23,177 research outputs found
Applying a User-centred Approach to Interactive Visualization Design
Analysing users in their context of work and finding out how and why they use different information resources is essential to provide interactive visualisation systems that match their goals and needs. Designers should actively involve the intended users throughout the whole process. This chapter presents a user-centered approach for the design of interactive visualisation systems. We describe three phases of the iterative visualisation design process: the early envisioning phase, the global specification hase, and the detailed specification phase. The whole design cycle is repeated until some criterion of success is reached. We discuss different techniques for the analysis of users, their tasks and domain. Subsequently, the design of prototypes and evaluation methods in visualisation practice are presented. Finally, we discuss the practical challenges in design and evaluation of collaborative visualisation environments. Our own case studies and those of others are used throughout the whole chapter to illustrate various approaches
Personalization by Partial Evaluation.
The central contribution of this paper is to model personalization by the programmatic notion of partial evaluation.Partial evaluation is a technique used to automatically specialize programs, given incomplete information about their input.The methodology presented here models a collection of information resources as a program (which abstracts the underlying schema of organization and flow of information),partially evaluates the program with respect to user input,and recreates a personalized site from the specialized program.This enables a customizable methodology called PIPE that supports the automatic specialization of resources,without enumerating the interaction sequences beforehand .Issues relating to the scalability of PIPE,information integration,sessioniz-ling scenarios,and case studies are presented
Towards a Semantic-based Approach for Modeling Regulatory Documents in Building Industry
Regulations in the Building Industry are becoming increasingly complex and
involve more than one technical area. They cover products, components and
project implementation. They also play an important role to ensure the quality
of a building, and to minimize its environmental impact. In this paper, we are
particularly interested in the modeling of the regulatory constraints derived
from the Technical Guides issued by CSTB and used to validate Technical
Assessments. We first describe our approach for modeling regulatory constraints
in the SBVR language, and formalizing them in the SPARQL language. Second, we
describe how we model the processes of compliance checking described in the
CSTB Technical Guides. Third, we show how we implement these processes to
assist industrials in drafting Technical Documents in order to acquire a
Technical Assessment; a compliance report is automatically generated to explain
the compliance or noncompliance of this Technical Documents
Mapping Big Data into Knowledge Space with Cognitive Cyber-Infrastructure
Big data research has attracted great attention in science, technology,
industry and society. It is developing with the evolving scientific paradigm,
the fourth industrial revolution, and the transformational innovation of
technologies. However, its nature and fundamental challenge have not been
recognized, and its own methodology has not been formed. This paper explores
and answers the following questions: What is big data? What are the basic
methods for representing, managing and analyzing big data? What is the
relationship between big data and knowledge? Can we find a mapping from big
data into knowledge space? What kind of infrastructure is required to support
not only big data management and analysis but also knowledge discovery, sharing
and management? What is the relationship between big data and science paradigm?
What is the nature and fundamental challenge of big data computing? A
multi-dimensional perspective is presented toward a methodology of big data
computing.Comment: 59 page
GUIsurfer : a reverse engineering framework for user interface software
GUIsurfer: A Reverse Engineering Framework for User Interface Softwar
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