2,825 research outputs found

    Design spaces for link and structure versioning

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    State-of-the-art on evolution and reactivity

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    This report starts by, in Chapter 1, outlining aspects of querying and updating resources on the Web and on the Semantic Web, including the development of query and update languages to be carried out within the Rewerse project. From this outline, it becomes clear that several existing research areas and topics are of interest for this work in Rewerse. In the remainder of this report we further present state of the art surveys in a selection of such areas and topics. More precisely: in Chapter 2 we give an overview of logics for reasoning about state change and updates; Chapter 3 is devoted to briefly describing existing update languages for the Web, and also for updating logic programs; in Chapter 4 event-condition-action rules, both in the context of active database systems and in the context of semistructured data, are surveyed; in Chapter 5 we give an overview of some relevant rule-based agents frameworks

    Management and Visualisation of Non-linear History of Polygonal 3D Models

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    The research presented in this thesis concerns the problems of maintenance and revision control of large-scale three dimensional (3D) models over the Internet. As the models grow in size and the authoring tools grow in complexity, standard approaches to collaborative asset development become impractical. The prevalent paradigm of sharing files on a file system poses serious risks with regards, but not limited to, ensuring consistency and concurrency of multi-user 3D editing. Although modifications might be tracked manually using naming conventions or automatically in a version control system (VCS), understanding the provenance of a large 3D dataset is hard due to revision metadata not being associated with the underlying scene structures. Some tools and protocols enable seamless synchronisation of file and directory changes in remote locations. However, the existing web-based technologies are not yet fully exploiting the modern design patters for access to and management of alternative shared resources online. Therefore, four distinct but highly interconnected conceptual tools are explored. The first is the organisation of 3D assets within recent document-oriented No Structured Query Language (NoSQL) databases. These "schemaless" databases, unlike their relational counterparts, do not represent data in rigid table structures. Instead, they rely on polymorphic documents composed of key-value pairs that are much better suited to the diverse nature of 3D assets. Hence, a domain-specific non-linear revision control system 3D Repo is built around a NoSQL database to enable asynchronous editing similar to traditional VCSs. The second concept is that of visual 3D differencing and merging. The accompanying 3D Diff tool supports interactive conflict resolution at the level of scene graph nodes that are de facto the delta changes stored in the repository. The third is the utilisation of HyperText Transfer Protocol (HTTP) for the purposes of 3D data management. The XML3DRepo daemon application exposes the contents of the repository and the version control logic in a Representational State Transfer (REST) style of architecture. At the same time, it manifests the effects of various 3D encoding strategies on the file sizes and download times in modern web browsers. The fourth and final concept is the reverse-engineering of an editing history. Even if the models are being version controlled, the extracted provenance is limited to additions, deletions and modifications. The 3D Timeline tool, therefore, implies a plausible history of common modelling operations such as duplications, transformations, etc. Given a collection of 3D models, it estimates a part-based correspondence and visualises it in a temporal flow. The prototype tools developed as part of the research were evaluated in pilot user studies that suggest they are usable by the end users and well suited to their respective tasks. Together, the results constitute a novel framework that demonstrates the feasibility of a domain-specific 3D version control

    On Recommendation of Learning Objects using Felder-Silverman Learning Style Model

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    The file attached to this record is the author's final peer reviewed version. The Publisher's final version can be found by following the DOI link.The e-learning recommender system in learning institutions is increasingly becoming the preferred mode of delivery, as it enables learning anytime, anywhere. However, delivering personalised course learning objects based on learner preferences is still a challenge. Current mainstream recommendation algorithms, such as the Collaborative Filtering (CF) and Content-Based Filtering (CBF), deal with only two types of entities, namely users and items with their ratings. However, these methods do not pay attention to student preferences, such as learning styles, which are especially important for the accuracy of course learning objects prediction or recommendation. Moreover, several recommendation techniques experience cold-start and rating sparsity problems. To address the challenge of improving the quality of recommender systems, in this paper a novel recommender algorithm for machine learning is proposed, which combines students actual rating with their learning styles to recommend Top-N course learning objects (LOs). Various recommendation techniques are considered in an experimental study investigating the best technique to use in predicting student ratings for e-learning recommender systems. We use the Felder-Silverman Learning Styles Model (FSLSM) to represent both the student learning styles and the learning object profiles. The predicted rating has been compared with the actual student rating. This approach has been experimented on 80 students for an online course created in the MOODLE Learning Management System, while the evaluation of the experiments has been performed with the Mean Absolute Error (MAE) and Root Mean Square Error (RMSE). The results of the experiment verify that the proposed approach provides a higher prediction rating and significantly increases the accuracy of the recommendation

    State-of-the-art on evolution and reactivity

    Get PDF
    This report starts by, in Chapter 1, outlining aspects of querying and updating resources on the Web and on the Semantic Web, including the development of query and update languages to be carried out within the Rewerse project. From this outline, it becomes clear that several existing research areas and topics are of interest for this work in Rewerse. In the remainder of this report we further present state of the art surveys in a selection of such areas and topics. More precisely: in Chapter 2 we give an overview of logics for reasoning about state change and updates; Chapter 3 is devoted to briefly describing existing update languages for the Web, and also for updating logic programs; in Chapter 4 event-condition-action rules, both in the context of active database systems and in the context of semistructured data, are surveyed; in Chapter 5 we give an overview of some relevant rule-based agents frameworks

    Adaptive Caching of Distributed Components

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    Die ZugriffslokalitĂ€t referenzierter Daten ist eine wichtige Eigenschaft verteilter Anwendungen. Lokales Zwischenspeichern abgefragter entfernter Daten (Caching) wird vielfach bei der Entwicklung solcher Anwendungen eingesetzt, um diese Eigenschaft auszunutzen. Anschliessende Zugriffe auf diese Daten können so beschleunigt werden, indem sie aus dem lokalen Zwischenspeicher bedient werden. GegenwĂ€rtige Middleware-Architekturen bieten dem Anwendungsprogrammierer jedoch kaum UnterstĂŒtzung fĂŒr diesen nicht-funktionalen Aspekt. Die vorliegende Arbeit versucht deshalb, Caching als separaten, konfigurierbaren Middleware-Dienst auszulagern. Durch die Einbindung in den Softwareentwicklungsprozess wird die frĂŒhzeitige Modellierung und spĂ€tere Wiederverwendung caching-spezifischer Metadaten gewĂ€hrleistet. Zur Laufzeit kann sich das entwickelte System außerdem bezĂŒglich der Cachebarkeit von Daten adaptiv an geĂ€ndertes Nutzungsverhalten anpassen.Locality of reference is an important property of distributed applications. Caching is typically employed during the development of such applications to exploit this property by locally storing queried data: Subsequent accesses can be accelerated by serving their results immediately form the local store. Current middleware architectures however hardly support this non-functional aspect. The thesis at hand thus tries outsource caching as a separate, configurable middleware service. Integration into the software development lifecycle provides for early capturing, modeling, and later reuse of cachingrelated metadata. At runtime, the implemented system can adapt to caching access characteristics with respect to data cacheability properties, thus healing misconfigurations and optimizing itself to an appropriate configuration. Speculative prefetching of data probably queried in the immediate future complements the presented approach

    CHORUS Deliverable 2.2: Second report - identification of multi-disciplinary key issues for gap analysis toward EU multimedia search engines roadmap

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    After addressing the state-of-the-art during the first year of Chorus and establishing the existing landscape in multimedia search engines, we have identified and analyzed gaps within European research effort during our second year. In this period we focused on three directions, notably technological issues, user-centred issues and use-cases and socio- economic and legal aspects. These were assessed by two central studies: firstly, a concerted vision of functional breakdown of generic multimedia search engine, and secondly, a representative use-cases descriptions with the related discussion on requirement for technological challenges. Both studies have been carried out in cooperation and consultation with the community at large through EC concertation meetings (multimedia search engines cluster), several meetings with our Think-Tank, presentations in international conferences, and surveys addressed to EU projects coordinators as well as National initiatives coordinators. Based on the obtained feedback we identified two types of gaps, namely core technological gaps that involve research challenges, and “enablers”, which are not necessarily technical research challenges, but have impact on innovation progress. New socio-economic trends are presented as well as emerging legal challenges

    Dagstuhl News January - December 2005

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    "Dagstuhl News" is a publication edited especially for the members of the Foundation "Informatikzentrum Schloss Dagstuhl" to thank them for their support. The News give a summary of the scientific work being done in Dagstuhl. Each Dagstuhl Seminar is presented by a small abstract describing the contents and scientific highlights of the seminar as well as the perspectives or challenges of the research topic

    Efficient Precise Dynamic Data Race Detection For Cpu And Gpu

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    Data races are notorious bugs. They introduce non-determinism in programs behavior, complicate programs semantics, making it challenging to debug parallel programs. To make parallel programming easier, efficient data race detection has been a research topic in the last decades. However, existing data race detectors either sacrifice precision or incur high overhead, limiting their application to real-world applications and scenarios. This dissertation proposes approaches to improve the performance of dynamic data race detection without undermining precision, by identifying and removing metadata redundancy dynamically. This dissertation also explores ways to make it practical to detect data races dynamically for GPU programs, which has a disparate programming and execution model from CPU workloads. Further, this dissertation shows how the structured synchronization model in GPU programs can simplify the algorithm design of data race detection for GPU, and how the unique patterns in GPU workloads enable an efficient implementation of the algorithm, yielding a high-performance dynamic data race detector for GPU programs
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