10,827 research outputs found

    Digital implementation of the cellular sensor-computers

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    Two different kinds of cellular sensor-processor architectures are used nowadays in various applications. The first is the traditional sensor-processor architecture, where the sensor and the processor arrays are mapped into each other. The second is the foveal architecture, in which a small active fovea is navigating in a large sensor array. This second architecture is introduced and compared here. Both of these architectures can be implemented with analog and digital processor arrays. The efficiency of the different implementation types, depending on the used CMOS technology, is analyzed. It turned out, that the finer the technology is, the better to use digital implementation rather than analog

    Virtual Reality Architecture Oriented Wireless Connection For Future Generation Virtual Reality Devices

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    In order to enhance the user experience of virtual reality (VR) devices, VR multi-user environments and wireless connections must support as the latest generation of VRdevices. Wireless network-based wireless communication devices (WLANs) are popular consumer devices with high throughput and low cost using incompatible bands. However, the use of WLANs can cause packet delivery delays, due to their distributed nature when accessing channels. In this paper, we carefully discuss wireless VR via WLAN, and we request an efficient wireless multiuser VR communication architecture, as well as providing communication for VR. Because the architecture proposed in this paper uses many WLAN standards, based on the characteristics of each VR traffic chain, it is agreed that it supports the efficient sending of massive uplink data generated by several VR devices, and provides adequate frame rates and video control frames. rate for high-quality VR services. We conduct evaluations that are supported to improve exceptional applications than are supporte

    Design of a High-Speed Architecture for Stabilization of Video Captured Under Non-Uniform Lighting Conditions

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    Video captured in shaky conditions may lead to vibrations. A robust algorithm to immobilize the video by compensating for the vibrations from physical settings of the camera is presented in this dissertation. A very high performance hardware architecture on Field Programmable Gate Array (FPGA) technology is also developed for the implementation of the stabilization system. Stabilization of video sequences captured under non-uniform lighting conditions begins with a nonlinear enhancement process. This improves the visibility of the scene captured from physical sensing devices which have limited dynamic range. This physical limitation causes the saturated region of the image to shadow out the rest of the scene. It is therefore desirable to bring back a more uniform scene which eliminates the shadows to a certain extent. Stabilization of video requires the estimation of global motion parameters. By obtaining reliable background motion, the video can be spatially transformed to the reference sequence thereby eliminating the unintended motion of the camera. A reflectance-illuminance model for video enhancement is used in this research work to improve the visibility and quality of the scene. With fast color space conversion, the computational complexity is reduced to a minimum. The basic video stabilization model is formulated and configured for hardware implementation. Such a model involves evaluation of reliable features for tracking, motion estimation, and affine transformation to map the display coordinates of a stabilized sequence. The multiplications, divisions and exponentiations are replaced by simple arithmetic and logic operations using improved log-domain computations in the hardware modules. On Xilinx\u27s Virtex II 2V8000-5 FPGA platform, the prototype system consumes 59% logic slices, 30% flip-flops, 34% lookup tables, 35% embedded RAMs and two ZBT frame buffers. The system is capable of rendering 180.9 million pixels per second (mpps) and consumes approximately 30.6 watts of power at 1.5 volts. With a 1024×1024 frame, the throughput is equivalent to 172 frames per second (fps). Future work will optimize the performance-resource trade-off to meet the specific needs of the applications. It further extends the model for extraction and tracking of moving objects as our model inherently encapsulates the attributes of spatial distortion and motion prediction to reduce complexity. With these parameters to narrow down the processing range, it is possible to achieve a minimum of 20 fps on desktop computers with Intel Core 2 Duo or Quad Core CPUs and 2GB DDR2 memory without a dedicated hardware

    FPGA implementations for parallel multidimensional filtering algorithms

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    PhD ThesisOne and multi dimensional raw data collections introduce noise and artifacts, which need to be recovered from degradations by an automated filtering system before, further machine analysis. The need for automating wide-ranged filtering applications necessitates the design of generic filtering architectures, together with the development of multidimensional and extensive convolution operators. Consequently, the aim of this thesis is to investigate the problem of automated construction of a generic parallel filtering system. Serving this goal, performance-efficient FPGA implementation architectures are developed to realize parallel one/multi-dimensional filtering algorithms. The proposed generic architectures provide a mechanism for fast FPGA prototyping of high performance computations to obtain efficiently implemented performance indices of area, speed, dynamic power, throughput and computation rates, as a complete package. These parallel filtering algorithms and their automated generic architectures tackle the major bottlenecks and limitations of existing multiprocessor systems in wordlength, input data segmentation, boundary conditions as well as inter-processor communications, in order to support high data throughput real-time applications of low-power architectures using a Xilinx Virtex-6 FPGA board. For one-dimensional raw signal filtering case, mathematical model and architectural development of the generalized parallel 1-D filtering algorithms are presented using the 1-D block filtering method. Five generic architectures are implemented on a Virtex-6 ML605 board, evaluated and compared. A complete set of results on area, speed, power, throughput and computation rates are obtained and discussed as performance indices for the 1-D convolution architectures. A successful application of parallel 1-D cross-correlation is demonstrated. For two dimensional greyscale/colour image processing cases, new parallel 2-D/3-D filtering algorithms are presented and mathematically modelled using input decimation and output image reconstruction by interpolation. Ten generic architectures are implemented on the Virtex-6 ML605 board, evaluated and compared. Key results on area, speed, power, throughput and computation rate are obtained and discussed as performance indices for the 2-D convolution architectures. 2-D image reconfigurable processors are developed and implemented using single, dual and quad MAC FIR units. 3-D Colour image processors are devised to act as 3-D colour filtering engines. A 2-D cross-correlator parallel engine is successfully developed as a parallel 2-D matched filtering algorithm for locating any MRI slice within a MRI data stack library. Twelve 3-D MRI filtering operators are plugged in and adapted to be suitable for biomedical imaging, including 3-D edge operators and 3-D noise smoothing operators. Since three dimensional greyscale/colour volumetric image applications are computationally intensive, a new parallel 3-D/4-D filtering algorithm is presented and mathematically modelled using volumetric data image segmentation by decimation and output reconstruction by interpolation, after simultaneously and independently performing 3-D filtering. Eight generic architectures are developed and implemented on the Virtex-6 board, including 3-D spatial and FFT convolution architectures. Fourteen 3-D MRI filtering operators are plugged and adapted for this particular biomedical imaging application, including 3-D edge operators and 3-D noise smoothing operators. Three successful applications are presented in 4-D colour MRI (fMRI) filtering processors, k-space MRI volume data filter and 3-D cross-correlator.IRAQI Government

    Constructive 3D Visualization techniques on Mobile platform- Empirical Analysis

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    As per the concept of 3D visualization on mobile devices it is clear that it belongs to two approaches i.e. local and remote approach. According to the technological advances in mobile devices it is possible to handle some complex data locally and visualized it. But still it is a challenging task to manage real entities on mobile devices locally. Remote visualization plays a vital role for 3D visualization on mobile platform in which data comes from server. Remote approach for 3D visualization on mobile platform consist of various techniques, critical analysis of such techniques is focus into this paper. Also the main focus is on network aspects

    Deep Bilateral Learning for Real-Time Image Enhancement

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    Performance is a critical challenge in mobile image processing. Given a reference imaging pipeline, or even human-adjusted pairs of images, we seek to reproduce the enhancements and enable real-time evaluation. For this, we introduce a new neural network architecture inspired by bilateral grid processing and local affine color transforms. Using pairs of input/output images, we train a convolutional neural network to predict the coefficients of a locally-affine model in bilateral space. Our architecture learns to make local, global, and content-dependent decisions to approximate the desired image transformation. At runtime, the neural network consumes a low-resolution version of the input image, produces a set of affine transformations in bilateral space, upsamples those transformations in an edge-preserving fashion using a new slicing node, and then applies those upsampled transformations to the full-resolution image. Our algorithm processes high-resolution images on a smartphone in milliseconds, provides a real-time viewfinder at 1080p resolution, and matches the quality of state-of-the-art approximation techniques on a large class of image operators. Unlike previous work, our model is trained off-line from data and therefore does not require access to the original operator at runtime. This allows our model to learn complex, scene-dependent transformations for which no reference implementation is available, such as the photographic edits of a human retoucher.Comment: 12 pages, 14 figures, Siggraph 201
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