51 research outputs found

    A Hybrid Model to Extend Vehicular Intercommunication V2V through D2D Architecture

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    In the recent years, many solutions for Vehicle to Vehicle (V2V) communication were proposed to overcome failure problems (also known as dead ends). This paper proposes a novel framework for V2V failure recovery using Device-to-Device (D2D) communications. Based on the unified Intelligent Transportation Systems (ITS) architecture, LTE-based D2D mechanisms can improve V2V dead ends failure recovery delays. This new paradigm of hybrid V2V-D2D communications overcomes the limitations of traditional V2V routing techniques. According to NS2 simulation results, the proposed hybrid model decreases the end to end delay (E2E) of messages delivery. A complete comparison of different D2D use cases (best & worst scenarios) is presented to show the enhancements brought by our solution compared to traditional V2V techniques.Comment: 6 page

    Opportunistic mobile social networks: architecture, privacy, security issues and future directions

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    Mobile Social Networks and its related applications have made a very great impact in the society. Many new technologies related to mobile social networking are booming rapidly now-a-days and yet to boom. One such upcoming technology is Opportunistic Mobile Social Networking. This technology allows mobile users to communicate and exchange data with each other without the use of Internet. This paper is about Opportunistic Mobile Social Networks, its architecture, issues and some future research directions. The architecture and issues of Opportunistic Mobile Social Networks are compared with that of traditional Mobile Social Networks. The main contribution of this paper is regarding privacy and security issues in Opportunistic Mobile Social Networks. Finally, some future research directions in Opportunistic Mobile Social Networks have been elaborated regarding the data's privacy and security

    Finding Mobile Applications in Cellular Device-to-Device Communications: Hash Function and Bloom Filter-Based Approach

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    The rapid growth of mobile computing technology and wireless communication have significantly increased the mobile users worldwide. We propose a code-based discovery protocol for cellular device-to-device (D2D) communications. To realize proximity based services such as mobile social networks and mobile marketing using D2D communications, each device should first discover nearby devices, which have mobile applications of interest, by using a discovery protocol. The proposed discovery protocol makes use of a short discovery code that contains compressed information of mobile applications in a device. A discovery code is generated by using either a hash function or a Bloom filter. When a device receives a discovery code broadcast by another device, the device can approximately find out the mobile applications in the other device. The proposed protocol is capable of quickly discovering massive number of devices while consuming a relatively small amount of radio resources. We analyze the performance of the proposed protocol under the random direction mobility model and a real mobility trace. By simulations, we show that the analytical results well match the simulation results and that the proposed protocol greatly outperforms a simple non-filtering protoco

    Novel Opportunistic Network Routing Based on Social Rank for Device-to-Device Communication

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    In recent years, there has been dramatic proliferation of research concerned with fifth-generation (5G) mobile communication networks, among which device-to-device (D2D) communication is one of the key technologies. Due to the intermittent connection of nodes, the D2D network topology may be disconnected frequently, which will lead to failure in transmission of large data files. In opportunistic networks, in case of encountering nodes which never meet before a flood message blindly to cause tremendous network overhead, a novel opportunistic network routing protocol based on social rank and intermeeting time (SRIT) is proposed in this paper. An improved utility approach applied in utility replication based on encounter durations and intermeeting time is put forward to enhance the routing efficiency. Meanwhile, in order to select better candidate nodes in the network, a social graph among people is established when they socially relate to each other in social rank replication. The results under the scenario show an advantage of the proposed opportunistic network routing based on social rank and intermeeting time (SRIT) over the compared algorithms in terms of delivery ratio, average delivery latency, and overhead ratio

    From MANET to people-centric networking: Milestones and open research challenges

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    In this paper, we discuss the state of the art of (mobile) multi-hop ad hoc networking with the aim to present the current status of the research activities and identify the consolidated research areas, with limited research opportunities, and the hot and emerging research areas for which further research is required. We start by briefly discussing the MANET paradigm, and why the research on MANET protocols is now a cold research topic. Then we analyze the active research areas. Specifically, after discussing the wireless-network technologies, we analyze four successful ad hoc networking paradigms, mesh networks, opportunistic networks, vehicular networks, and sensor networks that emerged from the MANET world. We also present an emerging research direction in the multi-hop ad hoc networking field: people centric networking, triggered by the increasing penetration of the smartphones in everyday life, which is generating a people-centric revolution in computing and communications

    Infrastructure-less D2D Communications through Opportunistic Networks

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    Mención Internacional en el título de doctorIn recent years, we have experienced several social media blackouts, which have shown how much our daily experiences depend on high-quality communication services. Blackouts have occurred because of technical problems, natural disasters, hacker attacks or even due to deliberate censorship actions undertaken by governments. In all cases, the spontaneous reaction of people consisted in finding alternative channels and media so as to reach out to their contacts and partake their experiences. Thus, it has clearly emerged that infrastructured networks—and cellular networks in particular—are well engineered and have been extremely successful so far, although other paradigms should be explored to connect people. The most promising of today’s alternative paradigms is Device-to-Device (D2D) because it allows for building networks almost freely, and because 5G standards are (for the first time) seriously addressing the possibility of using D2D communications. In this dissertation I look at opportunistic D2D networking, possibly operating in an infrastructure-less environment, and I investigate several schemes through modeling and simulation, deriving metrics that characterize their performance. In particular, I consider variations of the Floating Content (FC) paradigm, that was previously proposed in the technical literature. Using FC, it is possible to probabilistically store information over a given restricted local area of interest, by opportunistically spreading it to mobile users while in the area. In more detail, a piece of information which is injected in the area by delivering it to one or more of the mobile users, is opportunistically exchanged among mobile users whenever they come in proximity of one another, progressively reaching most (ideally all) users in the area and thus making the information dwell in the area of interest, like in a sort of distributed storage. While previous works on FC almost exclusively concentrated on the communication component, in this dissertation I look at the storage and computing components of FC, as well as its capability of transferring information from one area of interest to another. I first present background work, including a brief review of my Master Thesis activity, devoted to the design, implementation and validation of a smartphone opportunistic information sharing application. The goal of the app was to collect experimental data that permitted a detailed analysis of the occurring events, and a careful assessment of the performance of opportunistic information sharing services. Through experiments, I showed that many key assumptions commonly adopted in analytical and simulation works do not hold with current technologies. I also showed that the high density of devices and the enforcement of long transmission ranges for links at the edge might counter-intuitively impair performance. The insight obtained during my Master Thesis work was extremely useful to devise smart operating procedures for the opportunistic D2D communications considered in this dissertation. In the core of this dissertation, initially I propose and study a set of schemes to explore and combine different information dissemination paradigms along with real users mobility and predictions focused on the smart diffusion of content over disjoint areas of interest. To analyze the viability of such schemes, I have implemented a Python simulator to evaluate the average availability and lifetime of a piece of information, as well as storage usage and network utilization metrics. Comparing the performance of these predictive schemes with state-of-the-art approaches, results demonstrate the need for smart usage of communication opportunities and storage. The proposed algorithms allow for an important reduction in network activity by decreasing the number of data exchanges by up to 92%, requiring the use of up to 50% less of on-device storage, while guaranteeing the dissemination of information with performance similar to legacy epidemic dissemination protocols. In a second step, I have worked on the analysis of the storage capacity of probabilistic distributed storage systems, developing a simple yet powerful information theoretical analysis based on a mean field model of opportunistic information exchange. I have also extended the previous simulator to compare the numerical results generated by the analytical model to the predictions of realistic simulations under different setups, showing in this way the accuracy of the analytical approach, and characterizing the properties of the system storage capacity. I conclude from analysis and simulated results that when the density of contents seeded in a floating system is larger than the maximum amount which can be sustained by the system in steady state, the mean content availability decreases, and the stored information saturates due to the effects of resource contention. With the presence of static nodes, in a system with infinite host memory and at the mean field limit, there is no upper bound to the amount of injected contents which a floating system can sustain. However, as with no static nodes, by increasing the injected information, the amount of stored information eventually reaches a saturation value which corresponds to the injected information at which the mean amount of time spent exchanging content during a contact is equal to the mean duration of a contact. As a final step of my dissertation, I have also explored by simulation the computing and learning capabilities of an infrastructure-less opportunistic communication, storage and computing system, considering an environment that hosts a distributed Machine Learning (ML) paradigm that uses observations collected in the area over which the FC system operates to infer properties of the area. Results show that the ML system can operate in two regimes, depending on the load of the FC scheme. At low FC load, the ML system in each node operates on observations collected by all users and opportunistically shared among nodes. At high FC load, especially when the data to be opportunistically exchanged becomes too large to be transmitted during the average contact time between nodes, the ML system can only exploit the observations endogenous to each user, which are much less numerous. As a result, I conclude that such setups are adequate to support general instances of distributed ML algorithms with continuous learning, only under the condition of low to medium loads of the FC system. While the load of the FC system induces a sort of phase transition on the ML system performance, the effect of computing load is more progressive. When the computing capacity is not sufficient to train all observations, some will be skipped, and performance progressively declines. In summary, with respect to traditional studies of the FC opportunistic information diffusion paradigm, which only look at the communication component over one area of interest, I have considered three types of extensions by looking at the performance of FC: over several disjoint areas of interest; in terms of information storage capacity; in terms of computing capacity that supports distributed learning. The three topics are treated respectively in Chapters 3 to 5.This work has been supported by IMDEA Networks InstitutePrograma de Doctorado en Ingeniería Telemática por la Universidad Carlos III de MadridPresidente: Claudio Ettori Casetti.- Secretario: Antonio de la Oliva Delgado.- Vocal: Christoph Somme

    Délestage de données en D2D : de la modélisation à la mise en oeuvre

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    Mobile data traffic is expected to reach 24.3 exabytes by 2019. Accommodating this growth in a traditional way would require major investments in the radio access network. In this thesis, we turn our attention to an unconventional solution: mobile data offloading through device-to-device (D2D) communications. Our first contribution is DROiD, an offloading strategy that exploits the availability of the cellular infrastructure as a feedback channel. DROiD adapts the injection strategy to the pace of the dissemination, resulting at the same time reactive and relatively simple, allowing to save a relevant amount of data traffic even in the case of tight delivery delay constraints.Then, we shift the focus to the gains that D2D communications could bring if coupled with multicast wireless networks. We demonstrate that by employing a wise balance of multicast and D2D communications we can improve both the spectral efficiency and the load in cellular networks. In order to let the network adapt to current conditions, we devise a learning strategy based on the multi-armed bandit algorithm to identify the best mix of multicast and D2D communications. Finally, we investigate the cost models for operators wanting to reward users who cooperate in D2D offloading. We propose separating the notion of seeders (users that carry content but do not distribute it) and forwarders (users that are tasked to distribute content). With the aid of the analytic framework based on Pontryagin's Maximum Principle, we develop an optimal offloading strategy. Results provide us with an insight on the interactions between seeders, forwarders, and the evolution of data dissemination.Le trafic mobile global atteindra 24,3 exa-octets en 2019. Accueillir cette croissance dans les réseaux d’accès radio devient un véritable casse-tête. Nous porterons donc toute notre attention sur l'une des solutions à ce problème : le délestage (offloading) grâce à des communications de dispositif à dispositif (D2D). Notre première contribution est DROiD, une stratégie qui exploite la disponibilité de l'infrastructure cellulaire comme un canal de retour afin de suivre l'évolution de la diffusion d’un contenu. DROiD s’adapte au rythme de la diffusion, permettant d'économiser une quantité élevée de données cellulaires, même dans le cas de contraintes de réception très serrées. Ensuite, nous mettons l'accent sur les gains que les communications D2D pourraient apporter si elles étaient couplées avec les transmissions multicast. Par l’utilisation équilibrée d'un mix de multicast, et de communications D2D, nous pouvons améliorer, à la fois, l'efficacité spectrale ainsi que la charge du réseau. Afin de permettre l’adaptation aux conditions réelles, nous élaborons une stratégie d'apprentissage basée sur l'algorithme dit ‘’bandit manchot’’ pour identifier la meilleure combinaison de communications multicast et D2D. Enfin, nous mettrons en avant des modèles de coûts pour les opérateurs, désireux de récompenser les utilisateurs qui coopèrent dans le délestage D2D. Nous proposons, pour cela, de séparer la notion de seeders (utilisateurs qui transportent contenu, mais ne le distribuent pas) et de forwarders (utilisateurs qui sont chargés de distribuer le contenu). Avec l'aide d’un outil analytique basée sur le principe maximal de Pontryagin, nous développons une stratégie optimale de délestage
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