6,110 research outputs found

    DeSyRe: on-Demand System Reliability

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    The DeSyRe project builds on-demand adaptive and reliable Systems-on-Chips (SoCs). As fabrication technology scales down, chips are becoming less reliable, thereby incurring increased power and performance costs for fault tolerance. To make matters worse, power density is becoming a significant limiting factor in SoC design, in general. In the face of such changes in the technological landscape, current solutions for fault tolerance are expected to introduce excessive overheads in future systems. Moreover, attempting to design and manufacture a totally defect and fault-free system, would impact heavily, even prohibitively, the design, manufacturing, and testing costs, as well as the system performance and power consumption. In this context, DeSyRe delivers a new generation of systems that are reliable by design at well-balanced power, performance, and design costs. In our attempt to reduce the overheads of fault-tolerance, only a small fraction of the chip is built to be fault-free. This fault-free part is then employed to manage the remaining fault-prone resources of the SoC. The DeSyRe framework is applied to two medical systems with high safety requirements (measured using the IEC 61508 functional safety standard) and tight power and performance constraints

    Smart technologies for effective reconfiguration: the FASTER approach

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    Current and future computing systems increasingly require that their functionality stays flexible after the system is operational, in order to cope with changing user requirements and improvements in system features, i.e. changing protocols and data-coding standards, evolving demands for support of different user applications, and newly emerging applications in communication, computing and consumer electronics. Therefore, extending the functionality and the lifetime of products requires the addition of new functionality to track and satisfy the customers needs and market and technology trends. Many contemporary products along with the software part incorporate hardware accelerators for reasons of performance and power efficiency. While adaptivity of software is straightforward, adaptation of the hardware to changing requirements constitutes a challenging problem requiring delicate solutions. The FASTER (Facilitating Analysis and Synthesis Technologies for Effective Reconfiguration) project aims at introducing a complete methodology to allow designers to easily implement a system specification on a platform which includes a general purpose processor combined with multiple accelerators running on an FPGA, taking as input a high-level description and fully exploiting, both at design time and at run time, the capabilities of partial dynamic reconfiguration. The goal is that for selected application domains, the FASTER toolchain will be able to reduce the design and verification time of complex reconfigurable systems providing additional novel verification features that are not available in existing tool flows

    Pixie: A heterogeneous Virtual Coarse-Grained Reconfigurable Array for high performance image processing applications

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    Coarse-Grained Reconfigurable Arrays (CGRAs) enable ease of programmability and result in low development costs. They enable the ease of use specifically in reconfigurable computing applications. The smaller cost of compilation and reduced reconfiguration overhead enables them to become attractive platforms for accelerating high-performance computing applications such as image processing. The CGRAs are ASICs and therefore, expensive to produce. However, Field Programmable Gate Arrays (FPGAs) are relatively cheaper for low volume products but they are not so easily programmable. We combine best of both worlds by implementing a Virtual Coarse-Grained Reconfigurable Array (VCGRA) on FPGA. VCGRAs are a trade off between FPGA with large routing overheads and ASICs. In this perspective we present a novel heterogeneous Virtual Coarse-Grained Reconfigurable Array (VCGRA) called "Pixie" which is suitable for implementing high performance image processing applications. The proposed VCGRA contains generic processing elements and virtual channels that are described using the Hardware Description Language VHDL. Both elements have been optimized by using the parameterized configuration tool flow and result in a resource reduction of 24% for each processing elements and 82% for each virtual channels respectively.Comment: Presented at 3rd International Workshop on Overlay Architectures for FPGAs (OLAF 2017) arXiv:1704.0880

    An Energy-Efficient Reconfigurable Circuit Switched Network-on-Chip

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    Network-on-Chip (NoC) is an energy-efficient on-chip communication architecture for multi-tile System-on-Chip (SoC) architectures. The SoC architecture, including its run-time software, can replace inflexible ASICs for future ambient systems. These ambient systems have to be flexible as well as energy-efficient. To find an energy-efficient solution for the communication network we analyze three wireless applications. Based on their communication requirements we observe that revisiting of the circuit switching techniques is beneficial. In this paper we propose a new energy-efficient reconfigurable circuit-switched Network-on-Chip. By physically separating the concurrent data streams we reduce the overall energy consumption. The circuit-switched router has been synthesized and analyzed for its power consumption in 0.13 ¿m technology. A 5-port circuit-switched router has an area of 0.05 mm2 and runs at 1075 MHz. The proposed architecture consumes 3.5 times less energy compared to its packet-switched equivalen

    Lessons learned from the design of a mobile multimedia system in the Moby Dick project

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    Recent advances in wireless networking technology and the exponential development of semiconductor technology have engendered a new paradigm of computing, called personal mobile computing or ubiquitous computing. This offers a vision of the future with a much richer and more exciting set of architecture research challenges than extrapolations of the current desktop architectures. In particular, these devices will have limited battery resources, will handle diverse data types, and will operate in environments that are insecure, dynamic and which vary significantly in time and location. The research performed in the MOBY DICK project is about designing such a mobile multimedia system. This paper discusses the approach made in the MOBY DICK project to solve some of these problems, discusses its contributions, and accesses what was learned from the project
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