751 research outputs found

    Luminance-dependent hue shift in protanopes

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    For normal trichromats, the hue of a light can change as its luminance varies. This Bezold-Brücke (B-B) hue shift is commonly attributed to nonlinearity in the blue–yellow opponent system. In the present study, we questioned whether protanopes experience analogous changes. Two protanopes (Ps) viewed spectral lights at six luminance levels across three log steps. Two normal trichromats (NTs) were tested for comparison. A variant of the color-naming method was used, with an additional “white” term. To overcome the difficulty of Ps’ idiosyncratic color naming, we converted color-naming functions into individual color spaces, by way of interstimulus similarities and multidimensional scaling (MDS). The color spaces describe each stimulus in terms of spatial coordinates, so that hue shifts are measured geometrically, as displacements along specific dimensions. For the NTs, a B-B shift derived through MDS agreed well with values obtained directly by matching color-naming functions. A change in color appearance was also observed for the Ps, distinct from that in perceived brightness. This change was about twice as large as the B-B shift for NTs and combined what the latter would distinguish as hue and saturation shifts. The protanopic analogue of the B-B shift indicates that the blue–yellow nonlinearity persists in the absence of a red–green signal. In addition, at mesopic levels (# 38 td), the Ps’ MDS solution was two dimensional at longer wavelengths, suggesting rod input. Conversely, at higher luminance levels (76 td–760 td) the MDS solution was essentially one dimensional, placing a lower limit on S-cone input at longer wavelengths

    Change of Color Appearance in Photopic, Mesopic and Scotopic Vision

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    Mesopic vision describes a range of light levels where vision is mediated by both cones and rods. The appearance of color in mesopic vision differs drastically from that in photopic vision, where only cones mediate visual information. We used a haploscopic color matching technique to investigate the color appearance under various illuminance levels, ranging from photopic to scotopic via mesopic levels. The observers did color matching between a test color chip under various illuminance levels and a matching color stimulus presented on the Cathode-Ray Tube (CRT) display under the photopic illuminance condition. The results showed that not only chroma and lightness but hue of most color chips changed with illuminance. The manner of the hue changed depended on the color of the test chip, while matching points approached a neutral gray with decrease in illuminance level for all test chips. Chroma reduced continuously with decrease of the illuminance level until 0.1 lx for reddish and yellowish color chips or until 1 lx for greenish and bluish ones. Beyond those illuminance levels, chroma was approximately constant. Lightness decreased with decreasing illuminance level for all test chips except bluish color chips, for which lightness did not decrease much in general and even increased in some cases as predicted by the Purkinje shift. The experimental results obtained in the present study provide critical features that should be considered in predicting the appearance of color at low light levels

    Functional vision barriers: a new concept analyzed in terms of human visual performance

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    In this work we introduce a new category of barriers that we call "functional vision barriers." This expression refers to lighting and visual elements that may complicate or hinder functional vision and may make life even more difficult for people with visual defects. These barriers appear as a consequence of certain negative effects caused by the poor design of the visual stimulus or visual environment that surrounds it in which lighting is one of the main factors. We use the term "functional vision" because this expression refers to the ability of the visual system to perform everyday tasks. We analyzed some of our previous results with regard to situations that can be considered "functional vision barriers": (1) stimuli with low luminance contrast information in which the addition of chromatic contrast improves visual performance and (2) tasks that are performed in the presence of a glare source in the visual field, diminishing visual performance and reducing brightness perception.Fil: Colombo, Elisa Margarita. Universidad Nacional de Tucuman. Facultad de Cs.exactas y Tecnologia. Departamento de Luminotecnia, Luz y Vision; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Tucuman. Instituto de Investigacion En Luz, Ambiente y Vision; ArgentinaFil: O´Donell, Beatriz M.. Universidad Nacional de Tucuman. Facultad de Cs.exactas y Tecnologia. Departamento de Luminotecnia, Luz y Vision; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Tucuman. Instituto de Investigacion En Luz, Ambiente y Vision; ArgentinaFil: Santillán, Javier Enrique. Universidad Nacional de Tucuman. Facultad de Cs.exactas y Tecnologia. Departamento de Luminotecnia, Luz y Vision; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Tucuman. Instituto de Investigacion En Luz, Ambiente y Vision; ArgentinaFil: Issolio, Luis Alberto. Universidad Nacional de Tucuman. Facultad de Cs.exactas y Tecnologia. Departamento de Luminotecnia, Luz y Vision; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Tucuman. Instituto de Investigacion En Luz, Ambiente y Vision; Argentin

    Fast Local Tone Mapping, Summed-Area Tables and Mesopic Vision Simulation

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    広島大学(Hiroshima University)博士(工学)Engineeringdoctora

    Helicopter flights with night-vision goggles: Human factors aspects

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    Night-vision goggles (NVGs) and, in particular, the advanced, helmet-mounted Aviators Night-Vision-Imaging System (ANVIS) allows helicopter pilots to perform low-level flight at night. It consists of light intensifier tubes which amplify low-intensity ambient illumination (star and moon light) and an optical system which together produce a bright image of the scene. However, these NVGs do not turn night into day, and, while they may often provide significant advantages over unaided night flight, they may also result in visual fatigue, high workload, and safety hazards. These problems reflect both system limitations and human-factors issues. A brief description of the technical characteristics of NVGs and of human night-vision capabilities is followed by a description and analysis of specific perceptual problems which occur with the use of NVGs in flight. Some of the issues addressed include: limitations imposed by a restricted field of view; problems related to binocular rivalry; the consequences of inappropriate focusing of the eye; the effects of ambient illumination levels and of various types of terrain on image quality; difficulties in distance and slope estimation; effects of dazzling; and visual fatigue and superimposed symbology. These issues are described and analyzed in terms of their possible consequences on helicopter pilot performance. The additional influence of individual differences among pilots is emphasized. Thermal imaging systems (forward looking infrared (FLIR)) are described briefly and compared to light intensifier systems (NVGs). Many of the phenomena which are described are not readily understood. More research is required to better understand the human-factors problems created by the use of NVGs and other night-vision aids, to enhance system design, and to improve training methods and simulation techniques

    Night rendering

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    Journal ArticleThe issues of realistically rendering naturally illuminated scenes at night are examined. This requires accurate models for moonlight, night skylight, and starlight. In addition, several issues in tone reproduction are discussed: eliminatiing high frequency information invisible to scotopic (night vision) observers; representing the flare lines around stars; determining the dominant hue for the displayed image. The lighting and tone reproduction are shown on a variety of models
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