2,415 research outputs found

    Methodology for Refinement and Optimization of Dynamic Memory Management for Embedded Systems in Multimedia Applications

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    In multimedia applications, run-time memory management support has to allow real-time memory de/allocation, retrieving and processing of data. Thus, its implementation must be designed to combine high speed, low power, large data storage capacity and a high memory bandwidth. In this paper, we assess the performance of our new system-level exploration methodology to optimise the memory management of typical multimedia applications in an extensively used 3D reconstruction image system. This methodology is based on an analysis of the number of memory accesses, normalised memory footprint1 and energy estimations for the system studied. This results in an improvement of normalised memory footprint up to 44.2% and the estimated energy dissipation up to 22.6% over conventional static memory implementations in an optimised version of the driver application. Finally, our final version is able to scale perfectly the memory consumed in the system for a wide range of input parameters whereas the statically optimised version is unable to do this

    Some Experiences on Dynamic Memory Management Refinement at System-Level for Multimedia Applications

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    Nowadays, 3D multimedia applications have grown rapidly in number and consist of complex systems (e.g. 3D graphical processing or games) that process extensive amounts of data to create 3D images and results. This produces highcost and high-power consumption systems whereas a superior portability demands cheap and low-power consumption ones. In these multimedia applications, the dynamic memory subsystem is currently one of the main sources of power consumption and its inattentive management can affect severely the performance and power consumption of the whole system. In this paper, we illustrate a new system-level method to explore and refine the dynamic memory management of multimedia systems on current typical case studies, i.e. a relatively new 3D image reconstruction system and a 3D simulation game. This method is based on an analysis of the access pattern, amount of memory used and power consumption estimations. With this information, a phasewise exploration and refinement flow is used to optimize the system at the different phases of its hardware-oriented design process. As the results in the case studies show, our system-level method achieves great improvements in memory footprint, power consumption and performance for multimedia applications

    A Goal-Directed and Policy-Based Approach to System Management

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    This thesis presents a domain-independent approach to dynamic system management using goals and policies. A goal is a general, high-level aim a system must continually work toward achieving. A policy is a statement of how a system should behave for a given set of detectable events and conditions. Combined, goals may be realised through the selection and execution of policies that contribute to their aims. In this manner, a system may be managed using a goal-directed, policy-based approach. The approach is a collection of related techniques and tools: a policy language and policy system, goal definition and refinement via policy selection, and conflict filtering among policies. Central to these themes, ontologies are used to model application domains, and incorporate domain knowledge within the system. The ACCENT policy system (Advanced Component Control Enhancing Network Technologies, http://www.cs.stir.ac.uk/accent) is used as a base for the approach, while goals and policies are defined using an extension of APPEL (Adaptable and Programmable Policy Environment and Language, http://www.cs.stir.ac.uk/appel). The approach differs from existing work in that it reduces system state, goals and policies to a numerical rather than logical form. This is more user-friendly as the goal domain may be expressed without any knowledge of formal methods. All developed techniques and tools are entirely domain-independent, allowing for reuse with other event-driven systems. The ability to express a system aim as a goal provides more powerful and proactive high-level management than was previously possible using policies alone. The approach is demonstrated and evaluated within this thesis for the domains of Internet telephony and sensor network/wind turbine management

    System-level power management using online machine learning for prediction and adaptation

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    Nowadays embedded devices have the need to be portable, battery powered and high performance. This need for high performance makes power management a matter of critical priority. Power management algorithms exist, but most of the approaches focus on an energy-performance trade-off oblivious to the applications running on the system. Others are application-specific and their solution cannot be applied to other applications.This work proposes Shepherd, a cross-layer runtime management system for reduction of energy consumption whilst offering soft real-time performance. It is cross-layer because it takes the performance requirements from the application, and learns to adjust the power management knobs to provide the expected performance at the minimum cost of energy. Shepherd is implemented as a Linux governor running at OS level, this layer offers a low-overhead interface to change the CPU voltage and frequency dynamically.As opposed to the reactive behaviour of Linux Governors, Shepherd adapts to the application-specific performance requirements dynamically, and proactively selects the power state that fulfils these requirements while consuming the least power. Proactiveness is achieved by using AEWMA for adapting to the upcoming workload. These adaptations are facilitated using a model-free reinforcement learning algorithm, that once it learns the optimal decisions it starts exploiting them. This work enables Shepherd to work with different applications. A programming framework was designed to allow programmers to develop their applications to be power-aware, by enabling them to send their performance requirements and annotations to Shepherd and provide the cross-layer soft real-time performance desired.Shepherd is implemented within the Linux Kernel 3.7.10, interfacing with the application and hardware to select an appropriate voltage-frequency control for the executing application. The performance of Shepherd is demonstrated on an ARM Cortex-A8 processor. Experiments conducted with multimedia applications demonstrate that Shepherd minimises energy consumption by up to 30% against existing Governors. Also, the framework has been used to adapt example applications to work with Shepherd, achieving 60% energy savings compared to the existing approaches

    Quality assessment technique for ubiquitous software and middleware

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    The new paradigm of computing or information systems is ubiquitous computing systems. The technology-oriented issues of ubiquitous computing systems have made researchers pay much attention to the feasibility study of the technologies rather than building quality assurance indices or guidelines. In this context, measuring quality is the key to developing high-quality ubiquitous computing products. For this reason, various quality models have been defined, adopted and enhanced over the years, for example, the need for one recognised standard quality model (ISO/IEC 9126) is the result of a consensus for a software quality model on three levels: characteristics, sub-characteristics, and metrics. However, it is very much unlikely that this scheme will be directly applicable to ubiquitous computing environments which are considerably different to conventional software, trailing a big concern which is being given to reformulate existing methods, and especially to elaborate new assessment techniques for ubiquitous computing environments. This paper selects appropriate quality characteristics for the ubiquitous computing environment, which can be used as the quality target for both ubiquitous computing product evaluation processes ad development processes. Further, each of the quality characteristics has been expanded with evaluation questions and metrics, in some cases with measures. In addition, this quality model has been applied to the industrial setting of the ubiquitous computing environment. These have revealed that while the approach was sound, there are some parts to be more developed in the future

    Enhanced applicability of loop transformations

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    CHORUS Deliverable 2.2: Second report - identification of multi-disciplinary key issues for gap analysis toward EU multimedia search engines roadmap

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    After addressing the state-of-the-art during the first year of Chorus and establishing the existing landscape in multimedia search engines, we have identified and analyzed gaps within European research effort during our second year. In this period we focused on three directions, notably technological issues, user-centred issues and use-cases and socio- economic and legal aspects. These were assessed by two central studies: firstly, a concerted vision of functional breakdown of generic multimedia search engine, and secondly, a representative use-cases descriptions with the related discussion on requirement for technological challenges. Both studies have been carried out in cooperation and consultation with the community at large through EC concertation meetings (multimedia search engines cluster), several meetings with our Think-Tank, presentations in international conferences, and surveys addressed to EU projects coordinators as well as National initiatives coordinators. Based on the obtained feedback we identified two types of gaps, namely core technological gaps that involve research challenges, and “enablers”, which are not necessarily technical research challenges, but have impact on innovation progress. New socio-economic trends are presented as well as emerging legal challenges
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