163,968 research outputs found
Understanding of the logic of nesting of the different realities of architectural space: pedagogical approach
Ponencia presentada a Session 6: Los procesos de diseño como conocimiento / Design processes and knowledg
Schizophrenia and the Scaffolded Self
A family of recent externalist approaches in philosophy of mind argues that our psychological capacities are synchronically and diachronically âscaffoldedâ by external resources. I consider how these âscaffoldedâ approaches might inform debates in phenomenological psychopathology. I first introduce the idea of âaffective scaffoldingâ and make some taxonomic distinctions. Next, I use schizophrenia as a case study to argueâalong with others in phenomenological psychopathologyâthat schizophrenia is fundamentally a self-disturbance. However, I offer a subtle reconfiguration of these approaches. I argue that schizophrenia is not simply a disruption of ipseity or minimal self-consciousness but rather a disruption of the scaffolded self, established and regulated via its ongoing engagement with the world and others. I conclude by considering how this scaffolded framework indicates the need to consider new forms of intervention and treatment
Studying web 2.0 interactivity: a research framework and two case studies
With more than one third of the worldâs population being online, the Internet has increasingly become part of modern living, giving rise to popular literature that often takes a teleological and celebratory perspective, heralding the Internet and Web 2.0 specifically, as an enabler of participation, democracy, and interactivity. However, one should not take these technological affordances of Web 2.0 for granted. This article applies an interaction framework to the analysis of two Web 2.0 websites viewed as spaces where interaction goes beyond the mere consultation and selection of content, i.e., as spaces supporting the (co)creation of content and value. The authorsâ approach to interactivity seeks to describe websites in objective, structural terms as spaces of user, document, and website affordances. The framework also makes it possible to talk about the websites in subjective, functional terms, considering them as spaces of perceived inter-action, intra-action and outer-action affordances. Analysis finds that both websites provide numerous user, document, and website affordances that can serve as inter-action or social affordances
Complexity, BioComplexity, the Connectionist Conjecture and Ontology of Complexity\ud
This paper develops and integrates major ideas and concepts on complexity and biocomplexity - the connectionist conjecture, universal ontology of complexity, irreducible complexity of totality & inherent randomness, perpetual evolution of information, emergence of criticality and equivalence of symmetry & complexity. This paper introduces the Connectionist Conjecture which states that the one and only representation of Totality is the connectionist one i.e. in terms of nodes and edges. This paper also introduces an idea of Universal Ontology of Complexity and develops concepts in that direction. The paper also develops ideas and concepts on the perpetual evolution of information, irreducibility and computability of totality, all in the context of the Connectionist Conjecture. The paper indicates that the control and communication are the prime functionals that are responsible for the symmetry and complexity of complex phenomenon. The paper takes the stand that the phenomenon of life (including its evolution) is probably the nearest to what we can describe with the term âcomplexityâ. The paper also assumes that signaling and communication within the living world and of the living world with the environment creates the connectionist structure of the biocomplexity. With life and its evolution as the substrate, the paper develops ideas towards the ontology of complexity. The paper introduces new complexity theoretic interpretations of fundamental biomolecular parameters. The paper also develops ideas on the methodology to determine the complexity of âtrueâ complex phenomena.\u
The Duality of the Universe
It is proposed that the physical universe is an instance of a mathematical
structure which possesses a dual structure, and that this dual structure is the
collection of all possible knowledge of the physical universe. In turn, the
physical universe is then the dual space of the latter
Understanding of the logic of nesting of the different realities of architectural space: pedagogical approach
Education of architecture in the first year at the national school of architecture and urbanism of Tunis is subject to different experiences drawing their theoretical foundations in several disciplinary fields. Considering the work of several scientists dealing with the perception of space, geometry, as well as effects of sense and the anthropological dimension of architecture, we have introduced a pedagogical approach to deal with architectural space according to the geometric tripartition: topological structures, projective structures and metric structures. The object of this article relate to the pedagogical approach of an exercise registering upstream from the last chapter âan introduction to architectural designâ. This exercise is the accompaniment of the students in the understanding of the different types of apprehended spaces and the mechanisms underlying their relationship development.Peer Reviewe
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An interface to virtual environments for people who are blind using Wii technology - mental models and navigation
Accessible games, both for serious and for entertainment purposes, would allow inclusion and participation for those with disabilities. Research into the development of accessible games, and accessible virtual environments, is discussed. Research into accessible Virtual Environments has demonstrated great potential for allowing people who are blind to explore new spaces, reducing their reliance on guides, and aiding development of more efficient spatial maps and strategies. Importantly, Lahav and Mioduser (2005, 2008) have demonstrated that, when exploring virtual spaces, people who are blind use more and different strategies than when exploring real physical spaces, and develop relatively accurate spatial representations of them. The present paper describes the design, development and evaluation of a system in which a virtual environment may be explored by people who are blind using Nintendo Wii devices, with auditory and haptic feedback. The nature of the various types of feedback is considered, with the aim of creating an intuitive and usable system. Using Wii technology has many advantages, not least of which are that it is mainstream, readily available and cheap. The potential of the system for exploration and navigation is demonstrated. Results strongly support the possibilities of the system for facilitating and supporting the construction of cognitive maps and spatial strategies. Intelligent support is discussed. Systems such as the present one will facilitate the development of accessible games, and thus enable Universal Design and accessible interactive technology to become more accepted and widespread
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