3,217 research outputs found

    System-on-chip Computing and Interconnection Architectures for Telecommunications and Signal Processing

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    This dissertation proposes novel architectures and design techniques targeting SoC building blocks for telecommunications and signal processing applications. Hardware implementation of Low-Density Parity-Check decoders is approached at both the algorithmic and the architecture level. Low-Density Parity-Check codes are a promising coding scheme for future communication standards due to their outstanding error correction performance. This work proposes a methodology for analyzing effects of finite precision arithmetic on error correction performance and hardware complexity. The methodology is throughout employed for co-designing the decoder. First, a low-complexity check node based on the P-output decoding principle is designed and characterized on a CMOS standard-cells library. Results demonstrate implementation loss below 0.2 dB down to BER of 10^{-8} and a saving in complexity up to 59% with respect to other works in recent literature. High-throughput and low-latency issues are addressed with modified single-phase decoding schedules. A new "memory-aware" schedule is proposed requiring down to 20% of memory with respect to the traditional two-phase flooding decoding. Additionally, throughput is doubled and logic complexity reduced of 12%. These advantages are traded-off with error correction performance, thus making the solution attractive only for long codes, as those adopted in the DVB-S2 standard. The "layered decoding" principle is extended to those codes not specifically conceived for this technique. Proposed architectures exhibit complexity savings in the order of 40% for both area and power consumption figures, while implementation loss is smaller than 0.05 dB. Most modern communication standards employ Orthogonal Frequency Division Multiplexing as part of their physical layer. The core of OFDM is the Fast Fourier Transform and its inverse in charge of symbols (de)modulation. Requirements on throughput and energy efficiency call for FFT hardware implementation, while ubiquity of FFT suggests the design of parametric, re-configurable and re-usable IP hardware macrocells. In this context, this thesis describes an FFT/IFFT core compiler particularly suited for implementation of OFDM communication systems. The tool employs an accuracy-driven configuration engine which automatically profiles the internal arithmetic and generates a core with minimum operands bit-width and thus minimum circuit complexity. The engine performs a closed-loop optimization over three different internal arithmetic models (fixed-point, block floating-point and convergent block floating-point) using the numerical accuracy budget given by the user as a reference point. The flexibility and re-usability of the proposed macrocell are illustrated through several case studies which encompass all current state-of-the-art OFDM communications standards (WLAN, WMAN, xDSL, DVB-T/H, DAB and UWB). Implementations results are presented for two deep sub-micron standard-cells libraries (65 and 90 nm) and commercially available FPGA devices. Compared with other FFT core compilers, the proposed environment produces macrocells with lower circuit complexity and same system level performance (throughput, transform size and numerical accuracy). The final part of this dissertation focuses on the Network-on-Chip design paradigm whose goal is building scalable communication infrastructures connecting hundreds of core. A low-complexity link architecture for mesochronous on-chip communication is discussed. The link enables skew constraint looseness in the clock tree synthesis, frequency speed-up, power consumption reduction and faster back-end turnarounds. The proposed architecture reaches a maximum clock frequency of 1 GHz on 65 nm low-leakage CMOS standard-cells library. In a complex test case with a full-blown NoC infrastructure, the link overhead is only 3% of chip area and 0.5% of leakage power consumption. Finally, a new methodology, named metacoding, is proposed. Metacoding generates correct-by-construction technology independent RTL codebases for NoC building blocks. The RTL coding phase is abstracted and modeled with an Object Oriented framework, integrated within a commercial tool for IP packaging (Synopsys CoreTools suite). Compared with traditional coding styles based on pre-processor directives, metacoding produces 65% smaller codebases and reduces the configurations to verify up to three orders of magnitude

    Polymorphic computing abstraction for heterogeneous architectures

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    Integration of multiple computing paradigms onto system on chip (SoC) has pushed the boundaries of design space exploration for hardware architectures and computing system software stack. The heterogeneity of computing styles in SoC has created a new class of architectures referred to as Heterogeneous Architectures. Novel applications developed to exploit the different computing styles are user centric for embedded SoC. Software and hardware designers are faced with several challenges to harness the full potential of heterogeneous architectures. Applications have to execute on more than one compute style to increase overall SoC resource utilization. The implication of such an abstraction is that application threads need to be polymorphic. Operating system layer is thus faced with the problem of scheduling polymorphic threads. Resource allocation is also an important problem to be dealt by the OS. Morphism evolution of application threads is constrained by the availability of heterogeneous computing resources. Traditional design optimization goals such as computational power and lower energy per computation are inadequate to satisfy user centric application resource needs. Resource allocation decisions at application layer need to permeate to the architectural layer to avoid conflicting demands which may affect energy-delay characteristics of application threads. We propose Polymorphic computing abstraction as a unified computing model for heterogeneous architectures to address the above issues. Simulation environment for polymorphic applications is developed and evaluated under various scheduling strategies to determine the effectiveness of polymorphism abstraction on resource allocation. User satisfaction model is also developed to complement polymorphism and used for optimization of resource utilization at application and network layer of embedded systems

    Application specific instruction set processor design for embedded application using the coware tool

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    An Application Specific Instruction Set Processor (ASIP) is widely used as a System on a Chip(SoC) Component. ASIPs possess an instruction set which is tai-lored to benefit a specific application. Such specialization allows ASIPs to serve as an intermediate between two dominant processor design styles- ASICs which has high processing abilities at the cost of limited programmability and Programmable solu-tions such as FPGAs that provide programming exibility at the cost of less energy eficiency. In this dissertation the goal is to design ASIP, keeping in mind a temper-ature sensor system. The platform used for processor design is LISA 2.0 description language and processor designing environment from CoWare. Coware processor de-signer allows processor architecture to be defined at an abstract level and automatic generation of chain of software tools like assembler, linker and simulator for functional verification followed by RTL level description. RTL level description is used to gen-erate synthesized report of the design using RTL compiler and finally the layout is created using Cadence encounter

    Design of Embedded Augmented Reality Systems

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    Modeling and Mapping of Optimized Schedules for Embedded Signal Processing Systems

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    The demand for Digital Signal Processing (DSP) in embedded systems has been increasing rapidly due to the proliferation of multimedia- and communication-intensive devices such as pervasive tablets and smart phones. Efficient implementation of embedded DSP systems requires integration of diverse hardware and software components, as well as dynamic workload distribution across heterogeneous computational resources. The former implies increased complexity of application modeling and analysis, but also brings enhanced potential for achieving improved energy consumption, cost or performance. The latter results from the increased use of dynamic behavior in embedded DSP applications. Furthermore, parallel programming is highly relevant in many embedded DSP areas due to the development and use of Multiprocessor System-On-Chip (MPSoC) technology. The need for efficient cooperation among different devices supporting diverse parallel embedded computations motivates high-level modeling that expresses dynamic signal processing behaviors and supports efficient task scheduling and hardware mapping. Starting with dynamic modeling, this thesis develops a systematic design methodology that supports functional simulation and hardware mapping of dynamic reconfiguration based on Parameterized Synchronous Dataflow (PSDF) graphs. By building on the DIF (Dataflow Interchange Format), which is a design language and associated software package for developing and experimenting with dataflow-based design techniques for signal processing systems, we have developed a novel tool for functional simulation of PSDF specifications. This simulation tool allows designers to model applications in PSDF and simulate their functionality, including use of the dynamic parameter reconfiguration capabilities offered by PSDF. With the help of this simulation tool, our design methodology helps to map PSDF specifications into efficient implementations on field programmable gate arrays (FPGAs). Furthermore, valid schedules can be derived from the PSDF models at runtime to adapt hardware configurations based on changing data characteristics or operational requirements. Under certain conditions, efficient quasi-static schedules can be applied to reduce overhead and enhance predictability in the scheduling process. Motivated by the fact that scheduling is critical to performance and to efficient use of dynamic reconfiguration, we have focused on a methodology for schedule design, which complements the emphasis on automated schedule construction in the existing literature on dataflow-based design and implementation. In particular, we have proposed a dataflow-based schedule design framework called the dataflow schedule graph (DSG), which provides a graphical framework for schedule construction based on dataflow semantics, and can also be used as an intermediate representation target for automated schedule generation. Our approach to applying the DSG in this thesis emphasizes schedule construction as a design process rather than an outcome of the synthesis process. Our approach employs dataflow graphs for representing both application models and schedules that are derived from them. By providing a dataflow-integrated framework for unambiguously representing, analyzing, manipulating, and interchanging schedules, the DSG facilitates effective codesign of dataflow-based application models and schedules for execution of these models. As multicore processors are deployed in an increasing variety of embedded image processing systems, effective utilization of resources such as multiprocessor systemon-chip (MPSoC) devices, and effective handling of implementation concerns such as memory management and I/O become critical to developing efficient embedded implementations. However, the diversity and complexity of applications and architectures in embedded image processing systems make the mapping of applications onto MPSoCs difficult. We help to address this challenge through a structured design methodology that is built upon the DSG modeling framework. We refer to this methodology as the DEIPS methodology (DSG-based design and implementation of Embedded Image Processing Systems). The DEIPS methodology provides a unified framework for joint consideration of DSG structures and the application graphs from which they are derived, which allows designers to integrate considerations of parallelization and resource constraints together with the application modeling process. We demonstrate the DEIPS methodology through cases studies on practical embedded image processing systems

    Low power digital signal processing

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    Memory system design for application-specific hardware

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    A novel parallel algorithm for surface editing and its FPGA implementation

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    A thesis submitted to the University of Bedfordshire in partial fulfilment of the requirements for the degree of Doctor of PhilosophySurface modelling and editing is one of important subjects in computer graphics. Decades of research in computer graphics has been carried out on both low-level, hardware-related algorithms and high-level, abstract software. Success of computer graphics has been seen in many application areas, such as multimedia, visualisation, virtual reality and the Internet. However, the hardware realisation of OpenGL architecture based on FPGA (field programmable gate array) is beyond the scope of most of computer graphics researches. It is an uncultivated research area where the OpenGL pipeline, from hardware through the whole embedded system (ES) up to applications, is implemented in an FPGA chip. This research proposes a hybrid approach to investigating both software and hardware methods. It aims at bridging the gap between methods of software and hardware, and enhancing the overall performance for computer graphics. It consists of four parts, the construction of an FPGA-based ES, Mesa-OpenGL implementation for FPGA-based ESs, parallel processing, and a novel algorithm for surface modelling and editing. The FPGA-based ES is built up. In addition to the Nios II soft processor and DDR SDRAM memory, it consists of the LCD display device, frame buffers, video pipeline, and algorithm-specified module to support the graphics processing. Since there is no implementation of OpenGL ES available for FPGA-based ESs, a specific OpenGL implementation based on Mesa is carried out. Because of the limited FPGA resources, the implementation adopts the fixed-point arithmetic, which can offer faster computing and lower storage than the floating point arithmetic, and the accuracy satisfying the needs of 3D rendering. Moreover, the implementation includes Bézier-spline curve and surface algorithms to support surface modelling and editing. The pipelined parallelism and co-processors are used to accelerate graphics processing in this research. These two parallelism methods extend the traditional computation parallelism in fine-grained parallel tasks in the FPGA-base ESs. The novel algorithm for surface modelling and editing, called Progressive and Mixing Algorithm (PAMA), is proposed and implemented on FPGA-based ES’s. Compared with two main surface editing methods, subdivision and deformation, the PAMA can eliminate the large storage requirement and computing cost of intermediated processes. With four independent shape parameters, the PAMA can be used to model and edit freely the shape of an open or closed surface that keeps globally the zero-order geometric continuity. The PAMA can be applied independently not only FPGA-based ESs but also other platforms. With the parallel processing, small size, and low costs of computing, storage and power, the FPGA-based ES provides an effective hybrid solution to surface modelling and editing

    System Level Performance Evaluation of Distributed Embedded Systems

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    In order to evaluate the feasibility of the distributed embedded systems in different application domains at an early phase, the System Level Performance Evaluation (SLPE) must provide reliable estimates of the nonfunctional properties of the system such as end-to-end delays and packet losses rate. The values of these non-functional properties depend not only on the application layer of the OSI model but also on the technologies residing at the MAC, transport and Physical layers. Therefore, the system level performance evaluation methodology must provide functionally accurate models of the protocols and technologies operating at these layers. After conducting a state of the art survey, it was found that the existing approaches for SLPE are either specialized for a particular domain of systems or apply a particular model of computation (MOC) for modeling the communication and synchronization between the different components of a distributed application. Therefore, these approaches abstract the functionalities of the data-link, Transport and MAC layers by the highly abstract message passing methods employed by the different models of computation. On the other hand, network simulators such as OMNeT++, ns-2 and Opnet do not provide the models for platform components of devices such as processors and memories and totally abstract the application processing by delays obtained via traffic generators. Therefore the system designer is not able to determine the potential impact of an application in terms of utilization of the platform used by the device. Hence, for a system level performance evaluation approach to estimate both the platform utilization and the non-functional properties which are a consequence of the lower layers of OSI models (such as end-to-end delays), it must provide the tools for automatic workload extraction of application workload models at various levels of refinement and functionally correct models of lower layers of OSI model (Transport MAC and Physical layers). Since ABSOLUT is not restricted to a particular domain and also does not depend on any MOC, therefore it was selected for the extension to a system level performance evaluation approach for distributed embedded systems. The models of data-link and Transport layer protocols and automatic workload generation of system calls was not available in ABSOLUT performance evaluation methodology. The, thesis describes the design and modelling of these OSI model layers and automatic workload generation tool for system calls. The tools and models integrated to ABSOLUT methodology were used in a number of case studies. The accuracy of the protocols was compared to network simulators and real systems. The results were 88% accurate for user space code of the application layer and provide an improvement of over 50% as compared to manual models for external libraries and system calls. The ABSOLUT physical layer models were found to be 99.8% accurate when compared to analytical models. The MAC and transport layer models were found to be 70-80% accurate when compared with the same scenarios simulated by ns-2 and OMNeT++ simulators. The bit error rates, frame error probability and packet loss rates show close correlation with the analytical methods .i.e., over 99%, 92% and 80% respectively. Therefore the results of ABSOLUT framework for application layer outperform the results of performance evaluation approaches which employ virtual systems and at the same time provide as accurate estimates of the end-to-end delays and packet loss rate as network simulators. The results of the network simulators also vary in absolute values but they follow the same trend. Therefore, the extensions made to ABSOLUT allow the system designer to identify the potential bottlenecks in the system at different OSI model layers and evaluate the non-functional properties with a high level of accuracy. Also, if the system designer wants to focus entirely on the application layer, different models of computations can be easily instantiated on top of extended ABSOLUT framework to achieve higher simulation speeds as described in the thesis
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