355 research outputs found

    Localisation and navigation in GPS-denied environments using RFID tags

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    Includes bibliographical references.This dissertation addresses the autonomous localisation and navigation problem in the context of an underground mining environment. This kind of environment has little or no features as well as no access to GPS or stationary towers, which are usually used for navigation. In addition dust and debris may hinder optical methods for ranging. This study looks at the feasibility of using randomly distributed RFID tags to autonomously navigate in this environment. Clustering of observed tags are used for localisation, subsequently value iteration is used to navigate to a defined goal. Results are presented, concluding that it is feasible to localise and navigate using only RFID tags, in simulation. Localisation feasibility is also confirmed by experimental measurements

    Metrics for Graph Comparison: A Practitioner's Guide

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    Comparison of graph structure is a ubiquitous task in data analysis and machine learning, with diverse applications in fields such as neuroscience, cyber security, social network analysis, and bioinformatics, among others. Discovery and comparison of structures such as modular communities, rich clubs, hubs, and trees in data in these fields yields insight into the generative mechanisms and functional properties of the graph. Often, two graphs are compared via a pairwise distance measure, with a small distance indicating structural similarity and vice versa. Common choices include spectral distances (also known as λ\lambda distances) and distances based on node affinities. However, there has of yet been no comparative study of the efficacy of these distance measures in discerning between common graph topologies and different structural scales. In this work, we compare commonly used graph metrics and distance measures, and demonstrate their ability to discern between common topological features found in both random graph models and empirical datasets. We put forward a multi-scale picture of graph structure, in which the effect of global and local structure upon the distance measures is considered. We make recommendations on the applicability of different distance measures to empirical graph data problem based on this multi-scale view. Finally, we introduce the Python library NetComp which implements the graph distances used in this work

    Behavior-based Control for Service Robots inspired by Human Motion Patterns : a Robotic Shopping Assistant

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    Es wurde, unter Verwendung menschenähnlicher Bewegungsmuster und eines verhaltensbasierten Ansatzes, eine Steuerung für mobile Serviceroboter entwickelt, die Aufgabenplanung, globale und lokale Navigation in dynamischen Umgebungen, sowie die gemeinsame Aufgabenausführung mit einem Benutzer umfasst. Das Verhaltensnetzwerk besteht aus Modulen mit voneinander unabhängigen Aufgaben. Das komplexe Gesamtverhalten des Systems ergibt sich durch die Vereinigung der Einzelverhalten (\u27Emergenz\u27)

    Service Robots for Hospitals:Key Technical issues

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    Intelligent Sensor Networks

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    In the last decade, wireless or wired sensor networks have attracted much attention. However, most designs target general sensor network issues including protocol stack (routing, MAC, etc.) and security issues. This book focuses on the close integration of sensing, networking, and smart signal processing via machine learning. Based on their world-class research, the authors present the fundamentals of intelligent sensor networks. They cover sensing and sampling, distributed signal processing, and intelligent signal learning. In addition, they present cutting-edge research results from leading experts

    RFID Technology in Intelligent Tracking Systems in Construction Waste Logistics Using Optimisation Techniques

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    Construction waste disposal is an urgent issue for protecting our environment. This paper proposes a waste management system and illustrates the work process using plasterboard waste as an example, which creates a hazardous gas when land filled with household waste, and for which the recycling rate is less than 10% in the UK. The proposed system integrates RFID technology, Rule-Based Reasoning, Ant Colony optimization and knowledge technology for auditing and tracking plasterboard waste, guiding the operation staff, arranging vehicles, schedule planning, and also provides evidence to verify its disposal. It h relies on RFID equipment for collecting logistical data and uses digital imaging equipment to give further evidence; the reasoning core in the third layer is responsible for generating schedules and route plans and guidance, and the last layer delivers the result to inform users. The paper firstly introduces the current plasterboard disposal situation and addresses the logistical problem that is now the main barrier to a higher recycling rate, followed by discussion of the proposed system in terms of both system level structure and process structure. And finally, an example scenario will be given to illustrate the system’s utilization

    Hybrid mapping for static and non-static indoor environments

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    Mención Internacional en el título de doctorIndoor environments populated by humans, such as houses, offices or universities, involve a great complexity due to the diversity of geometries and situations that they may present. Apart from the size of the environment, they can contain multiple rooms distributed into floors and corridors, repetitive structures and loops, and they can get as complicated as one can imagine. In addition, the structure and situations that the environment present may vary over time as objects could be moved, doors can be frequently opened or closed and places can be used for different purposes. Mobile robots need to solve these challenging situations in order to successfully operate in the environment. The main tools that a mobile robot has for dealing with these situations relate to navigation and perception and comprise mapping, localization, path planning and map adaptation. In this thesis, we try to address some of the open problems in robot navigation in non-static indoor environments. We focus on house-like environments as the work is framed into the HEROITEA research project that aims attention at helping elderly people with their everyday-life activities at their homes. This thesis contributes to HEROITEA with a complete robotic mapping system and map adaptation that grants safe navigation and understanding of the environment. Moreover, we provide localization and path planning strategies within the resulting map to further operate in the environment. The first problem tackled in this thesis is robot mapping in static indoor environments. We propose a hybrid mapping method that structures the information gathered from the environment into several maps. The hybrid map contains diverse knowledge of the environment such as its structure, the navigable and blocked paths, and semantic knowledge, such as the objects or scenes in the environment. All this information is separated into different components of the hybrid map that are interconnected so the system can, at any time, benefit from the information contained in every component. In addition to the conceptual conception of the hybrid map, we have also developed building procedures and an exploration algorithm to autonomous build the hybrid map. However, indoor environments populated by humans are far from being static as the environment may change over time. For this reason, the second problem tackled in this thesis is the adaptation of the map to non-static environments. We propose an object-based probabilistic map adaptation that calculates the likelihood of moving or remaining in its place for the different objects in the environment. Finally, a map is just a description of the environment whose importance is mostly related to how the map is used. In addition, map representations are more valuable as long as they offer a wider range of applications. Therefore, the third problem that we approach in this thesis is exploiting the intrinsic characteristics of the hybrid map in order to enhance the performance of localization and path planning methods. The particular objectives of these approaches are precision for robot localization and efficiency for path planning in terms of execution time and traveled distance. We evaluate our proposed methods in a diversity of simulated and real-world indoor environments. In this extensive evaluation, we show that hybrid maps can be efficiently built and maintained over time and they open up for new possibilities for localization and path planning. In this thesis, we show an increase in localization precision and robustness and an improvement in path planning performance. In sum, this thesis makes several contributions in the context of robot navigation in indoor environments, and especially in hybrid mapping. Hybrid maps offer higher efficiency during map building and other applications such as localization and path planning. In addition, we highlight the necessity of dealing with the dynamics of indoor environments and the benefits of combining topological, semantic and metric information to the autonomy of a mobile robot.Los entornos de interiores habitados por personas, como casas, oficinas o universidades, entrañan una gran complejidad por la diversidad de geometrías y situaciones que pueden ocurrir. Aparte de las diferencias en tamaño, estos entornos pueden contener muchas habitaciones organizadas en diferentes plantas o pasillos, pueden presentar estructuras repetitivas o bucles de tal forma que los entornos pueden llegar a ser tan complejos como uno se pueda imaginar. Además, la estructura y el estado del entorno pueden variar con el tiempo, ya que los objetos pueden moverse, las puertas pueden estar cerradas o abiertas y diferentes espacios pueden ser usados para diferentes propósitos. Los robots móviles necesitan resolver estas situaciones difíciles para poder funcionar de una forma satisfactoria. Las principales herramientas que tiene un robot móvil para manejar estas situaciones están relacionadas con la navegación y la percepción y comprenden el mapeado, la localización, la planificación de trayectorias y la adaptación del mapa. En esta tesis, abordamos algunos de los problemas sin resolver de la navegación de robots móviles en entornos de interiores no estáticos. Nos centramos en entornos tipo casa ya que este trabajo se enmarca en el proyecto de investigación HEROITEA que se enfoca en ayudar a personas ancianas en tareas cotidianas del hogar. Esta tesis contribuye al proyecto HEROITEA con un sistema completo de mapeado y adaptación del mapa que asegura una navegación segura y la comprensión del entorno. Además, aportamos métodos de localización y planificación de trayectorias usando el mapa construido para realizar nuevas tareas en el entorno. El primer problema que se aborda en esta tesis es el mapeado de entornos de interiores estáticos por parte de un robot. Proponemos un método de mapeado híbrido que estructura la información capturada en varios mapas. El mapa híbrido contiene información sobre la estructura del entorno, las trayectorias libres y bloqueadas y también incluye información semántica, como los objetos y escenas en el entorno. Toda esta información está separada en diferentes componentes del mapa híbrido que están interconectados de tal forma que el sistema puede beneficiarse en cualquier momento de la información contenida en cada componente. Además de la definición conceptual del mapa híbrido, hemos desarrollado unos procedimientos para construir el mapa y un algoritmo de exploración que permite que esta construcción se realice autónomamente. Sin embargo, los entornos de interiores habitados por personas están lejos de ser estáticos ya que pueden cambiar a lo largo del tiempo. Por esta razón, el segundo problema que intentamos solucionar en esta tesis es la adaptación del mapa para entornos no estáticos. Proponemos un método probabilístico de adaptación del mapa basado en objetos que calcula la probabilidad de que cada objeto en el entorno haya sido movido o permanezca en su posición anterior. Para terminar, un mapa es simplemente una descripción del entorno cuya importancia está principalmente relacionada con su uso. Por ello, los mapas más valiosos serán los que ofrezcan un rango mayor de aplicaciones. Para abordar este asunto, el tercer problema que intentamos solucionar es explotar las características intrínsecas del mapa híbrido para mejorar el desempeño de métodos de localización y de planificación de trayectorias usando el mapa híbrido. El objetivo principal de estos métodos es aumentar la precisión en la localización del robot y la eficiencia en la planificación de trayectorias en relación al tiempo de ejecución y la distancia recorrida. Hemos evaluado los métodos propuestos en una variedad de entornos de interiores simulados y reales. En esta extensa evaluación, mostramos que los mapas híbridos pueden construirse y mantenerse en el tiempo de forma eficiente y que dan lugar a nuevas posibilidades en cuanto a localización y planificación de trayectorias. En esta tesis, mostramos un aumento en la precisión y robustez en la localización y una mejora en el desempeño de la planificación de trayectorias. En resumen, esta tesis lleva a cabo diversas contribuciones en el ámbito de la navegación de robots móviles en entornos de interiores, y especialmente en mapeado híbrido. Los mapas híbridos ofrecen más eficiencia durante la construcción del mapa y en otras tareas como la localización y la planificación de trayectorias. Además, resaltamos la necesidad de tratar los cambios en entornos de interiores y los beneficios de combinar información topológica, semántica y métrica para la autonomía del robot.Programa de Doctorado en Ingeniería Eléctrica, Electrónica y Automática por la Universidad Carlos III de MadridPresidente: Carlos Balaguer Bernaldo de Quirós.- Secretario: Javier González Jiménez.- Vocal: Nancy Marie Amat

    Designable Visual Markers for Mobile Human-Computer Interaction

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    Visual markers are graphic symbols designed to be easily recognised by machines. They are traditionally used to track goods, but there is increasing interest in their application to mobile human-computer interaction (HCI). By scanning a visual marker through a camera phone, users can retrieve localised information and access mobile services. In particular the dissertation examines the application of visual markers to physical tagging: practices of association of digital information with physical items. One missed opportunity in current visual marker systems is that the markers themselves cannot be visually designed; they are not expressive to humans, and thus fail to convey information before being scanned. To address this limitation, this dissertation introduces the idea of designable markers, visual markers that are both machine-readable and visually communicative to humans, and presents an investigation of the ways in which they can support mobile human-computer interaction. The application of designable visual markers to the creation of mobile interfaces is explored through a variety of methods: through formal usability experiments, through the creation and analysis of example designs, as well as through the qualitative analysis of two field trials. All three approaches were enabled by the engineering and development of d-touch, an actual recognition system that supports designable visual markers and by its integration in a variety of applications and experimental probes. D-touch is based on image topology, and its markers are defined in terms of constraints on the nesting of dark and light regions. The constraints imposed by d-touch are flexible enough to allow novice users to create markers which are visually expressive and at the same time machine readable. A user study demonstrates how such system enables people to design their own functional visual markers, determining their aesthetic qualities and what they visually communicate to others. A desktop application to support users in the creation of valid markers, the d-touch analyser, is presented and its usefulness is demonstrated through the same study. A formal usability experiment comparing five variations of marker-based interfaces on keypad and touch-screen phones shows that all of them allow users to reliably select targets within, on average, less than 4 seconds. Participants of the experiment reported a strong preference for interfaces that involve only marker scanning, compared to those that require a combination of marker scanning and key-presses or touch selections. Example designs of mobile interface generated by the author as well as others are presented to expose how the d-touch recognition system can be integrated in mobile applications. The examples illustrate a variety of ways in which markers can be used to augment printed materials such as cards, books and product packages, adding to them interactive capabilities. The examples show also different approaches to marker design, ranging from simple and recognisable iconic design, to symbols that integrate cues about the interactive functionality, to making them invisible by hiding them in existing graphics. Finally, the dissertation reports and analyses two field trials conducted to study what practices of physical tagging can emerge from, and be supported by, the use of markers. The trials were centred around the use of uWiki, a functional prototype based on d-touch, that allows users to associate digital content to markers printed on physical tags that can be affixed to objects or buildings. Observations show that a variety of practices emerge around the use of this technology, indicating that they provide a rich medium that has potential to attract the interest of real users. Though the results of this work are preliminary, they serve to demonstrate the range of potential for the future of such systems
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