3,425 research outputs found

    Experimentation with MANETs of Smartphones

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    Mobile AdHoc NETworks (MANETs) have been identified as a key emerging technology for scenarios in which IEEE 802.11 or cellular communications are either infeasible, inefficient, or cost-ineffective. Smartphones are the most adequate network nodes in many of these scenarios, but it is not straightforward to build a network with them. We extensively survey existing possibilities to build applications on top of ad-hoc smartphone networks for experimentation purposes, and introduce a taxonomy to classify them. We present AdHocDroid, an Android package that creates an IP-level MANET of (rooted) Android smartphones, and make it publicly available to the community. AdHocDroid supports standard TCP/IP applications, providing real smartphone IEEE 802.11 MANET and the capability to easily change the routing protocol. We tested our framework on several smartphones and a laptop. We validate the MANET running off-the-shelf applications, and reporting on experimental performance evaluation, including network metrics and battery discharge rate.Comment: 6 pages, 7 figures, 1 tabl

    Deploying rural community wireless mesh networks

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    Inadequate Internet access is widening the digital divide between town and countryside, degrading both social communication and business advancements in rural areas. Wireless mesh networking can provide an excellent framework for delivering broadband services to such areas. With this in mind, Lancaster University deployed a WMN in the rural village of Wray over a three-year period, providing the community with Internet service that exceeds many urban offerings. The project gave researchers a real-world testbed for exploring the technical and social issues entailed in deploying WMNs in the heart of a small community

    Towards Optimal Distributed Node Scheduling in a Multihop Wireless Network through Local Voting

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    In a multihop wireless network, it is crucial but challenging to schedule transmissions in an efficient and fair manner. In this paper, a novel distributed node scheduling algorithm, called Local Voting, is proposed. This algorithm tries to semi-equalize the load (defined as the ratio of the queue length over the number of allocated slots) through slot reallocation based on local information exchange. The algorithm stems from the finding that the shortest delivery time or delay is obtained when the load is semi-equalized throughout the network. In addition, we prove that, with Local Voting, the network system converges asymptotically towards the optimal scheduling. Moreover, through extensive simulations, the performance of Local Voting is further investigated in comparison with several representative scheduling algorithms from the literature. Simulation results show that the proposed algorithm achieves better performance than the other distributed algorithms in terms of average delay, maximum delay, and fairness. Despite being distributed, the performance of Local Voting is also found to be very close to a centralized algorithm that is deemed to have the optimal performance

    Applications of Repeated Games in Wireless Networks: A Survey

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    A repeated game is an effective tool to model interactions and conflicts for players aiming to achieve their objectives in a long-term basis. Contrary to static noncooperative games that model an interaction among players in only one period, in repeated games, interactions of players repeat for multiple periods; and thus the players become aware of other players' past behaviors and their future benefits, and will adapt their behavior accordingly. In wireless networks, conflicts among wireless nodes can lead to selfish behaviors, resulting in poor network performances and detrimental individual payoffs. In this paper, we survey the applications of repeated games in different wireless networks. The main goal is to demonstrate the use of repeated games to encourage wireless nodes to cooperate, thereby improving network performances and avoiding network disruption due to selfish behaviors. Furthermore, various problems in wireless networks and variations of repeated game models together with the corresponding solutions are discussed in this survey. Finally, we outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference

    Reliable data delivery in low energy ad hoc sensor networks

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    Reliable delivery of data is a classical design goal for reliability-oriented collection routing protocols for ad hoc wireless sensor networks (WSNs). Guaranteed packet delivery performance can be ensured by careful selection of error free links, quick recovery from packet losses, and avoidance of overloaded relay sensor nodes. Due to limited resources of individual senor nodes, there is usually a trade-off between energy spending for packets transmissions and the appropriate level of reliability. Since link failures and packet losses are unavoidable, sensor networks may tolerate a certain level of reliability without significantly affecting packets delivery performance and data aggregation accuracy in favor of efficient energy consumption. However a certain degree of reliability is needed, especially when hop count increases between source sensor nodes and the base station as a single lost packet may result in loss of a large amount of aggregated data along longer hops. An effective solution is to jointly make a trade-off between energy, reliability, cost, and agility while improving packet delivery, maintaining low packet error ratio, minimizing unnecessary packets transmissions, and adaptively reducing control traffic in favor of high success reception ratios of representative data packets. Based on this approach, the proposed routing protocol can achieve moderate energy consumption and high packet delivery ratio even with high link failure rates. The proposed routing protocol was experimentally investigated on a testbed of Crossbow's TelosB motes and proven to be more robust and energy efficient than the current implementation of TinyOS2.x MultihopLQI
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