48,359 research outputs found

    The Mode of Computing

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    The Turing Machine is the paradigmatic case of computing machines, but there are others, such as Artificial Neural Networks, Table Computing, Relational-Indeterminate Computing and diverse forms of analogical computing, each of which based on a particular underlying intuition of the phenomenon of computing. This variety can be captured in terms of system levels, re-interpreting and generalizing Newell's hierarchy, which includes the knowledge level at the top and the symbol level immediately below it. In this re-interpretation the knowledge level consists of human knowledge and the symbol level is generalized into a new level that here is called The Mode of Computing. Natural computing performed by the brains of humans and non-human animals with a developed enough neural system should be understood in terms of a hierarchy of system levels too. By analogy from standard computing machinery there must be a system level above the neural circuitry levels and directly below the knowledge level that is named here The mode of Natural Computing. A central question for Cognition is the characterization of this mode. The Mode of Computing provides a novel perspective on the phenomena of computing, interpreting, the representational and non-representational views of cognition, and consciousness.Comment: 35 pages, 8 figure

    Before and Beyond Representation: Towards an enactive conception of the Palaeolithic image\ud

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    For most archaeologists the meaning of prehistoric art appears to be grounded upon, if not synonymous with, the notion of representation and symbolism. This paper explores the possibility that the depictions we see already 30,000 years before present, for instance, at the caves of Chauvet and Lascaux, before and beyond representing the world, they first bring forth a new process of acting within this world and at the same time of thinking about it. It is argued that the unique ability of those early depictions to disrupt or question the ways the world is experienced under normal conditions makes possible for the visual apparatus to interrogate itself and thus acquire a sense of perceptual awareness not previously available. \u

    Technology assessment of advanced automation for space missions

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    Six general classes of technology requirements derived during the mission definition phase of the study were identified as having maximum importance and urgency, including autonomous world model based information systems, learning and hypothesis formation, natural language and other man-machine communication, space manufacturing, teleoperators and robot systems, and computer science and technology

    Grounded Concept Development Using Introspective Atoms

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    In this paper we present a system that uses its underlying physiology, a hierarchical memory and a collection of memory management algorithms to learn concepts as cases and to build higher level concepts from experiences represented as sequences of atoms. Using a memory structure that requires all base memories to be grounded in introspective atoms, the system builds a set of grounded concepts that must all be formed from and applied to this same set of atoms. All interaction the system has with its environment must be represented by the system itself and therefore, given a complete ability to perceive its own physiological and mental processes,can be modeled and recreated

    Perceptual simulation in conceptual tasks

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    Where do bright ideas occur in our brain? Meta-analytic evidence from neuroimaging studies of domain-specific creativity

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    Many studies have assessed the neural underpinnings of creativity, failing to find a clear anatomical localization. We aimed to provide evidence for a multi-componential neural system for creativity. We applied a general activation likelihood estimation (ALE) meta-analysis to 45 fMRI studies. Three individual ALE analyses were performed to assess creativity in different cognitive domains (Musical, Verbal, and Visuo-spatial). The general ALE revealed that creativity relies on clusters of activations in the bilateral occipital, parietal, frontal, and temporal lobes. The individual ALE revealed different maximal activation in different domains. Musical creativity yields activations in the bilateral medial frontal gyrus, in the left cingulate gyrus, middle frontal gyrus, and inferior parietal lobule and in the right postcentral and fusiform gyri. Verbal creativity yields activations mainly located in the left hemisphere, in the prefrontal cortex, middle and superior temporal gyri, inferior parietal lobule, postcentral and supramarginal gyri, middle occipital gyrus, and insula. The right inferior frontal gyrus and the lingual gyrus were also activated. Visuo-spatial creativity activates the right middle and inferior frontal gyri, the bilateral thalamus and the left precentral gyrus. This evidence suggests that creativity relies on multi-componential neural networks and that different creativity domains depend on different brain regions

    Terrestrial applications: An intelligent Earth-sensing information system

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    For Abstract see A82-2214

    Spectators’ aesthetic experiences of sound and movement in dance performance

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    In this paper we present a study of spectators’ aesthetic experiences of sound and movement in live dance performance. A multidisciplinary team comprising a choreographer, neuroscientists and qualitative researchers investigated the effects of different sound scores on dance spectators. What would be the impact of auditory stimulation on kinesthetic experience and/or aesthetic appreciation of the dance? What would be the effect of removing music altogether, so that spectators watched dance while hearing only the performers’ breathing and footfalls? We investigated audience experience through qualitative research, using post-performance focus groups, while a separately conducted functional brain imaging (fMRI) study measured the synchrony in brain activity across spectators when they watched dance with sound or breathing only. When audiences watched dance accompanied by music the fMRI data revealed evidence of greater intersubject synchronisation in a brain region consistent with complex auditory processing. The audience research found that some spectators derived pleasure from finding convergences between two complex stimuli (dance and music). The removal of music and the resulting audibility of the performers’ breathing had a significant impact on spectators’ aesthetic experience. The fMRI analysis showed increased synchronisation among observers, suggesting greater influence of the body when interpreting the dance stimuli. The audience research found evidence of similar corporeally focused experience. The paper discusses possible connections between the findings of our different approaches, and considers the implications of this study for interdisciplinary research collaborations between arts and sciences

    Designing a training tool for imaging mental models

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    The training process can be conceptualized as the student acquiring an evolutionary sequence of classification-problem solving mental models. For example a physician learns (1) classification systems for patient symptoms, diagnostic procedures, diseases, and therapeutic interventions and (2) interrelationships among these classifications (e.g., how to use diagnostic procedures to collect data about a patient's symptoms in order to identify the disease so that therapeutic measures can be taken. This project developed functional specifications for a computer-based tool, Mental Link, that allows the evaluative imaging of such mental models. The fundamental design approach underlying this representational medium is traversal of virtual cognition space. Typically intangible cognitive entities and links among them are visible as a three-dimensional web that represents a knowledge structure. The tool has a high degree of flexibility and customizability to allow extension to other types of uses, such a front-end to an intelligent tutoring system, knowledge base, hypermedia system, or semantic network
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