed solutions in the real field and collecting measurements is a good way to double-check the correctness of our studie

    Handoff management for infotainment services over vehicular networks

    Get PDF
    Intelligent Transportation Systems (ITS) has impulsed the vehicular communications at the present time. The vehicular communications field is a hot research topic and is attracting a great interest in the automotive industry and telecommunications. There are essentially two main lines of work: (1) communication services related to road safety and traffic information; and (2) information and entertainment services, also named infotainment services. These latter services include both transmitting multimedia (voice over IP, streaming, on-line gaming, etc.) and classic data services (e-mail, access to private networks, web browsing, file sharing, etc.). In this thesis we will focus on these infotainment services because further research in this immature research field is necessary and, until nowadays, the main effort of the research community regarding vehicular communication has been focused on road safety and traffic information. Vehicular nodes need to be reached from the Internet and vice versa to be able to access to infotainment services. While vehicles move along the road infrastructure, they change their wireless point of attachment to the network. During this process, connectivity breaks down until the vehicle is connected again to a new road side unit in its area. This disconnection causes a disruption in the communications. Fast handoffs are a crucial requirement for vehicular networks to avoid long disruption times, since the high speed of vehicular nodes involves suffering a lot of handoffs during an Internet connection. This thesis is focused on Vehicular-to-Infrastructure (V2I) real-time infotainment services. The main contributions of this thesis are: i) a new testing framework for V2I communications to be able to test infotainment services in an easy way; ii) the analysis of the deployability of infotainment video services in vehicular networks using mobility protocols; and iii) the development of a new TCP architecture that will provide a better performance for all TCP-based infotainment services in a vehicular scenario with handoffs. In this thesis, firstly, we propose a new testing framework for vehicular infotainment applications. This framework is a vehicular emulation platform that allows testing real applications installed on Linux virtual machines. Using emulation, we are able to evaluate the performance of real applications with real-time requirements, so we can test multimedia applications used to offer infotainment services in vehicular scenarios in a straightforward way. Secondly, using the testing framework implemented in the first part of the thesis, we have done a performance evaluation of an infotainment service. Among these services, we think that video on demand services on highways will be interesting for users, and generate revenue to network operators. So we evaluated how network-layer handoffs can limit the deployment of a video streaming service. According to the results obtained, driving at high speeds will be an issue for a correct playback of video content, even using fast handoffs techniques. Finally, we developed a new TCP architecture to enhance performance during handoffs. Most of the non-safety services on ITS rely on the Transport Control Protocol (TCP), one of the core protocols of the Internet Protocol Suite. However there exists several issues related to TCP and mobility that can affect to TCP performance, and these issues are particularly important in vehicular networks due to its high mobility. Using new IEEE 802.21 MIH services, we propose a new TCP architecture that is able to anticipate handoffs, permitting to resume the communication after a handoff, avoiding long delays caused by TCP issues and adapting the TCP parameters to the new characteristics of the network. Using the architecture proposed, the performance of TCP is enhanced, getting a higher overall throughput and avoiding TCP fairness issues between users.Els Sistemes de Transport Intel·ligents (ITS) han impulsat les comunicacions vehiculars en l'actualitat. Les comunicacions vehiculars és un camp d'investigació de moda, i està atraient un gran interès en la indústria automobilística i de les telecomunicacions. En el camp de les comunicacions vehiculars, hi ha principalment dues línies de treball: (1) serveis de comunicacions relacionats amb la seguretat viària i la informació del trànsit; i (2) serveis d'informació i entreteniment, també anomenats serveis d'infotainment. Aquests últims inclouen tant serveis multimèdia (veu sobre IP, streaming, jocs on-line, etc.), com serveis clàssics de dades (correu electrònic, accés a xarxes privades, navegació web, compartir arxius, etc.). En aquesta tesi ens centrarem en aquests serveis d'infotainment ja que és necessari aprofundir en la investigació per aquests tipus de serveis, ja que, fins avui, els esforços de la comunitat científica en el camp de les comunicacions vehiculars s'ha centrat en els serveis relacionats amb la seguretat viària i la informació del trànsit. Els nodes vehiculars necessiten tenir connexió a Internet per a poder tenir accés als serveis d'infotainment. Mentre els vehicles estan en moviment a través de la xarxa viària, els vehicles han d'anar canviant el punt de connexió sense fils amb la xarxa. Durant aquest procés de canvi de punt de connexió, anomenat handoff, es perd la connectivitat fins que el vehicle es reconnecta a un altre punt de connexió viària prop de la seva àrea. Aquesta desconnexió causa interrupcions en les comunicacions. Uns handoffs ràpids són bàsics a les xarxes vehiculars per a evitar llargs períodes d'interrupció durant les comunicacions, ja que la gran velocitat a la que es mouen els nodes vehiculars significa un gran nombre de handoffs durant una connexió a Internet. Aquesta tesi es centra en serveis d'infotaiment en temps real per a comunicacions Vehicle-a-Infraestructura (V2I). Les principals contribucions d'aquesta tesi son: i) un nou marc de proves per a les comunicacions (V2I) per a poder provar serveis d'infotainment d'una manera fàcil; ii) l'anàlisi de la viabilitat del desplegament de serveis d'infotainment de vídeo en xarxes vehiculars utilitzant protocols de mobilitat IP; i iii) el desenvolupament d'una nova arquitectura TCP que proporciona un millor funcionament per a tots aquells serveis d'infotainment basats en el protocol TCP en un escenari vehicular amb handoffs. En aquesta tesi, primer proposem un nou marc de proves per a aplicacions vehiculars d'infotainment. Aquest marc és una plataforma d'emulació vehicular que permet provar aplicacions reals instal·lades en màquines virtuals Linux. Utilitzant l'emulació, som capaços d'avaluar el rendiment d'aplicacions reals amb característiques de temps real. D'aquesta manera es poden avaluar aplicacions multimèdia utilitzades per oferir serveis d'infotainment d'una forma senzilla en escenaris vehiculars. Segon, utilitzant el marc de prova implementat en la primera part de la tesi, hem avaluat el rendiment d'un servei d'infotainment. Entre aquest tipus de servei, creem que els serveis de vídeo sota demanda en autopistes/autovies serà interessant pels usuaris i generarà beneficis per als operadors de la xarxa. Per tant, hem avaluat com els handoffs a nivell de la capa de xarxa poden limitar el desplegament d'un servei de streaming de vídeo sota demanda. D'acord amb els resultats obtinguts, conduir a grans velocitats podria ser un problema per a poder reproduir un vídeo correctament, tot i utilitzar tècniques de handoffs ràpids. Finalment, hem desenvolupat una nova arquitectura TCP per a millorar el rendiment del protocol durant els handoffs. La majoria dels serveis d'infotainment utilitzen el Protocol de Control de Transport (TCP), un dels principals protocols de la pila de protocols d'Internet. Però existeixen forces problemes relacionats amb l'ús de TCP i la mobilitat que n'afecta el rendiment, i aquests problemes són particular

    Joint ERCIM eMobility and MobiSense Workshop

    Get PDF

    Using artificial intelligence to support emerging networks management approaches

    Get PDF
    In emergent networks such as Internet of Things (IoT) and 5G applications, network traffic estimation is of great importance to forecast impacts on resource allocation that can influence the quality of service. Besides, controlling the network delay caused with route selection is still a notable challenge, owing to the high mobility of the devices. To analyse the trade-off between traffic forecasting accuracy and the complexity of artificial intelligence models used in this scenario, this work first evaluates the behavior of several traffic load forecasting models in a resource sharing environment. Moreover, in order to alleviate the routing problem in highly dynamic ad-hoc networks, this work also proposes a machine-learning-based routing scheme to reduce network delay in the high-mobility scenarios of flying ad-hoc networks, entitled Q-FANET. The performance of this new algorithm is compared with other methods using the WSNet simulator. With the obtained complexity analysis and the performed simulations, on one hand the best traffic load forecast model can be chosen, and on the other, the proposed routing solution presents lower delay, higher packet delivery ratio and lower jitter in highly dynamic networks than existing state-of-art methods
    • …
    corecore