10,914 research outputs found

    GiViP: A Visual Profiler for Distributed Graph Processing Systems

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    Analyzing large-scale graphs provides valuable insights in different application scenarios. While many graph processing systems working on top of distributed infrastructures have been proposed to deal with big graphs, the tasks of profiling and debugging their massive computations remain time consuming and error-prone. This paper presents GiViP, a visual profiler for distributed graph processing systems based on a Pregel-like computation model. GiViP captures the huge amount of messages exchanged throughout a computation and provides an interactive user interface for the visual analysis of the collected data. We show how to take advantage of GiViP to detect anomalies related to the computation and to the infrastructure, such as slow computing units and anomalous message patterns.Comment: Appears in the Proceedings of the 25th International Symposium on Graph Drawing and Network Visualization (GD 2017

    Can animation support the visualisation of dynamic graphs?

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    Animation and small multiples are methods for visualizing dynamically evolving graphs. Animations present an interactive movie of the data where positions of nodes are smoothly interpolated as the graph evolves. Nodes fade in/out as they are added/removed from the data set. Small multiples presents the data like a comic book with the graph at various states in separate windows. The user scans these windows to see how the data evolves. In a recent experiment, drawing stability (known more widely as the “mental map”) was shown to help users follow specific nodes or long paths in dynamically evolving data. However, no significant difference between animation and small multiples presentations was found. In this paper, we look at data where the nodes in the graph have low drawing stability and analyze it with new error metrics: measuring how close the given answer is from the correct answer on a continuous scale. We find evidence that when the stability of the drawing is low and important nodes in the task cannot be highlighted throughout the time series, animation can improve task performance when compared to the use of small multiples

    A Study of Mental Maps in Immersive Network Visualization

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    The visualization of a network influences the quality of the mental map that the viewer develops to understand the network. In this study, we investigate the effects of a 3D immersive visualization environment compared to a traditional 2D desktop environment on the comprehension of a network's structure. We compare the two visualization environments using three tasks--interpreting network structure, memorizing a set of nodes, and identifying the structural changes--commonly used for evaluating the quality of a mental map in network visualization. The results show that participants were able to interpret network structure more accurately when viewing the network in an immersive environment, particularly for larger networks. However, we found that 2D visualizations performed better than immersive visualization for tasks that required spatial memory.Comment: IEEE Pacific Visualization Symposium 202

    Fast filtering and animation of large dynamic networks

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    Detecting and visualizing what are the most relevant changes in an evolving network is an open challenge in several domains. We present a fast algorithm that filters subsets of the strongest nodes and edges representing an evolving weighted graph and visualize it by either creating a movie, or by streaming it to an interactive network visualization tool. The algorithm is an approximation of exponential sliding time-window that scales linearly with the number of interactions. We compare the algorithm against rectangular and exponential sliding time-window methods. Our network filtering algorithm: i) captures persistent trends in the structure of dynamic weighted networks, ii) smoothens transitions between the snapshots of dynamic network, and iii) uses limited memory and processor time. The algorithm is publicly available as open-source software.Comment: 6 figures, 2 table

    Improving Automated Layout Techniques for the Production of Schematic Diagrams

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    This thesis explores techniques for the automated production of schematic diagrams, in particular those in the style of metro maps. Metro map style schematics are used across the world, typically to depict public transport networks, and therefore benefit from an innate level of user familiarity not found with most other data visualisation styles. Currently, this style of schematic is used infrequently due to the difficulties involved with creating an effective layout – there are no software tools to aid with the positioning of nodes and other features, resulting in schematics being produced by hand at great expense of time and effort. Automated schematic layout has been an active area of research for the past decade, and part of our work extends upon an effective current technique – multi-criteria hill climbing. We have implemented additional layout criteria and clustering techniques, as well as performance optimisations to improve the final results. Additionally, we ran a series of layouts whilst varying algorithm parameters in an attempt to identify patterns specific to map characteristics. This layout algorithm has been implemented into a custom-written piece of software running on the Android operating system. The software is targeted at tablet devices, using their touch-sensitive screens with a gesture recognition system to allow users to construct complex schematics using sequences of simple gestures. Following on from this, we present our work on a modified force-directed layout method capable of producing fast, high-quality, angular schematic layouts. Our method produces superior results to the previous octilinear force-directed layout method, and is capable of producing results comparable to many of the much slower current approaches. Using our force-directed layout method we then implemented a novel mental map preservation technique which aims to preserve node proximity relations during optimisation; we believe this approach provides a number of benefits over the the more common method of preserving absolute node positions. Finally, we performed a user study on our method to test the effect of varying levels of mental map preservation on diagram comprehension

    On the effective visualisation of dynamic attribute cascades

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    Cascades appear in many applications, including biological graphs and social media analysis. In a cascade, a dynamic attribute propagates through a graph, following its edges. We present the results of a formal user study that tests the effectiveness of different types of cascade visualisations on node-link diagrams for the task of judging cascade spread. Overall, we found that a small multiples presentation was significantly faster than animation with no significant difference in terms of error rate. Participants generally preferred animation over small multiples and a hierarchical layout to a force-directed layout. Considering each presentation method separately, when comparing force-directed layouts to hierarchical layouts, hierarchical layouts were found to be significantly faster for both presentation methods and significantly more accurate for animation. Representing the history of the cascade had no significant effect. Thus, for our task, this experiment supports the use of a small multiples interface with hierarchically drawn graphs for the visualisation of cascades. This work is important because without these empirical results, designers of dynamic multivariate visualisations (in many applications) would base their design decisions on intuition with little empirical support as to whether these decisions enhance usability
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