419 research outputs found

    A VLSI architecture of JPEG2000 encoder

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    Copyright @ 2004 IEEEThis paper proposes a VLSI architecture of JPEG2000 encoder, which functionally consists of two parts: discrete wavelet transform (DWT) and embedded block coding with optimized truncation (EBCOT). For DWT, a spatial combinative lifting algorithm (SCLA)-based scheme with both 5/3 reversible and 9/7 irreversible filters is adopted to reduce 50% and 42% multiplication computations, respectively, compared with the conventional lifting-based implementation (LBI). For EBCOT, a dynamic memory control (DMC) strategy of Tier-1 encoding is adopted to reduce 60% scale of the on-chip wavelet coefficient storage and a subband parallel-processing method is employed to speed up the EBCOT context formation (CF) process; an architecture of Tier-2 encoding is presented to reduce the scale of on-chip bitstream buffering from full-tile size down to three-code-block size and considerably eliminate the iterations of the rate-distortion (RD) truncation.This work was supported in part by the China National High Technologies Research Program (863) under Grant 2002AA1Z142

    Practical Full Resolution Learned Lossless Image Compression

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    We propose the first practical learned lossless image compression system, L3C, and show that it outperforms the popular engineered codecs, PNG, WebP and JPEG 2000. At the core of our method is a fully parallelizable hierarchical probabilistic model for adaptive entropy coding which is optimized end-to-end for the compression task. In contrast to recent autoregressive discrete probabilistic models such as PixelCNN, our method i) models the image distribution jointly with learned auxiliary representations instead of exclusively modeling the image distribution in RGB space, and ii) only requires three forward-passes to predict all pixel probabilities instead of one for each pixel. As a result, L3C obtains over two orders of magnitude speedups when sampling compared to the fastest PixelCNN variant (Multiscale-PixelCNN). Furthermore, we find that learning the auxiliary representation is crucial and outperforms predefined auxiliary representations such as an RGB pyramid significantly.Comment: Updated preprocessing and Table 1, see A.1 in supplementary. Code and models: https://github.com/fab-jul/L3C-PyTorc

    GPU-oriented architecture for an end-to-end image/video codec based on JPEG2000

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    Modern image and video compression standards employ computationally intensive algorithms that provide advanced features to the coding system. Current standards often need to be implemented in hardware or using expensive solutions to meet the real-time requirements of some environments. Contrarily to this trend, this paper proposes an end-to-end codec architecture running on inexpensive Graphics Processing Units (GPUs) that is based on, though not compatible with, the JPEG2000 international standard for image and video compression. When executed in a commodity Nvidia GPU, it achieves real time processing of 12K video. The proposed S/W architecture utilizes four CUDA kernels that minimize memory transfers, use registers instead of shared memory, and employ a double-buffer strategy to optimize the streaming of data. The analysis of throughput indicates that the proposed codec yields results at least 10× superior on average to those achieved with JPEG2000 implementations devised for CPUs, and approximately 4× superior to those achieved with hardwired solutions of the HEVC/H.265 video compression standard

    Low cost architecture for JPEG2000 encoder without code-block memory

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    [[abstract]]The amount of memory required for code-block is one of the most important issues in JPEG2000 encoder chip implementation. This work tries to unify the output scanning order of the 2D-DWT and the processing order of the EBCOT and further to eliminate the code-block memory completely eliminated. We also propose a new architecture for embedded block coding (EBC), code-block switch adaptive embedded block coding (CS-AEBC), which can skip the insignificant bit-planes to reduce the computation time and save power consumption. Besides, a new dynamic rate distortion optimization (RDO) approach is proposed to reduce the computation time when the EBC processes lossy compression operation. The total memory required for the proposed JPEG2000 is only 2KB of internal memory, and the bandwidth required for the external memory is 2.1 B/cycle.[[conferencetype]]國際[[conferencedate]]20080623-20080626[[iscallforpapers]]Y[[conferencelocation]]Hannover, German

    A Real Time Image Processing Subsystem: GEZGIN

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    In this study, a real-time image processing subsystem, GEZGIN, which is currently being developed for BILSAT-1, a 100kg class micro-satellite, is presented. BILSAT-1 is being constructed in accordance with a technology transfer agreement between TÜBITAK-BILTEN (Turkey) and SSTL (UK) and planned to be placed into a 650 km sunsynchronous orbit in Summer 2003. GEZGIN is one of the two Turkish R&D payloads to be hosted on BILSAT-1. One of the missions of BILSAT-1 is constructing a Digital Elevation Model of Turkey using both multi-spectral and panchromatic imagers. Due to limited down-link bandwidth and on-board storage capacity, employment of a realtime image compression scheme is highly advantageous for the mission. GEZGIN has evolved as an implementation to achieve image compression tasks that would lead to an efficient utilization of both the down-link and on-board storage. The image processing on GEZGIN includes capturing of 4-band multi-spectral images of size 2048x2048 8- bit pixels, compressing them simultaneously with the new industry standard JPEG2000 algorithm and forwarding the compressed multi-spectral image to Solid State Data Recorders (SSDR) of BILSAT-1 for storage and down-link transmission. The mission definition together with orbital parameters impose a 6.5 seconds constraint on real-time image compression. GEZGIN meets this constraint by exploiting the parallelism among image processing units and assigning compute intensive tasks to dedicated hardware. The proposed hardware also allows for full reconfigurability of all processing units

    Accelerating BPC-PaCo through visually lossless techniques

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    Fast image codecs are a current need in applications that deal with large amounts of images. Graphics Processing Units (GPUs) are suitable processors to speed up most kinds of algorithms, especially when they allow fine-grain parallelism. Bitplane Coding with Parallel Coefficient processing (BPC-PaCo) is a recently proposed algorithm for the core stage of wavelet-based image codecs tailored for the highly parallel architectures of GPUs. This algorithm provides complexity scalability to allow faster execution at the expense of coding efficiency. Its main drawback is that the speedup and loss in image quality is controlled only roughly, resulting in visible distortion at low and medium rates. This paper addresses this issue by integrating techniques of visually lossless coding into BPC-PaCo. The resulting method minimizes the visual distortion introduced in the compressed file, obtaining higher-quality images to a human observer. Experimental results also indicate 12% speedups with respect to BPC-PaCo

    Multiprocessor DSP Implementation of the JPEG 2000 Codec

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    The transition to JPEG2000 from other image formats such as standard JPEG offers im proved compression and image quality, yet has not been widely adopted in practice. This is mainly due to the complexity of the JPEG2000 algorithm. Standard JPEG uses the Discrete Cosine Transform (DCT) and Huffmann encoding to achieve its compression, whereas JPEG2000 uses the wavelet transform and arithmetic encoding. Due to the wide acceptance of JPEG, there are processors such as Equator Technology\u27s BSP-15 digital signal processor (DSP) that have been designed with features specifically for JPEG appli cations. For some of the current digital printing applications where JPEG is used, images must be encoded and decoded at rates exceeding 100 pages per minute. A multiprocessor environment consisting of Equator Technology\u27s BSP-15 processors may offer acceptable performance for the JPEG2000 codec. The aim of this work is to design a JPEG2000 codec for the BSP-15 processor and to determine if this processor is capable of delivering the performance required by high end digital printers. The features of the BSP-15 that are well suited for the JPEG2000 algorithm will be discussed, as well as future improvements that could be incorporated into the architecture. By analyzing the advantages and disadvantages of this processor, the next generation of processors may be able to offer features that will allow it to excel in JPEG2000 processing. A multiprocessor DSP implementation of the JPEG2000 codec is the main result of this work. The resulting codec is able to provide more than double the processing throughput of existing JPEG2000 software

    [[alternative]]The Research and Implementation of the Wireless Optical Communications Transceiver(II)

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    計畫編號:NSC94-2745-E032-002-URD研究期間:200508~200607研究經費:739,000[[sponsorship]]行政院國家科學委員

    High-speed EBCOT with dual context-modeling coding architecture for JPEG2000

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    [[abstract]]This work presents a parallel context-modeling coding architecture and a matching arithmetic coder (MQ coder) for the embedded block coding (EBCOT) unit of the JPEG2000 encoder. The tier-1 of the EBCOT consumes most of the computation time in a JPEG2000 encoding system, and the proposed parallel architecture can increase the throughput rate of the context-modeling. To match the high throughput rate of the parallel context-modeling architecture, and efficient pipelined architecture for context-based adaptive arithmetic encoder is proposed. This encoder of JPEG2000 can work at 185MHz to encode one symbol each cycle. Compared with the conventional context-modeling architecture, our parallel architecture can decrease the execution time about 25%.[[conferencetype]]國際[[conferencedate]]20040523~20040526[[conferencelocation]]溫哥華, 加拿

    On the design of architecture-aware algorithms for emerging applications

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    This dissertation maps various kernels and applications to a spectrum of programming models and architectures and also presents architecture-aware algorithms for different systems. The kernels and applications discussed in this dissertation have widely varying computational characteristics. For example, we consider both dense numerical computations and sparse graph algorithms. This dissertation also covers emerging applications from image processing, complex network analysis, and computational biology. We map these problems to diverse multicore processors and manycore accelerators. We also use new programming models (such as Transactional Memory, MapReduce, and Intel TBB) to address the performance and productivity challenges in the problems. Our experiences highlight the importance of mapping applications to appropriate programming models and architectures. We also find several limitations of current system software and architectures and directions to improve those. The discussion focuses on system software and architectural support for nested irregular parallelism, Transactional Memory, and hybrid data transfer mechanisms. We believe that the complexity of parallel programming can be significantly reduced via collaborative efforts among researchers and practitioners from different domains. This dissertation participates in the efforts by providing benchmarks and suggestions to improve system software and architectures.Ph.D.Committee Chair: Bader, David; Committee Member: Hong, Bo; Committee Member: Riley, George; Committee Member: Vuduc, Richard; Committee Member: Wills, Scot
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