4,310 research outputs found

    High-Level Synthesis for Embedded Systems

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    Hardware Acceleration Using Functional Languages

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    Cílem této práce je prozkoumat možnosti využití funkcionálního paradigmatu pro hardwarovou akceleraci, konkrétně pro datově paralelní úlohy. Úroveň abstrakce tradičních jazyků pro popis hardwaru, jako VHDL a Verilog, přestáví stačit. Pro popis na algoritmické či behaviorální úrovni se rozmáhají jazyky původně navržené pro vývoj softwaru a modelování, jako C/C++, SystemC nebo MATLAB. Funkcionální jazyky se s těmi imperativními nemůžou měřit v rozšířenosti a oblíbenosti mezi programátory, přesto je předčí v mnoha vlastnostech, např. ve verifikovatelnosti, schopnosti zachytit inherentní paralelismus a v kompaktnosti kódu. Pro akceleraci datově paralelních výpočtů se často používají jednotky FPGA, grafické karty (GPU) a vícejádrové procesory. Praktická část této práce rozšiřuje existující knihovnu Accelerate pro počítání na grafických kartách o výstup do VHDL. Accelerate je možno chápat jako doménově specifický jazyk vestavěný do Haskellu s backendem pro prostředí NVIDIA CUDA. Rozšíření pro vysokoúrovňovou syntézu obvodů ve VHDL představené v této práci používá stejný jazyk a frontend.The aim of this thesis is to research how the functional paradigm can be used for hardware acceleration with an emphasis on data-parallel tasks. The level of abstraction of the traditional hardware description languages, such as VHDL or Verilog, is becoming to low. High-level languages from the domains of software development and modeling, such as C/C++, SystemC or MATLAB, are experiencing a boom for hardware description on the algorithmic or behavioral level. Functional Languages are not so commonly used, but they outperform imperative languages in verification, the ability to capture inherent paralellism and the compactness of code. Data-parallel task are often accelerated on FPGAs, GPUs and multicore processors. In this thesis, we use a library for general-purpose GPU programs called Accelerate and extend it to produce VHDL. Accelerate is a domain-specific language embedded into Haskell with a backend for the NVIDIA CUDA platform. We use the language and its frontend, and create a new backend for high-level synthesis of circuits in VHDL.

    IP-Enabled C/C++ Based High Level Synthesis: A Step towards Better Designer Productivity and Design Performance

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    Intellectual property (IP) core based design is an emerging design methodology to deal with increasing chip design complexity. C/C++ based high level synthesis (HLS) is also gaining traction as a design methodology to deal with increasing design complexity. In the work presented here, we present a design methodology that combines these two individual methodologies and is therefore more powerful. We discuss our proposed methodology in the context of supporting efficient hardware synthesis of a class of mathematical functions without altering original C/C++ source code. Additionally, we also discuss and propose methods to integrate legacy IP cores in existing HLS flows. Relying on concepts from the domains of program recognition and optimized low level implementations of such arithmetic functions, the described design methodology is a step towards intelligent synthesis where application characteristics are matched with specific architectural resources and relevant IP cores in a transparent manner for improved area-delay results. The combined methodology is more aware of the target hardware architecture than the conventional HLS flow. Implementation results of certain compute kernels from a commercial tool Vivado-HLS as well as proposed flow are also compared to show that proposed flow gives better results

    A Functional Architecture Approach to Neural Systems

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    The technology for the design of systems to perform extremely complex combinations of real-time functionality has developed over a long period. This technology is based on the use of a hardware architecture with a physical separation into memory and processing, and a software architecture which divides functionality into a disciplined hierarchy of software components which exchange unambiguous information. This technology experiences difficulty in design of systems to perform parallel processing, and extreme difficulty in design of systems which can heuristically change their own functionality. These limitations derive from the approach to information exchange between functional components. A design approach in which functional components can exchange ambiguous information leads to systems with the recommendation architecture which are less subject to these limitations. Biological brains have been constrained by natural pressures to adopt functional architectures with this different information exchange approach. Neural networks have not made a complete shift to use of ambiguous information, and do not address adequate management of context for ambiguous information exchange between modules. As a result such networks cannot be scaled to complex functionality. Simulations of systems with the recommendation architecture demonstrate the capability to heuristically organize to perform complex functionality

    Complexity of Scheduling in Synthesizing Hardware from Concurrent Action Oriented Specifications

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    Concurrent Action Oriented Specifications (CAOS) formalism such as Bluespec Inc.\u27s Bluespec System Verilog (BSV) has been recently shown to be effective for hardware modeling and synthesis. This formalism offers the benefits of automatic handling of concurrency issues in highly concurrent system descriptions, and the associated synthesis algorithms have been shown to produce efficient hardware comparable to those generated from hand-written Verilog/VHDL. These benefits which are inherent in such a synthesis process also aid in faster architectural exploration. This is because CAOS allows a high-level description (above RTL) of a design in terms of atomic transactions, where each transaction corresponds to a collection of operations. Optimal scheduling of such actions in CAOS-based synthesis process is crucial in order to generate hardware that is efficient in terms of area, latency and power. In this paper, we analyze the complexity of the scheduling problems associated with CAOS-based synthesis and discuss several heuristics for meeting the peak power goals of designs generated from CAOS. We also discuss approximability of these problems as appropriate
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