188 research outputs found
Visual Analytics Of Sports Data
In this dissertation, we discuss analysis and visualization of performance anxiety in tennis matches along with confidence and momentum. We also discuss the micro-level analysis and visualization of tennis shot patterns with fractal tables and tactical rings, followed by discussion about mapping a tennis player\u27s style of play with a visual analysis technique called tennis fingerprinting.
According to sports psychology, anxiety, confidence and momentum has a big impact on an athlete\u27s performance in a sport event. Although much work has been done in sports data analysis and visualization, analysis of anxiety, confidence and momentum has rarely been included in recent literature. We propose a method to analyze a tennis player\u27s anxiety level, confidence and momentum levels during a tennis match. This method is based on the psychological theories of anxiety and a database of over 4,000 professional tennis matches. Since sports data analysis and visualization can be a useful tool for gaining insights into the games, we present new techniques to analyze and visualize the shot patterns in tennis matches via our Fractal Tables and Tactical Rings. Tennis is a complicated game that involves a rich set of tactics and strategies. The current tennis analysis are usually conducted at a high level, which often fail to show the useful patterns and nuances embedded in low level data. However, based on a very detailed database of professional tennis matches, we have developed a system to analyze the serve and shot patterns so that an user can explore questions such as What are the favorite patterns of this player? What are the most effective patterns for this player? This can help tennis experts and fans gain a deeper insight and appreciation of the sport that are not usually obvious just by watching the match. Further, we present a new visual analytics technique called Tennis Fingerprinting to analyze tennis players\u27 tactical patterns and styles of play. In tennis, style is a complicated and often abstract concept that cannot be easily described or analyzed. The proposed visualization method is an attempt to provide a concrete and visual representation of a tennis player\u27s style
Micro-Level Analysis and Visualization of Tennis Shot Patterns with Fractal Tables
Sports data analysis and visualization can be a useful tool for gaining insights into the games. In this paper, we present a new technique to analyze and visualize shot patterns in tennis matches. Tennis is a complicated game that involves a rich set of tactics and strategies. The current tennis data analyses are usually conducted at a high level that often fail to show useful patterns and nuances embedded in low level data. Based on a very detailed database of professional tennis matches, we have developed a system to analyze the serve and shot patterns so that a user can explore questions such as What are the favorite patterns of this player? What are the most effective patterns for this player? This can help tennis experts, players, and fans gain deeper insight into the sport
Recommended from our members
Gestural patterns: a new method of printed textile design using motion capture technology
The aim of this research is to develop a new method, Hybrid Printing System (HPS) to explore digital craft methods to create surface patterns for printed textile design. This novel method of creating âhandcraftedâ prints is a result of the integration of two technologies such as motion-capture (MOCAP) and digital textile printing (DTP). The research towards such an innovation required a current, historical, contextual and experimental study of use of motion capture in Art &Design. The research contextualises the hand and its relationship to digital crafting methods in printed textile design, the digital medium and the process of audience participation in printed textile design to create a new conceptual framework balanced in practice and theory. The practical research then develops three new methods of motion capture such as, motion tracing, motion sensing and motion tracking to generate gestural motifs and gestural patterns. This thesis and the accompanying set of experimental work demonstrates that HPS culminates in developing new aesthetics through a new mode of creation in a new medium, which will impact the user, the designer and the product as a part of the cyclical process. HPS is an advancement of printed textile design, centred in active participation of its audience at the generative stage of design. This results in a shifting role of a designer and subverts the current model of printed textile design practice. HPS is a democratic design process where the participants design for themselves, have their own voice, which induces a sense of community, togetherness and harmony in the creative process
History of Computer Art
A large text presents the history of Computer Art. The history of the artistic uses of computers and computing processes is reconstructed from its beginnings in the fifties to its present state. It points out hypertextual, modular and generative modes to use computing processes in Computer Art and features examples of early developments in media like cybernetic sculptures, video tools, computer graphics and animation (including music videos and demos), video and computer games, pervasive games, reactive installations, virtual reality, evolutionary art and net art. The functions of relevant art works are explained more detailed than is usual in such histories. From October 2011 to December 2012 the chapters have been published successively in German (The English translation started in August 2013 and was completed in June 2014)
Functional space-time properties of team synergies in high-performance football
This thesis aimed to investigate the performance of high-level teams in football, through the analysis of
the interactions of their players in the context of the game, as these interactions result in functional effects
that could not otherwise be achieved (synergies).
From a spatial point of view, we argue that the understanding of collective âpayoffsâ emerging from playersâ
interactions and their behavioural patterns, can be accomplished through âDelaunay triangulationsâ and
consequent âVoronoi diagramsâ. Analysing the positional data (22 players and the ball) in 20 games of the
French premier league, in this thesis we essentially sought to focus on territorial dominance as a variable
that potentially captures the spatial affordances perceived by players. Whether from a collective global
point of view or from a perspective of the local interactions that arise in the game landscape.
Supported by the ecological dynamics and the synergism hypothesis, in this thesis we begin by demonstrating
the existing connection between the territorial dominance of a team and the offensive effectiveness,
as well as the absence of temporal overlap between the ball possession status and territorial dominance.
Similarly, we also demonstrated that the space dominance of each player, which contributes to the territorial
dominance of the team as a whole, is constrained by the teamâs formation and the role assumed by each
player in this collective framework.
In order to understand the dynamics of interactions between players and the functional effects that come
from it, we then focus on two tasks that are related to collective performance: the pass and the shot.
Reflecting on the need to find methods that capture how the distribution of players on the pitch influences
the functional degrees of freedom of a team as a whole and the passing opportunities that emerge from it.
And, at the level of finishing situations, how the dominance of space can be included in the quantification
of the value that each player assigns to occupy a certain place in the game landscape, and which is at the
basis of their decision-making (shoot or pass the ball to another teammate possibly better âpositionedâ).
In sum, through the initial conceptual framework and the applied studies, we argue that the analysis of
team performance should focus on the functional synergies that result from interactions between players.
In this way, we demonstrate, through some examples, how the methods and conclusions taken from this
thesis can be applied in practice by football coaches.Esta tese teve como objetivo investigar a performance de equipas de alto nĂvel no futebol, atravĂ©s da anĂĄlise das interaçÔes dos seus jogadores no contexto do jogo pois daĂ resultam efeitos funcionais que apenas sĂŁo atingidos atravĂ©s dessas mesmas interaçÔes (sinergias). De um ponto de vista espacial, defendemos que o estudo glocal das interaçÔes entre os jogadores para a compreensĂŁo do rendimento coletivo, pode ser realizado atravĂ©s de âtriangulaçÔes de Delaunayâ e consequentes âdiagramas de Voronoiâ. Analisando os dados posicionais dos 22 jogadores e da bola, em 20 jogos da primeira liga francesa, nesta tese procurĂĄmos essencialmente nos focar sobre o domĂnio territorial enquanto variĂĄvel que capta potencialmente as affordances espaciais percebidas pelos jogadores. Seja de um ponto de vista global coletivo, seja numa perspetiva das interaçÔes locais que surgem na paisagem de jogo. Suportados pela dinĂąmica ecolĂłgica e pela hipĂłtese do sinergismo, nesta tese começamos por demonstrar a ligação existente entre o domĂnio territorial das equipas e a sua efetividade ofensiva, bem como a inexistĂȘncia de uma sobreposição temporal entre a posse de bola e esse domĂnio. De igual forma, tambĂ©m demonstrĂĄmos que o domĂnio do espaço de cada jogador, que contribui para o domĂnio territorial da equipa no seu todo, Ă© constrangido pelo sistema de jogo das equipas e pelo papel assumido por cada jogador neste referencial coletivo. No sentido de compreender a dinĂąmica das interaçÔes entre os jogadores e os efeitos funcionais que daĂ advĂȘm, focamo-nos seguidamente em duas tarefas que estĂŁo relacionadas com a performance coletiva: o passe e o remate. Refletindo sobre a necessidade de encontrar mĂ©todos que captem de que forma a distribuição dos jogadores em campo influencia os graus de liberdade funcionais de uma equipa no seu todo e as oportunidades de passe que daĂ emergem. E, ao nĂvel das situaçÔes de finalização, de que forma o domĂnio do espaço poderĂĄ ser incluĂdo na quantificação do valor que cada jogador atribui a ocupar um determinador espaço na paisagem de jogo e que estĂĄ na base da sua tomada de decisĂŁo (rematar ou passar a bola para outro colega eventualmente melhor âposicionadoâ). Em suma, atravĂ©s do enquadramento conceptual inicial e dos estudos aplicados, defendemos que o estudo da performance das equipas deverĂĄ se centrar nas sinergias funcionais que resultam das interaçÔes entre os jogadores. Desta forma, demonstramos, atravĂ©s de alguns exemplos, como Ă© que os mĂ©todos e ilaçÔes retirados desta tese poderĂŁo ser aplicados na prĂĄtica pelos treinadores de futebol
Capturing interpersonal coordination processes in association football : from dyads to collectives
Doutoramento em Motricidade Humana, na especialidade de CiĂȘncias do DesportoThe purpose of this thesis was to investigate how football performers coordinate their
behaviours in different levels of social organisation. We began with a position paper
proposing the re-conceptualisation of sport teams as functional integrated
superorganisms to frame a deeper understanding of the interpersonal coordination
processes emerging between team players. Time-motion analysis procedures and
innovative tools were developed and presented in order to capture the
superorganismic properties of sports teams and the interpersonal coordination
tendencies developed by players. These tendencies were captured and analysed in
representative 1vs1 and 3vs3 sub-phases, as well as in the 11-a-side game format. Data
showed higher levels of variability at the individual level compared to the team level.
This finding suggested that micro-variability may contribute to stabilise the
behavioural dynamics at the collective level. Moreover, the specificities of the
interpersonal coordination tendencies displayed within attacking-defending dyads
demonstrated to have influenced the performance outcome. Attacking players tend to
succeed when they were more synchronised in space and time with the defenders, and
their interaction were more unpredictable/irregular. Besides, the time-evolving
dynamics of the collective behaviours (i.e., at 11-a-side level) during competitive
football performance indicated a tendency for an increase in the predictability (i.e.,
more regularity). These data were interpreted as evidencing co-adaptation processes
between opponent players, which suggest that team players may shift from prevalent
explorative and irregular behaviours to more predictable behaviours emerging due
changes in their functional movement possibilities. However, some game events such
as goals scored, halftime and stoppages in play seemed to break this continuum and
acted as relevant performance constraints.FCT - Fundação para CiĂȘncia e a Tecnologi
- âŠ